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Did everything toaster suggested
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5 changed files with 8 additions and 6 deletions
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@ -60,7 +60,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL","POKE","AUDI",
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"DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB","SHAD",
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"BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM","ITMO",
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"ITMI","ITMN","WANT","PBOM","RETI","VIEW","KSPK","LZI1","LZI2","KLIT"
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"ITMI","ITMN","WANT","PBOM","RETI","KSPK","LZI1","LZI2","KLIT","VIEW"
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};
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// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
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@ -642,14 +642,14 @@ typedef enum sprite
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SPR_PBOM, // player bomb
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SPR_RETI, // player reticule
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SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
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SPR_KSPK, // Spark radius for the lightning shield
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SPR_LZI1, // Lightning that falls on the player for lightning shield
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SPR_LZI2, // ditto
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SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
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SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
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SPR_FIRSTFREESLOT,
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SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
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NUMSPRITES
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@ -2757,6 +2757,8 @@ static void K_DoThunderShield(player_t *player)
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}
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}
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#undef THUNDERRADIUS
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static void K_DoHyudoroSteal(player_t *player)
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{
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INT32 i, numplayers = 0;
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@ -812,8 +812,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"noooo2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
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{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
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{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
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{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
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{"zio3", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
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{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
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// SRB2kart - Skin sounds
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{"kwin", false, 64, 0, -1, NULL, 0, SKSWIN, -1, LUMPERROR},
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@ -884,8 +884,8 @@ typedef enum
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sfx_noooo2,
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sfx_hogbom,
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sfx_ddash,
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sfx_dbgsal,
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sfx_zio3,
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sfx_dbgsal,
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sfx_kwin,
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sfx_klose,
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