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https://git.do.srb2.org/KartKrew/Kart-Public.git
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Delay falling, longer exit timer
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parent
250c61dd00
commit
ce85c2b7bd
5 changed files with 15 additions and 15 deletions
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@ -694,7 +694,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (!playeringame[i] || players[i].spectator)
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continue;
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players[i].exiting = (14*TICRATE)/5 + 1;
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players[i].exiting = (21*TICRATE)/5 + 1;
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}
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S_StartSound(NULL, sfx_lvpass);
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}
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@ -1410,7 +1410,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
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gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
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break;
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case MT_SIGN:
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gravityadd /= 3;
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gravityadd /= 4;
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break;
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default:
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break;
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@ -3229,7 +3229,7 @@ void P_SetupSignExit(player_t *player)
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// SRB2Kart: Set sign spinning variables
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thing->movefactor = thing->z;
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thing->z += (512<<FRACBITS) * P_MobjFlip(thing);
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thing->z += (640<<FRACBITS) * P_MobjFlip(thing);
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thing->movecount = 1;
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++numfound;
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@ -3259,7 +3259,7 @@ void P_SetupSignExit(player_t *player)
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// SRB2Kart: Set sign spinning variables
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thing->movefactor = thing->z;
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thing->z += (512<<FRACBITS) * P_MobjFlip(thing);
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thing->z += (640<<FRACBITS) * P_MobjFlip(thing);
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thing->movecount = 1;
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++numfound;
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@ -3271,7 +3271,7 @@ void P_SetupSignExit(player_t *player)
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// SRB2Kart: FINALLY, add in an alternative if no place is found
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if (player->mo)
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{
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mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (512<<FRACBITS), MT_SIGN);
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mobj_t *sign = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + (640<<FRACBITS), MT_SIGN);
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P_SetTarget(&sign->target, player->mo);
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P_SetMobjState(sign, S_SIGN1);
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@ -448,7 +448,7 @@ static inline void P_DoSpecialStageStuff(void)
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{
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if (playeringame[i])
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{
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players[i].exiting = (14*TICRATE)/5 + 1;
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players[i].exiting = (21*TICRATE)/5 + 1;
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players[i].pflags &= ~PF_GLIDING;
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}
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@ -485,7 +485,7 @@ static inline void P_DoSpecialStageStuff(void)
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if (playeringame[i])
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{
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players[i].mo->momx = players[i].mo->momy = 0;
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players[i].exiting = (14*TICRATE)/5 + 1;
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players[i].exiting = (21*TICRATE)/5 + 1;
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}
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sstimer = 0;
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16
src/p_user.c
16
src/p_user.c
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@ -673,7 +673,7 @@ static void P_DeNightserizePlayer(player_t *player)
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
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players[i].nightstime = 1; // force everyone else to fall too.
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player->exiting = 3*TICRATE;
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player->exiting = 6*TICRATE;
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stagefailed = true; // NIGHT OVER
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}
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@ -1741,7 +1741,7 @@ void P_DoPlayerExit(player_t *player)
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S_StartSound(player->mo, sfx_kwin);
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}
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player->exiting = 3*TICRATE;
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player->exiting = 6*TICRATE;
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if (cv_inttime.value > 0)
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P_EndingMusic(player);
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@ -1751,7 +1751,7 @@ void P_DoPlayerExit(player_t *player)
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//countdown2 = countdown + 8*TICRATE;
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if (P_CheckRacers())
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player->exiting = (14*TICRATE)/5 + 1;
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player->exiting = (21*TICRATE)/5 + 1;
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}
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else if (G_BattleGametype()) // Battle Mode exiting
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{
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@ -1759,7 +1759,7 @@ void P_DoPlayerExit(player_t *player)
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P_EndingMusic(player);
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}
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else
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player->exiting = (14*TICRATE)/5 + 2; // Accidental death safeguard???
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player->exiting = (21*TICRATE)/5 + 2; // Accidental death safeguard???
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//player->pflags &= ~PF_GLIDING;
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/* // SRB2kart - don't need
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@ -6569,7 +6569,7 @@ static void P_MovePlayer(player_t *player)
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S_StartSound(NULL, sfx_s3k6a);
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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players[i].exiting = (14*TICRATE)/5 + 1;
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players[i].exiting = (21*TICRATE)/5 + 1;
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}
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else if (player->health > 1)
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P_DamageMobj(player->mo, NULL, NULL, 1);
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@ -9037,8 +9037,8 @@ void P_PlayerThink(player_t *player)
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}
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}
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if (i == MAXPLAYERS && player->exiting == 3*TICRATE) // finished
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player->exiting = (14*TICRATE)/5 + 1;
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if (i == MAXPLAYERS && player->exiting == 6*TICRATE) // finished
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player->exiting = (21*TICRATE)/5 + 1;
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// If 10 seconds are left on the timer,
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// begin the drown music for countdown!
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@ -9063,7 +9063,7 @@ void P_PlayerThink(player_t *player)
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// If it is set, start subtracting
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// Don't allow it to go back to 0
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if (player->exiting > 1 && (player->exiting < 3*TICRATE || !G_RaceGametype())) // SRB2kart - "&& player->exiting > 1"
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if (player->exiting > 1 && (player->exiting < 6*TICRATE || !G_RaceGametype())) // SRB2kart - "&& player->exiting > 1"
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player->exiting--;
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if (player->exiting && countdown2)
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