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https://git.do.srb2.org/KartKrew/Kart-Public.git
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New drift sparks
This commit is contained in:
parent
2defaa4b74
commit
a794386d8e
6 changed files with 145 additions and 156 deletions
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@ -6234,12 +6234,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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//}
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// Drift Sparks
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"S_DRIFTSPARK1",
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"S_DRIFTSPARK2",
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"S_DRIFTSPARK3",
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"S_DRIFTSPARK4",
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"S_DRIFTSPARK5",
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"S_DRIFTSPARK6",
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"S_DRIFTSPARK_A1",
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"S_DRIFTSPARK_A2",
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"S_DRIFTSPARK_A3",
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"S_DRIFTSPARK_B1",
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"S_DRIFTSPARK_C1",
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"S_DRIFTSPARK_C2",
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// Drift Smoke
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"S_DRIFTDUST1",
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@ -7225,7 +7225,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SPARKLETRAIL",
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"MT_INVULNFLASH",
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"MT_WIPEOUTTRAIL",
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"MT_DRIFT",
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"MT_DRIFTSPARK",
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"MT_DRIFTDUST",
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"MT_FAKESHIELD",
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72
src/info.c
72
src/info.c
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@ -2566,12 +2566,14 @@ state_t states[NUMSTATES] =
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{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
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{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
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{SPR_DRIF, 0|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK2}, // S_DRIFTSPARK1
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{SPR_DRIF, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK3}, // S_DRIFTSPARK2
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{SPR_DRIF, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK1}, // S_DRIFTSPARK3
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{SPR_DRIF, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK5}, // S_DRIFTSPARK4
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{SPR_DRIF, 4|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK6}, // S_DRIFTSPARK5
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{SPR_DRIF, 5|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK4}, // S_DRIFTSPARK6
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{SPR_DRIF, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_A1
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{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20|1, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_A2
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{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_NULL}, // S_DRIFTSPARK_A3
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{SPR_DRIF, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_B1 (Loop back to A2)
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{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
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{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
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{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
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{SPR_DUST, 1, 3, {NULL}, 0, 0, S_DRIFTDUST3}, // S_DRIFTDUST2
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@ -2780,30 +2782,30 @@ state_t states[NUMSTATES] =
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{SPR_LIGH, 2, 2, {NULL}, 0, 0, S_LIGHTNING4}, // S_LIGHTNING3
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{SPR_LIGH, 3, 2, {NULL}, 0, 0, S_NULL}, // S_LIGHTNING4
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{SPR_THNS, 0, 2, {NULL}, 0, 0, S_THUNDERSHIELD2}, // S_THUNDERSHIELD1
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{SPR_THNS, 1, 2, {NULL}, 0, 0, S_THUNDERSHIELD3}, // S_THUNDERSHIELD2
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{SPR_THNS, 2, 2, {NULL}, 0, 0, S_THUNDERSHIELD4}, // S_THUNDERSHIELD3
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{SPR_THNS, 3, 2, {NULL}, 0, 0, S_THUNDERSHIELD5}, // S_THUNDERSHIELD4
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{SPR_THNS, 4, 2, {NULL}, 0, 0, S_THUNDERSHIELD6}, // S_THUNDERSHIELD5
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{SPR_THNS, 5, 2, {NULL}, 0, 0, S_THUNDERSHIELD7}, // S_THUNDERSHIELD6
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{SPR_THNS, 6, 2, {NULL}, 0, 0, S_THUNDERSHIELD8}, // S_THUNDERSHIELD7
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{SPR_THNS, 7, 2, {NULL}, 0, 0, S_THUNDERSHIELD9}, // S_THUNDERSHIELD8
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{SPR_THNS, 8, 2, {NULL}, 0, 0, S_THUNDERSHIELD10}, // S_THUNDERSHIELD9
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{SPR_THNS, 9, 2, {NULL}, 0, 0, S_THUNDERSHIELD11}, // S_THUNDERSHIELD10
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{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD12}, // S_THUNDERSHIELD11
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{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD13}, // S_THUNDERSHIELD12
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{SPR_THNS, 8, 2, {NULL}, 0, 0, S_THUNDERSHIELD14}, // S_THUNDERSHIELD13
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{SPR_THNS, 7, 2, {NULL}, 0, 0, S_THUNDERSHIELD15}, // S_THUNDERSHIELD14
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{SPR_THNS, 6, 2, {NULL}, 0, 0, S_THUNDERSHIELD16}, // S_THUNDERSHIELD15
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{SPR_THNS, 5, 2, {NULL}, 0, 0, S_THUNDERSHIELD17}, // S_THUNDERSHIELD16
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{SPR_THNS, 4, 2, {NULL}, 0, 0, S_THUNDERSHIELD18}, // S_THUNDERSHIELD17
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{SPR_THNS, 3, 2, {NULL}, 0, 0, S_THUNDERSHIELD19}, // S_THUNDERSHIELD18
