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New drift sparks

This commit is contained in:
TehRealSalt 2018-09-11 19:52:00 -04:00
parent 2defaa4b74
commit a794386d8e
6 changed files with 145 additions and 156 deletions

View file

@ -6234,12 +6234,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
//}
// Drift Sparks
"S_DRIFTSPARK1",
"S_DRIFTSPARK2",
"S_DRIFTSPARK3",
"S_DRIFTSPARK4",
"S_DRIFTSPARK5",
"S_DRIFTSPARK6",
"S_DRIFTSPARK_A1",
"S_DRIFTSPARK_A2",
"S_DRIFTSPARK_A3",
"S_DRIFTSPARK_B1",
"S_DRIFTSPARK_C1",
"S_DRIFTSPARK_C2",
// Drift Smoke
"S_DRIFTDUST1",
@ -7225,7 +7225,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_SPARKLETRAIL",
"MT_INVULNFLASH",
"MT_WIPEOUTTRAIL",
"MT_DRIFT",
"MT_DRIFTSPARK",
"MT_DRIFTDUST",
"MT_FAKESHIELD",

View file

@ -2566,12 +2566,14 @@ state_t states[NUMSTATES] =
{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
{SPR_DRIF, 0|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK2}, // S_DRIFTSPARK1
{SPR_DRIF, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK3}, // S_DRIFTSPARK2
{SPR_DRIF, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK1}, // S_DRIFTSPARK3
{SPR_DRIF, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK5}, // S_DRIFTSPARK4
{SPR_DRIF, 4|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK6}, // S_DRIFTSPARK5
{SPR_DRIF, 5|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK4}, // S_DRIFTSPARK6
{SPR_DRIF, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_A1
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20|1, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_A2
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_NULL}, // S_DRIFTSPARK_A3
{SPR_DRIF, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_B1 (Loop back to A2)
{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
{SPR_DUST, 1, 3, {NULL}, 0, 0, S_DRIFTDUST3}, // S_DRIFTDUST2
@ -2780,30 +2782,30 @@ state_t states[NUMSTATES] =
{SPR_LIGH, 2, 2, {NULL}, 0, 0, S_LIGHTNING4}, // S_LIGHTNING3
{SPR_LIGH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_LIGHTNING4
{SPR_THNS, 0, 2, {NULL}, 0, 0, S_THUNDERSHIELD2}, // S_THUNDERSHIELD1
{SPR_THNS, 1, 2, {NULL}, 0, 0, S_THUNDERSHIELD3}, // S_THUNDERSHIELD2
{SPR_THNS, 2, 2, {NULL}, 0, 0, S_THUNDERSHIELD4}, // S_THUNDERSHIELD3
{SPR_THNS, 3, 2, {NULL}, 0, 0, S_THUNDERSHIELD5}, // S_THUNDERSHIELD4
{SPR_THNS, 4, 2, {NULL}, 0, 0, S_THUNDERSHIELD6}, // S_THUNDERSHIELD5
{SPR_THNS, 5, 2, {NULL}, 0, 0, S_THUNDERSHIELD7}, // S_THUNDERSHIELD6
{SPR_THNS, 6, 2, {NULL}, 0, 0, S_THUNDERSHIELD8}, // S_THUNDERSHIELD7
{SPR_THNS, 7, 2, {NULL}, 0, 0, S_THUNDERSHIELD9}, // S_THUNDERSHIELD8
{SPR_THNS, 8, 2, {NULL}, 0, 0, S_THUNDERSHIELD10}, // S_THUNDERSHIELD9
{SPR_THNS, 9, 2, {NULL}, 0, 0, S_THUNDERSHIELD11}, // S_THUNDERSHIELD10
{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD12}, // S_THUNDERSHIELD11
{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD13}, // S_THUNDERSHIELD12
{SPR_THNS, 8, 2, {NULL}, 0, 0, S_THUNDERSHIELD14}, // S_THUNDERSHIELD13
{SPR_THNS, 7, 2, {NULL}, 0, 0, S_THUNDERSHIELD15}, // S_THUNDERSHIELD14
{SPR_THNS, 6, 2, {NULL}, 0, 0, S_THUNDERSHIELD16}, // S_THUNDERSHIELD15
{SPR_THNS, 5, 2, {NULL}, 0, 0, S_THUNDERSHIELD17}, // S_THUNDERSHIELD16
{SPR_THNS, 4, 2, {NULL}, 0, 0, S_THUNDERSHIELD18}, // S_THUNDERSHIELD17
{SPR_THNS, 3, 2, {NULL}, 0, 0, S_THUNDERSHIELD19}, // S_THUNDERSHIELD18
{SPR_THNS, 2, 2, {NULL}, 0, 0, S_THUNDERSHIELD20}, // S_THUNDERSHIELD19
{SPR_THNS, 1, 2, {NULL}, 0, 0, S_THUNDERSHIELD21}, // S_THUNDERSHIELD20
{SPR_THNS, 0, 2, {NULL}, 0, 0, S_THUNDERSHIELD22}, // S_THUNDERSHIELD21
{SPR_THNS, 9, 2, {NULL}, 0, 0, S_THUNDERSHIELD23}, // S_THUNDERSHIELD22
{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
{SPR_THNS, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_THUNDERSHIELD2}, // S_THUNDERSHIELD1
{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD3}, // S_THUNDERSHIELD2
{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD4}, // S_THUNDERSHIELD3
{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD5}, // S_THUNDERSHIELD4
{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD6}, // S_THUNDERSHIELD5
{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD7}, // S_THUNDERSHIELD6
{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD8}, // S_THUNDERSHIELD7
{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD9}, // S_THUNDERSHIELD8
{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD10}, // S_THUNDERSHIELD9
{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD11}, // S_THUNDERSHIELD10
{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD12}, // S_THUNDERSHIELD11
{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD13}, // S_THUNDERSHIELD12
{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD14}, // S_THUNDERSHIELD13
{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD15}, // S_THUNDERSHIELD14
{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD16}, // S_THUNDERSHIELD15
{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD17}, // S_THUNDERSHIELD16
{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD18}, // S_THUNDERSHIELD17
{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD19}, // S_THUNDERSHIELD18
{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD20}, // S_THUNDERSHIELD19
{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD21}, // S_THUNDERSHIELD20
{SPR_THNS, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_THUNDERSHIELD22}, // S_THUNDERSHIELD21
{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD23}, // S_THUNDERSHIELD22
{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
@ -14562,9 +14564,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DRIFT
{ // MT_DRIFTSPARK
-1, // doomednum
S_DRIFTSPARK1, // spawnstate
S_DRIFTSPARK_B1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -14579,13 +14581,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
14*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},

