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synced 2025-03-23 11:21:51 +00:00
Partially address Sal's review last night by switching to a more sensible default. I'm still unconvinced on the need to make encore mode a seperate knob on the grounds of overcomplexity and "you can't turn map hell off", but hopefully this'll be a shippable state we can come back to later.
Also, thank you for reminding me, Sryder - disable my very, very limited progress on encore mode in openGL so that stages aren't an unintended hodgepodge of different colourschemes for the objects versus the level environment.
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2 changed files with 5 additions and 1 deletions
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@ -354,7 +354,7 @@ consvar_t cv_kartfrantic = {"kartfrantic", "Off", CV_NETVAR|CV_CHEAT|CV_CALL|CV_
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consvar_t cv_kartcomeback = {"kartcomeback", "On", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOINIT, CV_OnOff, KartComeback_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_kartencore = {"kartencore", "Off", CV_NETVAR|CV_CALL|CV_NOINIT, CV_OnOff, KartEncore_OnChange, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t kartvoterulechanges_cons_t[] = {{0, "Never"}, {1, "Sometimes"}, {2, "Frequent"}, {3, "Always"}, {0, NULL}};
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consvar_t cv_kartvoterulechanges = {"kartvoterulechanges", "Frequent", CV_NETVAR, kartvoterulechanges_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_kartvoterulechanges = {"kartvoterulechanges", "Sometimes", CV_NETVAR, kartvoterulechanges_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t kartspeedometer_cons_t[] = {{0, "Off"}, {1, "Kilometers"}, {2, "Miles"}, {3, "Fracunits"}, {0, NULL}};
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consvar_t cv_kartspeedometer = {"kartdisplayspeed", "Off", CV_SAVE, kartspeedometer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
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static CV_PossibleValue_t kartvoices_cons_t[] = {{0, "Never"}, {1, "Tasteful"}, {2, "Meme"}, {0, NULL}};
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@ -5452,8 +5452,10 @@ static void HWR_ProjectSprite(mobj_t *thing)
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else
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{
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vis->colormap = colormaps;
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#ifdef GLENCORE
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if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)))
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vis->colormap += (256*32);
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#endif
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}
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// set top/bottom coords
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@ -5558,8 +5560,10 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
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vis->mobj = (mobj_t *)thing;
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vis->colormap = colormaps;
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#ifdef GLENCORE
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if (encoremap)
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vis->colormap += (256*32);
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#endif
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// set top/bottom coords
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vis->ty = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
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