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{SPR_THNS, 2, 2, {NULL}, 0, 0, S_THUNDERSHIELD20}, // S_THUNDERSHIELD19
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{SPR_THNS, 1, 2, {NULL}, 0, 0, S_THUNDERSHIELD21}, // S_THUNDERSHIELD20
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{SPR_THNS, 0, 2, {NULL}, 0, 0, S_THUNDERSHIELD22}, // S_THUNDERSHIELD21
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{SPR_THNS, 9, 2, {NULL}, 0, 0, S_THUNDERSHIELD23}, // S_THUNDERSHIELD22
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{SPR_THNS, 10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
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{SPR_THNS, 11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
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{SPR_THNS, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_THUNDERSHIELD2}, // S_THUNDERSHIELD1
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{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD3}, // S_THUNDERSHIELD2
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{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD4}, // S_THUNDERSHIELD3
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{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD5}, // S_THUNDERSHIELD4
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{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD6}, // S_THUNDERSHIELD5
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{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD7}, // S_THUNDERSHIELD6
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{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD8}, // S_THUNDERSHIELD7
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{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD9}, // S_THUNDERSHIELD8
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{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD10}, // S_THUNDERSHIELD9
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{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD11}, // S_THUNDERSHIELD10
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{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD12}, // S_THUNDERSHIELD11
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{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD13}, // S_THUNDERSHIELD12
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{SPR_THNS, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_THUNDERSHIELD14}, // S_THUNDERSHIELD13
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{SPR_THNS, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_THUNDERSHIELD15}, // S_THUNDERSHIELD14
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{SPR_THNS, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_THUNDERSHIELD16}, // S_THUNDERSHIELD15
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{SPR_THNS, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_THUNDERSHIELD17}, // S_THUNDERSHIELD16
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{SPR_THNS, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_THUNDERSHIELD18}, // S_THUNDERSHIELD17
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{SPR_THNS, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_THUNDERSHIELD19}, // S_THUNDERSHIELD18
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{SPR_THNS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_THUNDERSHIELD20}, // S_THUNDERSHIELD19
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{SPR_THNS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_THUNDERSHIELD21}, // S_THUNDERSHIELD20
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{SPR_THNS, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_THUNDERSHIELD22}, // S_THUNDERSHIELD21
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{SPR_THNS, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_THUNDERSHIELD23}, // S_THUNDERSHIELD22
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{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_THUNDERSHIELD24}, // S_THUNDERSHIELD23
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{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_THUNDERSHIELD1}, // S_THUNDERSHIELD24
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{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
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{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
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@ -14562,9 +14564,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_DRIFT
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{ // MT_DRIFTSPARK
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-1, // doomednum
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S_DRIFTSPARK1, // spawnstate
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S_DRIFTSPARK_B1,// spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -14579,13 +14581,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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64*FRACUNIT, // radius
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64*FRACUNIT, // height
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14*FRACUNIT, // radius
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14*FRACUNIT, // height
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0, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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14
src/info.h
14
src/info.h
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@ -3081,12 +3081,12 @@ typedef enum state
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//}
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// Drift Sparks
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S_DRIFTSPARK1,
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S_DRIFTSPARK2,
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S_DRIFTSPARK3,
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S_DRIFTSPARK4,
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S_DRIFTSPARK5,
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S_DRIFTSPARK6,
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S_DRIFTSPARK_A1,
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S_DRIFTSPARK_A2,
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S_DRIFTSPARK_A3,
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S_DRIFTSPARK_B1,
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S_DRIFTSPARK_C1,
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S_DRIFTSPARK_C2,
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// Drift Smoke
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S_DRIFTDUST1,
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@ -4089,7 +4089,7 @@ typedef enum mobj_type
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MT_SPARKLETRAIL,
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MT_INVULNFLASH,