View file

@ -3081,12 +3081,12 @@ typedef enum state
//}
// Drift Sparks
S_DRIFTSPARK1,
S_DRIFTSPARK2,
S_DRIFTSPARK3,
S_DRIFTSPARK4,
S_DRIFTSPARK5,
S_DRIFTSPARK6,
S_DRIFTSPARK_A1,
S_DRIFTSPARK_A2,
S_DRIFTSPARK_A3,
S_DRIFTSPARK_B1,
S_DRIFTSPARK_C1,
S_DRIFTSPARK_C2,
// Drift Smoke
S_DRIFTDUST1,
@ -4089,7 +4089,7 @@ typedef enum mobj_type
MT_SPARKLETRAIL,
MT_INVULNFLASH,
MT_WIPEOUTTRAIL,
MT_DRIFT,
MT_DRIFTSPARK,
MT_DRIFTDUST,
MT_FAKESHIELD,

View file

@ -2211,6 +2211,98 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
return NULL;
}
static void K_SpawnDriftSparks(player_t *player)
{
fixed_t newx;
fixed_t newy;
//fixed_t ground;
mobj_t *spark;
angle_t travelangle;
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (leveltime % 2 == 1)
return;
if (!P_IsObjectOnGround(player->mo))
return;
if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
return;
/*if (player->mo->eflags & MFE_VERTICALFLIP)
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_DRIFTSPARK].height, player->mo->scale);
else
ground = player->mo->floorz;*/
travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
for (i = 0; i < 2; i++)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
/*#ifdef ESLOPE
if (player->mo->standingslope)
{
ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_DRIFTSPARK].height, player->mo->scale);
}
#endif*/
spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
P_SetTarget(&spark->target, player->mo);
spark->angle = travelangle-(ANGLE_45/5)*player->kartstuff[k_drift];
spark->destscale = player->mo->scale;
P_SetScale(spark, player->mo->scale);
spark->momx = player->mo->momx/2;
spark->momy = player->mo->momy/2;
//spark->momz = player->mo->momz/2;
if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
{
if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(32*3))
spark->color = SKINCOLOR_DUSK; // transition
else
spark->color = SKINCOLOR_RUBY;
}
else
spark->color = SKINCOLOR_SAPPHIRE;
if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts
|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn < 0))
{
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_A1);
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_C1);
}
else if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn < 0) // Outward drifts
|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn > 0))
{
if ((player->kartstuff[k_drift] < 0 && (i & 1))
|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_C1);
else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
|| (player->kartstuff[k_drift] > 0 && (i & 1)))
P_SetMobjState(spark, S_DRIFTSPARK_A1);
}
spark->flags2 = (spark->flags2 & ~MF2_DONTDRAW)|(player->mo->eflags & MF2_DONTDRAW);
spark->eflags = (spark->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP1)|(player->mo->eflags & MFE_DRAWONLYFORP1);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP2)|(player->mo->eflags & MFE_DRAWONLYFORP2);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP3)|(player->mo->eflags & MFE_DRAWONLYFORP3);
spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP4)|(player->mo->eflags & MFE_DRAWONLYFORP4);
}
}
void K_SpawnBoostTrail(player_t *player)
{
fixed_t newx;
@ -3763,8 +3855,8 @@ static void K_KartDrift(player_t *player, boolean onground)
}
// This spawns the drift sparks
if (player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge] + driftadditive >= dsone)
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
if (player->kartstuff[k_driftcharge] + driftadditive >= dsone)
K_SpawnDriftSparks(player);
player->kartstuff[k_driftcharge] += driftadditive;
player->kartstuff[k_driftend] = 0;

