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Different timings
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dd6b63f9da
5 changed files with 19 additions and 19 deletions
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@ -694,7 +694,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (!playeringame[i] || players[i].spectator)
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continue;
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players[i].exiting = (21*TICRATE)/5 + 1;
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players[i].exiting = (28*TICRATE)/5 + 1;
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}
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S_StartSound(NULL, sfx_lvpass);
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}
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12
src/p_mobj.c
12
src/p_mobj.c
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@ -1410,7 +1410,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
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break;
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case MT_SIGN:
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gravityadd /= 4;
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gravityadd /= 8;
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break;
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default:
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break;
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@ -8291,8 +8291,8 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->z <= mobj->movefactor)
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{
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P_SetMobjState(mobj, S_SIGN_END);
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if (thing->info->attacksound)
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S_StartSound(thing, thing->info->attacksound);
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if (mobj->info->attacksound)
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S_StartSound(mobj, mobj->info->attacksound);
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mobj->z = mobj->movefactor;
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//mobj->flags |= MF_NOGRAVITY; // ?
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mobj->flags &= ~MF_NOCLIPHEIGHT;
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@ -8305,6 +8305,12 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->z + (24<<FRACBITS) + (P_RandomRange(-16,16)<<FRACBITS),
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MT_RINGSPARKLE);
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mobj->flags &= ~MF_NOGRAVITY;
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if (abs(mobj->z - mobj->movefactor) <= 512<<FRACBITS && !mobj->cvmem)
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{
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if (mobj->info->seesound)
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S_StartSound(mobj, mobj->info->seesound);
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mobj->cvmem = 1;
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}
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}
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}
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break;
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12
src/p_spec.c
12
src/p_spec.c
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@ -3227,12 +3227,10 @@ void P_SetupSignExit(player_t *player)
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P_SetTarget(&thing->target, player->mo);
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P_SetMobjState(thing, S_SIGN1);
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if (thing->info->seesound)
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S_StartSound(thing, thing->info->seesound);
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// SRB2Kart: Set sign spinning variables
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thing->movefactor = thing->z;
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thing->z += (640<<FRACBITS) * P_MobjFlip(thing);
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thing->z += (768<<FRACBITS) * P_MobjFlip(thing);
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thing->movecount = 1;
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++numfound;
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@ -3257,12 +3255,10 @@ void P_SetupSignExit(player_t *player)
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P_SetTarget(&thing->target, player->mo);
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P_SetMobjState(thing, S_SIGN1);
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if (thing->info->seesound)
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S_StartSound(thing, thing->info->seesound);
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// SRB2Kart: Set sign spinning variables
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thing->movefactor = thing->z;
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thing->z += (640<<FRACBITS) * P_MobjFlip(thing);
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thing->z += (768<<FRACBITS) * P_MobjFlip(thing);
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thing->movecount = 1;
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++numfound;
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@ -3274,12 +3270,10 @@ void P_SetupSignExit(player_t *player)
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// SRB2Kart: FINALLY, add in an alternative if no place is found
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if (player->mo)
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{
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mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (640<<FRACBITS), MT_SIGN);
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mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (768<<FRACBITS), MT_SIGN);
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P_SetTarget(&sign->target, player->mo);
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P_SetMobjState(sign, S_SIGN1);
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if (sign->info->seesound)
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S_StartSound(sign, sign->info->seesound);
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sign->movefactor = player->mo->floorz;
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sign->movecount = 1;
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}
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@ -448,7 +448,7 @@ static inline void P_DoSpecialStageStuff(void)
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{
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if (playeringame[i])
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{
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players[i].exiting = (21*TICRATE)/5 + 1;
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players[i].exiting = (28*TICRATE)/5 + 1;
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players[i].pflags &= ~PF_GLIDING;
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}
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@ -485,7 +485,7 @@ static inline void P_DoSpecialStageStuff(void)
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if (playeringame[i])
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{
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players[i].mo->momx = players[i].mo->momy = 0;
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players[i].exiting = (21*TICRATE)/5 + 1;
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players[i].exiting = (28*TICRATE)/5 + 1;
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}
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sstimer = 0;
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@ -1751,7 +1751,7 @@ void P_DoPlayerExit(player_t *player)
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//countdown2 = countdown + 8*TICRATE;
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if (P_CheckRacers())
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player->exiting = (21*TICRATE)/5 + 1;
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player->exiting = (28*TICRATE)/5 + 1;
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}
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else if (G_BattleGametype()) // Battle Mode exiting
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{
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@ -1759,7 +1759,7 @@ void P_DoPlayerExit(player_t *player)
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P_EndingMusic(player);
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}
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else
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player->exiting = (21*TICRATE)/5 + 2; // Accidental death safeguard???
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player->exiting = (28*TICRATE)/5 + 2; // Accidental death safeguard???
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//player->pflags &= ~PF_GLIDING;
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/* // SRB2kart - don't need
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@ -6569,7 +6569,7 @@ static void P_MovePlayer(player_t *player)
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S_StartSound(NULL, sfx_s3k6a);
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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players[i].exiting = (21*TICRATE)/5 + 1;
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players[i].exiting = (28*TICRATE)/5 + 1;
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}
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else if (player->health > 1)
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P_DamageMobj(player->mo, NULL, NULL, 1);
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@ -9038,7 +9038,7 @@ void P_PlayerThink(player_t *player)
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}
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if (i == MAXPLAYERS && player->exiting == 6*TICRATE) // finished
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player->exiting = (21*TICRATE)/5 + 1;
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player->exiting = (28*TICRATE)/5 + 1;
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// If 10 seconds are left on the timer,
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// begin the drown music for countdown!
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