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Player arrows can show x10
Requires new patch.kart
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1 changed files with 1 additions and 1 deletions
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@ -7033,7 +7033,7 @@ void P_MobjThinker(mobj_t *mobj)
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mobj->tracer->destscale = scale;
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if (mobj->target->player->kartstuff[k_itemamount] >= numberdisplaymin
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&& mobj->target->player->kartstuff[k_itemamount] < 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V
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&& mobj->target->player->kartstuff[k_itemamount] <= 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V
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{
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mobj_t *number = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
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mobj_t *numx = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
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