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Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
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b4aa01ed61
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bc15392514
4 changed files with 21 additions and 14 deletions
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@ -298,6 +298,7 @@ typedef enum
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k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
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k_waterskip, // Water skipping counter
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k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
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k_boostpower, // Base boost value, for offroad
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k_speedboost, // Boost value smoothing for max speed
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k_accelboost, // Boost value smoothing for acceleration
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k_boostcam, // Camera push forward on boost
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@ -7682,6 +7682,7 @@ static const char *const KARTSTUFF_LIST[] = {
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"BRAKESTOP",
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"WATERSKIP",
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"DASHPADCOOLDOWN",
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"BOOSTPOWER",
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"SPEEDBOOST",
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"ACCELBOOST",
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"BOOSTCAM",
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29
src/k_kart.c
29
src/k_kart.c
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@ -1533,7 +1533,7 @@ static void K_GetKartBoostPower(player_t *player)
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if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow] == 1) // Slow down after you've been bumped
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{
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player->kartstuff[k_speedboost] = player->kartstuff[k_accelboost] = 0;
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player->kartstuff[k_boostpower] = player->kartstuff[k_speedboost] = player->kartstuff[k_accelboost] = 0;
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return;
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}
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@ -1584,13 +1584,15 @@ static void K_GetKartBoostPower(player_t *player)
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// don't average them anymore, this would make a small boost and a high boost less useful
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// just take the highest we want instead
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if (boostpower + speedboost > player->kartstuff[k_speedboost])
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player->kartstuff[k_speedboost] = boostpower + speedboost; // Immediate increase if higher
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else
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player->kartstuff[k_speedboost] += ((boostpower + speedboost) - player->kartstuff[k_speedboost])/TICRATE; // Smoothly decrease if lower
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player->kartstuff[k_boostpower] = boostpower;
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// Accel isn't affected by boostpower, hence the FRACUNIT. Probably for making acceleration feel consistent in offroad.
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player->kartstuff[k_accelboost] = FRACUNIT + accelboost;
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// value smoothing
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if (speedboost > player->kartstuff[k_speedboost])
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player->kartstuff[k_speedboost] = speedboost;
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else
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player->kartstuff[k_speedboost] += (speedboost - player->kartstuff[k_speedboost])/(TICRATE/2);
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player->kartstuff[k_accelboost] = accelboost;
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}
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fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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@ -1625,7 +1627,7 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
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finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
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if (doboostpower)
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return FixedMul(finalspeed, player->kartstuff[k_speedboost]);
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return FixedMul(finalspeed, player->kartstuff[k_boostpower]+player->kartstuff[k_speedboost]);
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return finalspeed;
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}
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@ -1640,7 +1642,7 @@ fixed_t K_GetKartAccel(player_t *player)
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//k_accel += 3 * (9 - kartspeed); // 36 - 60
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k_accel += 4 * (9 - kartspeed); // 32 - 64
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return FixedMul(k_accel, player->kartstuff[k_accelboost]);
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return FixedMul(k_accel, FRACUNIT+player->kartstuff[k_accelboost]);
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}
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UINT16 K_GetKartFlashing(player_t *player)
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@ -2768,9 +2770,8 @@ void K_DoSneaker(player_t *player, boolean doPFlag)
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K_PlayTauntSound(player->mo);
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K_GetKartBoostPower(player);
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// Push the camera forward, the amount depending on how much the speed boost increases
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player->kartstuff[k_destboostcam] = FixedMul(FRACUNIT, player->kartstuff[k_speedboost]-prevboost);
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if (player->kartstuff[k_speedboost] > prevboost)
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player->kartstuff[k_destboostcam] = FRACUNIT;
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}
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static void K_DoShrink(player_t *player)
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@ -3333,13 +3334,13 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam]
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&& player->kartstuff[k_destboostcam] != 0)
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{
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player->kartstuff[k_boostcam] += FRACUNIT/8;
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player->kartstuff[k_boostcam] += FRACUNIT/5;
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if (player->kartstuff[k_boostcam] >= player->kartstuff[k_destboostcam])
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player->kartstuff[k_destboostcam] = 0;
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}
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else
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{
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player->kartstuff[k_boostcam] -= FRACUNIT/8;
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player->kartstuff[k_boostcam] -= FRACUNIT/5;
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if (player->kartstuff[k_boostcam] < player->kartstuff[k_destboostcam])
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player->kartstuff[k_boostcam] = player->kartstuff[k_destboostcam] = 0;
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}
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@ -8373,8 +8373,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (player->speed > K_GetKartSpeed(player, false))
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dist += 4*(player->speed - K_GetKartSpeed(player, false));
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if (player->kartstuff[k_boostcam])
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{
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dist -= FixedMul(dist/2, player->kartstuff[k_boostcam]);
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height -= FixedMul(height, player->kartstuff[k_boostcam]);
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}
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if (player->climbing || player->playerstate == PST_DEAD || (player->pflags & (PF_MACESPIN|PF_ITEMHANG|PF_ROPEHANG)))
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dist <<= 1;
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