Ghost sink "shield"

Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
This commit is contained in:
TehRealSalt 2018-09-04 19:14:44 -04:00
parent b84e9a4133
commit 001d46873d
6 changed files with 57 additions and 5 deletions

View file

@ -6481,6 +6481,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// The legend
"S_SINK",
"S_SINK_SHIELD",
"S_SINKTRAIL1",
"S_SINKTRAIL2",
"S_SINKTRAIL3",
@ -7249,6 +7250,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_THUNDERSHIELD", // Thunder Shield stuff
"MT_SINK", // Kitchen Sink Stuff
"MT_SINK_SHIELD",
"MT_SINKTRAIL",
"MT_BATTLEBUMPER", // Battle Mode bumper

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@ -2795,10 +2795,11 @@ state_t states[NUMSTATES] =
{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
{SPR_SINK, 0, 4, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
{SPR_SITR, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SINKTRAIL3
{SPR_SINK, 0, 4, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
{SPR_SITR, 0, 1, {NULL}, 0, 0, S_SINKTRAIL2}, // S_SINKTRAIL1
{SPR_SITR, 1, 5, {NULL}, 0, 0, S_SINKTRAIL3}, // S_SINKTRAIL2
{SPR_SITR, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SINKTRAIL3
{SPR_KBLN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_BATTLEBUMPER1}, // S_BATTLEBUMPER1
{SPR_KBLN, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_BATTLEBUMPER2}, // S_BATTLEBUMPER2
@ -15199,6 +15200,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SINK_SHIELD
-1, // doomednum
S_SINK_SHIELD, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SINKTRAIL
-1, // doomednum
S_SINKTRAIL1, // spawnstate

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@ -3326,6 +3326,7 @@ typedef enum state
// The legend
S_SINK,
S_SINK_SHIELD,
S_SINKTRAIL1,
S_SINKTRAIL2,
S_SINKTRAIL3,
@ -4111,6 +4112,7 @@ typedef enum mobj_type
MT_THUNDERSHIELD, // Thunder Shield stuff
MT_SINK, // Kitchen Sink Stuff
MT_SINK_SHIELD,
MT_SINKTRAIL,
MT_BATTLEBUMPER, // Battle Mode bumpers

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@ -2986,6 +2986,7 @@ static void K_MoveHeldObjects(player_t *player)
case MT_BANANA_SHIELD: // Kart trailing items
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
case MT_SINK_SHIELD:
{
mobj_t *cur = player->mo->hnext;
mobj_t *targ = player->mo;
@ -4239,11 +4240,28 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
break;
case KITEM_KITCHENSINK:
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
{
mobj_t *mo;
player->kartstuff[k_itemheld] = 1;
S_StartSound(player->mo, sfx_s254);
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SINK_SHIELD);
if (mo)
{
mo->flags |= MF_NOCLIPTHING;
mo->threshold = 10;
mo->movecount = 1;
mo->movedir = 1;
P_SetTarget(&mo->target, player->mo);
P_SetTarget(&player->mo->hnext, mo);
}
}
else if (ATTACK_IS_DOWN && HOLDING_ITEM && player->kartstuff[k_itemheld]) // Sink thrown
{
K_ThrowKartItem(player, false, MT_SINK, 1, true);
K_PlayTauntSound(player->mo);
player->kartstuff[k_itemamount]--;
player->kartstuff[k_itemheld] = 0;
K_CleanHnextList(player->mo);
}
break;
case KITEM_SAD:

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@ -2219,7 +2219,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
if (target->target->player->kartstuff[k_itemheld])
{
if ((target->type == MT_BANANA_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_BANANA) // trail items
|| (target->type == MT_SSMINE_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_MINE))
|| (target->type == MT_SSMINE_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_MINE)
|| (target->type == MT_SINK_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_KITCHENSINK))
{
if (target->movedir != 0 && target->movedir < (UINT16)target->target->player->kartstuff[k_itemamount])
{

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@ -6720,6 +6720,7 @@ void P_MobjThinker(mobj_t *mobj)
case MT_BANANA_SHIELD:
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
case MT_SINK_SHIELD:
/*if (mobj->health > 0 && mobj->target && mobj->target->player
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{