View file

@ -1749,7 +1749,6 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
str = M_GetText("%s%s's tagging hand %s %s.\n");
break;
case MT_SPINFIRE:
case MT_SNEAKERTRAIL:
str = M_GetText("%s%s's elemental fire trail %s %s.\n");
break;
case MT_THROWNBOUNCE:

View file

@ -6614,110 +6614,6 @@ void P_MobjThinker(mobj_t *mobj)
return;
break;
//{ SRB2kart mobs
case MT_DRIFT:
{
if (mobj->target && mobj->target->player && mobj->target->player->mo && mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
fixed_t HEIGHT;
fixed_t radius;
fixed_t dsone = K_GetKartDriftSparkValue(mobj->target->player);
fixed_t dstwo = dsone*2;
if (mobj->target->player->kartstuff[k_driftcharge] < dsone)
{
P_RemoveMobj(mobj);
return;
}
if (mobj->target->player->kartstuff[k_hyudorotimer] > 0)
{
if (splitscreen)
{
if (leveltime & 1)
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
if (mobj->target->player->kartstuff[k_hyudorotimer] >= (1*TICRATE/2) && mobj->target->player->kartstuff[k_hyudorotimer] <= hyudorotime-(1*TICRATE/2))
{
if (mobj->target->player == &players[secondarydisplayplayer])
mobj->eflags |= MFE_DRAWONLYFORP2;
else if (mobj->target->player == &players[thirddisplayplayer] && splitscreen > 1)
mobj->eflags |= MFE_DRAWONLYFORP3;
else if (mobj->target->player == &players[fourthdisplayplayer] && splitscreen > 2)
mobj->eflags |= MFE_DRAWONLYFORP4;
else
mobj->eflags |= MFE_DRAWONLYFORP1;
}
else
mobj->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
}
else
{
if (mobj->target->player == &players[displayplayer]
|| (mobj->target->player != &players[displayplayer]
&& (mobj->target->player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || mobj->target->player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
{
if (leveltime & 1)
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
}
else
mobj->flags2 |= MF2_DONTDRAW;
}
}
else if (mobj->target->player->kartstuff[k_hyudorotimer] == 0)
{
mobj->flags2 &= ~MF2_DONTDRAW;
mobj->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
}
// Actor's distance from its Target, or Radius.
radius = 7*mobj->target->scale;
// Switch blue flames to red flames
if (mobj->target->player && mobj->type == MT_DRIFT
&& mobj->target->player->kartstuff[k_driftcharge] >= dstwo
&& !(mobj->state >= &states[S_DRIFTSPARK4] && mobj->state <= &states[S_DRIFTSPARK6]))
P_SetMobjStateNF(mobj, S_DRIFTSPARK4);
// Get the angle
if (mobj->target->player)
mobj->angle = ANGLE_180 + mobj->target->player->frameangle;
// If the player is on the ceiling, then flip
if (mobj->target->eflags & MFE_VERTICALFLIP)
{
mobj->eflags |= MFE_VERTICALFLIP;
HEIGHT = (16<<FRACBITS);
}
else
{
mobj->eflags &= ~MFE_VERTICALFLIP;
HEIGHT = 0;
}
// Shrink if the player shrunk too.
mobj->scale = mobj->target->scale;
P_UnsetThingPosition(mobj);
{
const angle_t fa = mobj->angle>>ANGLETOFINESHIFT;
mobj->x = mobj->target->x + FixedMul(finecosine[fa],radius);
mobj->y = mobj->target->y + FixedMul(finesine[fa],radius);
mobj->z = mobj->target->z - HEIGHT;
P_SetThingPosition(mobj);
}
}
else
{
P_RemoveMobj(mobj);
return;
}
break;
}
case MT_ORBINAUT_SHIELD: // Kart orbit/trail items
case MT_JAWZ_SHIELD:
case MT_BANANA_SHIELD: