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Correct that thing Lat` found where sometimes the controls menus'd get "stuck" replacing the second key every time, effectively only allowing one key until you clear it and try again.
Also, sounds.
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parent
eb4a967d8e
commit
2c1db167da
1 changed files with 16 additions and 16 deletions
32
src/m_menu.c
32
src/m_menu.c
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@ -2795,6 +2795,7 @@ boolean M_Responder(event_t *ev)
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{
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// detach any keys associated with the game control
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G_ClearControlKeys(setupcontrols, currentMenu->menuitems[itemOn].alphaKey);
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S_StartSound(NULL, sfx_shldls);
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return true;
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}
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@ -8673,23 +8674,22 @@ static void M_ChangecontrolResponse(event_t *ev)
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setupcontrols[control][found] = ch-KEY_4JOY1+KEY_DBL4JOY1;
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}
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else
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{
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// check if change key1 or key2, or replace the two by the new
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found = 0;
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if (setupcontrols[control][0] == KEY_NULL)
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found++;
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if (setupcontrols[control][1] == KEY_NULL)
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found++;
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if (found == 2)
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{
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found = 0;
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setupcontrols[control][1] = KEY_NULL; //replace key 1,clear key2
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}
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G_CheckDoubleUsage(ch);
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setupcontrols[control][found] = ch;
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}
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{
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// check if change key1 or key2, or shuffle them along in a queue
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found = 0;
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if (setupcontrols[control][0] != KEY_NULL)
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{
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found++;
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if (setupcontrols[control][1] != KEY_NULL)
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setupcontrols[control][0] = setupcontrols[control][1];
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}
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G_CheckDoubleUsage(ch);
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setupcontrols[control][found] = ch;
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}
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S_StartSound(NULL, sfx_strpst);
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}
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else
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S_StartSound(NULL, sfx_skid);
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M_StopMessage(0);
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}
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