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MT_WIPEOUTTRAIL,
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MT_DRIFT,
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MT_DRIFTSPARK,
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MT_DRIFTDUST,
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MT_FAKESHIELD,
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96
src/k_kart.c
96
src/k_kart.c
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@ -2211,6 +2211,98 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
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return NULL;
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}
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static void K_SpawnDriftSparks(player_t *player)
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{
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fixed_t newx;
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fixed_t newy;
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//fixed_t ground;
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mobj_t *spark;
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angle_t travelangle;
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INT32 i;
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I_Assert(player != NULL);
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I_Assert(player->mo != NULL);
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I_Assert(!P_MobjWasRemoved(player->mo));
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if (leveltime % 2 == 1)
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return;
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if (!P_IsObjectOnGround(player->mo))
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return;
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if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player))
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return;
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/*if (player->mo->eflags & MFE_VERTICALFLIP)
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ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_DRIFTSPARK].height, player->mo->scale);
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else
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ground = player->mo->floorz;*/
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travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift];
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for (i = 0; i < 2; i++)
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{
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newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
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newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale));
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/*#ifdef ESLOPE
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if (player->mo->standingslope)
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{
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ground = P_GetZAt(player->mo->standingslope, newx, newy);
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if (player->mo->eflags & MFE_VERTICALFLIP)
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ground -= FixedMul(mobjinfo[MT_DRIFTSPARK].height, player->mo->scale);
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}
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#endif*/
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spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK);
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P_SetTarget(&spark->target, player->mo);
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spark->angle = travelangle-(ANGLE_45/5)*player->kartstuff[k_drift];
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spark->destscale = player->mo->scale;
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P_SetScale(spark, player->mo->scale);
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spark->momx = player->mo->momx/2;
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spark->momy = player->mo->momy/2;
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//spark->momz = player->mo->momz/2;
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if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2)
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{
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if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(32*3))
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spark->color = SKINCOLOR_DUSK; // transition
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else
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spark->color = SKINCOLOR_RUBY;
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}
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else
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spark->color = SKINCOLOR_SAPPHIRE;
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if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts
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|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn < 0))
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{
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if ((player->kartstuff[k_drift] < 0 && (i & 1))
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|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
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P_SetMobjState(spark, S_DRIFTSPARK_A1);
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else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
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|| (player->kartstuff[k_drift] > 0 && (i & 1)))
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P_SetMobjState(spark, S_DRIFTSPARK_C1);
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}
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else if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn < 0) // Outward drifts
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|| (player->kartstuff[k_drift] < 0 && player->cmd.driftturn > 0))
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{
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if ((player->kartstuff[k_drift] < 0 && (i & 1))
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|| (player->kartstuff[k_drift] > 0 && !(i & 1)))
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P_SetMobjState(spark, S_DRIFTSPARK_C1);
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else if ((player->kartstuff[k_drift] < 0 && !(i & 1))
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|| (player->kartstuff[k_drift] > 0 && (i & 1)))
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P_SetMobjState(spark, S_DRIFTSPARK_A1);
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}
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spark->flags2 = (spark->flags2 & ~MF2_DONTDRAW)|(player->mo->eflags & MF2_DONTDRAW);
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spark->eflags = (spark->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
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spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP1)|(player->mo->eflags & MFE_DRAWONLYFORP1);
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spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP2)|(player->mo->eflags & MFE_DRAWONLYFORP2);
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spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP3)|(player->mo->eflags & MFE_DRAWONLYFORP3);
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spark->eflags = (spark->eflags & ~MFE_DRAWONLYFORP4)|(player->mo->eflags & MFE_DRAWONLYFORP4);
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}
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}
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void K_SpawnBoostTrail(player_t *player)
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{
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fixed_t newx;
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@ -3763,8 +3855,8 @@ static void K_KartDrift(player_t *player, boolean onground)
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}
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// This spawns the drift sparks
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if (player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge] + driftadditive >= dsone)
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P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
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if (player->kartstuff[k_driftcharge] + driftadditive >= dsone)
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K_SpawnDriftSparks(player);
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player->kartstuff[k_driftcharge] += driftadditive;
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player->kartstuff[k_driftend] = 0;
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@ -1749,7 +1749,6 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
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str = M_GetText("%s%s's tagging hand %s %s.\n");
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break;
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case MT_SPINFIRE:
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case MT_SNEAKERTRAIL:
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str = M_GetText("%s%s's elemental fire trail %s %s.\n");
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break;
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case MT_THROWNBOUNCE:
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104
src/p_mobj.c
104
src/p_mobj.c
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@ -6614,110 +6614,6 @@ void P_MobjThinker(mobj_t *mobj)
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return;
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break;
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//{ SRB2kart mobs
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case MT_DRIFT:
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{
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if (mobj->target && mobj->target->player && mobj->target->player->mo && mobj->target->player->health > 0 && !mobj->target->player->spectator)
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{
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fixed_t HEIGHT;
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fixed_t radius;
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||||
|
||||
fixed_t dsone = K_GetKartDriftSparkValue(mobj->target->player);
|
||||
fixed_t dstwo = dsone*2;
|
||||
|
||||
if (mobj->target->player->kartstuff[k_driftcharge] < dsone)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->target->player->kartstuff[k_hyudorotimer] > 0)
|
||||
{
|
||||
if (splitscreen)
|
||||
{
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
if (mobj->target->player->kartstuff[k_hyudorotimer] >= (1*TICRATE/2) && mobj->target->player->kartstuff[k_hyudorotimer] <= hyudorotime-(1*TICRATE/2))
|
||||
{
|
||||
if (mobj->target->player == &players[secondarydisplayplayer])
|
||||
mobj->eflags |= MFE_DRAWONLYFORP2;
|
||||
else if (mobj->target->player == &players[thirddisplayplayer] && splitscreen > 1)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP3;
|
||||
else if (mobj->target->player == &players[fourthdisplayplayer] && splitscreen > 2)
|
||||
mobj->eflags |= MFE_DRAWONLYFORP4;
|
||||
else
|
||||
mobj->eflags |= MFE_DRAWONLYFORP1;
|
||||
}
|
||||
else
|
||||
mobj->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mobj->target->player == &players[displayplayer]
|
||||
|| (mobj->target->player != &players[displayplayer]
|
||||
&& (mobj->target->player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || mobj->target->player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
|
||||
{
|
||||
if (leveltime & 1)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
}
|
||||
else
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
}
|
||||
}
|
||||
else if (mobj->target->player->kartstuff[k_hyudorotimer] == 0)
|
||||
{
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
mobj->eflags &= ~(MFE_DRAWONLYFORP1|MFE_DRAWONLYFORP2|MFE_DRAWONLYFORP3|MFE_DRAWONLYFORP4);
|
||||
}
|
||||
|
||||
// Actor's distance from its Target, or Radius.
|
||||
radius = 7*mobj->target->scale;
|
||||
|
||||
// Switch blue flames to red flames
|
||||
if (mobj->target->player && mobj->type == MT_DRIFT
|
||||
&& mobj->target->player->kartstuff[k_driftcharge] >= dstwo
|
||||
&& !(mobj->state >= &states[S_DRIFTSPARK4] && mobj->state <= &states[S_DRIFTSPARK6]))
|
||||
P_SetMobjStateNF(mobj, S_DRIFTSPARK4);
|
||||
|
||||
// Get the angle
|
||||
if (mobj->target->player)
|
||||
mobj->angle = ANGLE_180 + mobj->target->player->frameangle;
|
||||
|
||||
// If the player is on the ceiling, then flip
|
||||
if (mobj->target->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
mobj->eflags |= MFE_VERTICALFLIP;
|
||||
HEIGHT = (16<<FRACBITS);
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->eflags &= ~MFE_VERTICALFLIP;
|
||||
HEIGHT = 0;
|
||||
}
|
||||
|
||||
// Shrink if the player shrunk too.
|
||||
mobj->scale = mobj->target->scale;
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
{
|
||||
const angle_t fa = mobj->angle>>ANGLETOFINESHIFT;
|
||||
mobj->x = mobj->target->x + FixedMul(finecosine[fa],radius);
|
||||
mobj->y = mobj->target->y + FixedMul(finesine[fa],radius);
|
||||
mobj->z = mobj->target->z - HEIGHT;
|
||||
P_SetThingPosition(mobj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MT_ORBINAUT_SHIELD: // Kart orbit/trail items
|
||||
case MT_JAWZ_SHIELD:
|
||||
case MT_BANANA_SHIELD:
|
||||
|
|
Loading…
Reference in a new issue