Commit graph

947 commits

Author SHA1 Message Date
Jeff Teunissen
3742a9e158 Makefile.am: Add a dist-zip target for making .zip distros.
sv_send.c: This _should_ be the proper fix for qstat.
2000-10-02 04:02:48 +00:00
Bill Currie
21ff288d88 disable "Last message repeated...". This was causing problems with qstat etc and
also with other output in general.
2000-10-02 03:31:52 +00:00
Bill Currie
a88dc7371c white space 2000-10-02 03:08:43 +00:00
Dabb
ec660f6a33 Added files - builds again. 2000-09-30 17:52:31 +00:00
Jeff Teunissen
2186a58fe5 Disable the code that forces gl_texsort off when multitexture is active 2000-09-30 08:01:27 +00:00
Jeff Teunissen
439b28bbd3 Whitespace 2000-09-30 07:59:14 +00:00
Jeff Teunissen
59f6bdf231 gl_screen.c: Whitespace
sbar.c: Simplify Sbar_ColorForMap()
gl_view.c: Remove palette shifting code -- we don't do that any more in
GL, we alpha blend the screen. Bad to do it twice, plus it messes up
texture loads.
2000-09-30 05:58:40 +00:00
Bill Currie
677b7de94d %s/HAS_ZLIB/HAVE_ZLIB/g 2000-09-30 05:56:00 +00:00
Zephaniah E. Hull
e4c9ccff8f Cvar audit 1, all unused cvars are gone, with the exception of software
rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
cb0d141132 GL rendering path audit. 2000-09-30 02:46:48 +00:00
Bill Currie
8601bc905b more fixes 2000-09-29 23:36:16 +00:00
Bill Currie
52b4d36fae hehe, thou shalt not include glquake in non-gl code :) 2000-09-29 20:02:16 +00:00
Zephaniah E. Hull
01a5c65e52 More cleanup, now working on the rendering line as a whole.
Con_SafePrintf is no longer needed, as Con_Printf is safe.
2000-09-29 19:29:22 +00:00
Bill Currie
e7a25fb76a fix a couple of thinkos 2000-09-28 20:07:44 +00:00
Thad Ward
c8e95a85fd added zlib support in the VC projects.
WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.
2000-09-28 19:52:46 +00:00
Bill Currie
8f3084e923 fix for win32 zip support 2000-09-28 19:48:06 +00:00
Bill Currie
6cfe4a3128 change the client side download rename code to reject ANY new / in the file
name. This means that if maps/foo.bsp is requested, maps/foo.bsp/nasty_server
will be rejected but maps/foo.bsp.gz will be accepted.
2000-09-28 15:35:05 +00:00
Dabb
f6cdc275f0 Added gl_model_xx and model_xx files to makefile. Compiles and works again. 2000-09-28 15:22:55 +00:00
Dabb
81c4543138 BC compile fixes. Globals need externs. 2000-09-28 15:01:11 +00:00
Bill Currie
667f28178f oops, got the sense of the zip flag backwards. Sending uncompressed files when
compressed is wanted and vv is not a good idea.
2000-09-28 13:35:59 +00:00
Zephaniah E. Hull
822453e3e2 Whoops, enable GL_BLEND on start. 2000-09-28 08:12:50 +00:00
Zephaniah E. Hull
d02d9e140b Oops, frogot the header.
Minor whitespace cleanup in gl_rmain.c
2000-09-28 08:05:09 +00:00
Zephaniah E. Hull
383075bb39 More audit cleanups, glShadeModel this time, and gl_affinemodels does
what it says now, instead of the reverse of what it says.
2000-09-28 07:56:00 +00:00
Zephaniah E. Hull
d92270d20c Compile fix from WildCode. 2000-09-28 07:38:28 +00:00
Zephaniah E. Hull
3935e40c3a Killed the mirror code completely. 2000-09-28 07:16:29 +00:00
Zephaniah E. Hull
660b82e3ea Bigger cleanup of glTexEnvf calls. 2000-09-28 07:09:32 +00:00
Zephaniah E. Hull
0b8cf1e303 glTexEnvf audit. 2000-09-28 06:58:24 +00:00
Bill Currie
1aa9084aa9 add support for COMPRESSED downloads!!! Of course, both client and server must
both support this. The client tells the server it can support compressed
downloads by setting the z flag in the *cap userinfo. If the server detects
that the client supports compression, and the file to be downloaded is
compressed (more accurately, has the .gz extension), the server sends a special
download packet with a size of -2 (-1 indicates error),, percent of 0, followed
by the new name of the file (eg maps/foo.bsp.gz for maps/foo.bsp). The client
WILL NOT accept a new filename that doesn not match the old name for the length
of the old name. The client also will not accept a new name if there are . or
.. path components. If the client rejects the new name, it prints a warning
message and aborts that download.
2000-09-28 06:11:55 +00:00
Zephaniah E. Hull
6f37b6c074 If we use gcc, then we use -pipe, or we use -save-temps.
Added *.i and *.s to the clean rule, for above -save-temps.
2000-09-28 04:32:55 +00:00
Zephaniah E. Hull
f6bfcfc82d State change cleanup, but saner code! 2000-09-28 00:22:24 +00:00
Bill Currie
86f87122c0 zlib support (gzipped pack contents). if you have a probelm with gzgets, you
have 3 choices: remove /usr/X11R6/lib/libz.a, --diable-zlib, or fix configure.
I do intend on fixing it myself.
2000-09-27 19:44:26 +00:00
Bill Currie
7c12c9b4c7 hopefully fix alias model loading for multiple skins and/or skin groups 2000-09-27 17:01:17 +00:00
Bill Currie
ae61fee723 latest alsa 0.6.x support from nuq 2000-09-26 18:58:50 +00:00
Jeff Teunissen
cbc9d34954 Back out Chris Ison's patch, make another change for readability (in this
case, 255 << 8 is more readable than 255*256, and was the intent anyway)
2000-09-26 16:15:57 +00:00
Jeff Teunissen
50abe6080e Joystick support generalized, autoconfiscated. Systems without joystick
support are built with joy_null.c. To create a joystick driver for a new
system, take a look at joystick.h and joy_null.c for the driver
interface. I'd like to see a Windows driver using this interface, it would
probably simplify in_win.c greatly.
2000-09-26 14:16:09 +00:00
Zephaniah E. Hull
68a4e60eaf Behold, the great state audit, and a few other things.
First off, a cleanup in alias model rendering.
Then we have R_CullBox, which is now a inline function.
Then the big one, the state change cleanup, right now GL_BLEND.
2000-09-26 09:03:21 +00:00
Jeff Teunissen
b0fc35b3e3 Apply patch from Chris Ison <wildcode@users.sourceforge.net> with some
changes from me.
2000-09-26 07:53:50 +00:00
Bill Currie
fb55453675 David Jeffery's linux joystick support ala nuq 2000-09-26 03:21:06 +00:00
Bill Currie
9a4e650790 port over int_val from nuq. much better for integer cvars 2000-09-26 03:17:09 +00:00
Thad Ward
60a1c3b857 corrected a minor issue. 2000-09-25 23:39:47 +00:00
Jeff Teunissen
eabff4f06b Forgot a couple of )'s in audit. 2000-09-25 06:50:59 +00:00
Jeff Teunissen
71b841adeb Cvar audit; These files set cvars improperly, by changing their values
without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Jeff Teunissen
bf2ec8da6d glquake.h: Comment out <GL/glu.h> -- may be used in the future, but we
don't use libGLU right now.

gl_draw.c: brightness/contrast are created in r_view.c, I'm a little
surprised this didn't cause a crash.

menu.c: Use bound() for sliders.
2000-09-25 04:12:58 +00:00
Bill Currie
a38f854210 a little ws cleanup 2000-09-25 02:02:58 +00:00
Bill Currie
9ece49b4e8 fix for Bug #105221 though it seems repeats were ignored anyway. this was done
by backporting the glx/x11 changes from nuq
2000-09-24 03:43:06 +00:00
Bill Currie
b88799880f fix alias model loading for when the model has groups. gdbinit added to ease
debugging
2000-09-24 02:34:35 +00:00
Jeff Teunissen
830d6e044e debian/*: Yaay, Debian packages. They're not perfect, but they should do
the job. -3dfx doesn't get a package built right now, there
are...obstacles.

acinclude.m4, configure.in, Makefile.am: -sgl is detected separately from
-sdl now, and HAVE_XMESA is no longer in use.
2000-09-23 08:06:40 +00:00
Thad Ward
2b4dcee14d fixed the vc6 projects for the model change 2000-09-23 01:17:04 +00:00
Anton E. Gavrilov
ed0b3b616b Cvar_SetValue: cvar_t *var_name is confusing, renamed it to *var 2000-09-22 15:38:05 +00:00
Anton E. Gavrilov
c85a468602 1. Cvar_CvarList_f() prints cvar flags (like Q2/Q3 do)
2. CVAR_HEAP makes no sense now that ALL cvar are stored in heap.
3. No need to allocate memory for cvar descriptions
4. ^= CVAR_USER_CREATED ---> &= ~CVAR_USER_CREATED
2000-09-22 15:32:52 +00:00
Forest Hale
1a3eb27f8b changed texture update validation to normal CRC 2000-09-22 15:08:28 +00:00
Zephaniah E. Hull
5242630d16 I don't know WHY having the charset loaded as a texture after the
crosshair makes it look like crap, but it does, so it is loaded
before the crosshair now, looks MUCH nicer.
2000-09-22 09:12:03 +00:00
Zephaniah E. Hull
210ba16069 First off in gl_draw.c we have some nice cleanup code for the upload
code.

Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!

Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Jeff Teunissen
9691cca81d Palette never gets changed in GL mode now. 2000-09-21 19:15:44 +00:00
Bill Currie
1d3935a903 add desti's nodga patch with modifications to control the grabbing of kb and
mouse input
2000-09-21 15:23:35 +00:00
Jeff Teunissen
acace1d0eb mmap should set PROT_READ|PROT_WRITE, not just PROT_WRITE. Takes care of a
problem with FreeBSD. Also, check for MAP_FAILED instead of
(unsigned char *)-1
2000-09-21 06:27:08 +00:00
Bill Currie
ddef594b2e gl bmodel fullbrights implemented. I hope. I'll find out for sure when I get
home.
2000-09-20 23:06:26 +00:00
Bill Currie
96aba78186 forgot to rename Mod_LoadMMNearest to Mod_ProcessTexture 2000-09-20 22:21:25 +00:00
Bill Currie
b55b0264b5 model loading reorg ala nuq. once again, gl hasn't been tested (will test when
I get home tonight). This is in preparation for bmodel fulbrights.
2000-09-20 22:11:17 +00:00
Jeff Teunissen
64ec067a25 whitespace (spaces -> tabs) 2000-09-20 04:13:52 +00:00
Jeff Teunissen
a3e19d5cc2 gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.
2000-09-20 04:06:12 +00:00
Bill Currie
3396ca6fde ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c 2000-09-18 03:07:49 +00:00
Forest Hale
69edf96241 added back -basedir 2000-09-11 12:26:53 +00:00
Bill Currie
9f476ee5c6 port over a sound init fix from oldtree that prevents a crash if sound doesn't
init properly
2000-09-07 17:31:07 +00:00
Zephaniah E. Hull
51aa5518ae Slight change in the crosshair code, minor cleanup really. 2000-08-31 17:36:02 +00:00
Bill Currie
7e6d2f95c5 gl_model.c:
sprintf -> snprintf
gl_rmain.c:
	slight optimisation (thanks, LordHavoc)
2000-08-27 11:05:11 +00:00
Bill Currie
a2129d7f66 add qf-client-sdl and qf-client-sgl to the ignore list 2000-08-25 23:24:27 +00:00
Anton E. Gavrilov
66a91044bb cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
2000-08-22 18:54:01 +00:00
Anton E. Gavrilov
03846c9bec Ooops (forgot an #include) 2000-08-22 18:00:12 +00:00
Anton E. Gavrilov
d46f19e7ae Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
only works correctly in standard deathmatch but may be useful in TF too
2000-08-22 17:53:48 +00:00
Maddes Buecher
b72492afd3 EndFrame function by FrikaC/Maddes 2000-08-20 19:47:37 +00:00
Maddes Buecher
1cb4241fb4 +USE unbound fix 2000-08-20 19:17:44 +00:00
Maddes Buecher
a927261f89 Conwidth/height charset fix by TcT: weird charset when you set -conwidth/-conheight to other values than screen resolution 2000-08-17 20:15:20 +00:00
Maddes Buecher
f9bc5b2c22 Weird cvar zeros fix 2000-08-17 18:28:28 +00:00
Maddes Buecher
ac7199d6e2 Bound keys not saved in quotes fix, this caused problems with a binded semilicon 2000-08-17 17:37:48 +00:00
Dabb
af1a000fb1 Why SockadrToNetadr(&from,&net_from) twice? Removed extra. 2000-08-17 16:48:06 +00:00
Dabb
1f4f2e1c36 Add cvar sys_nostdout to WIN32 clients too. Note: sets stdout DISABLED (1) by default. 2000-08-17 15:44:17 +00:00
Dabb
798518474b Allow disabling stdout with sys_nostdout with SDL targets too.. 2000-08-17 15:40:41 +00:00
Dabb
576a32782a Fix nostdout bug ... 2000-08-17 13:38:57 +00:00
Dabb
e41b8e7faa Removed extra Sys_Printf function (its in sys_win.c now) 2000-08-17 12:44:42 +00:00
Dabb
9b90de262a Added "last message repeated xx times" to cut down repeated lines from Con_Printf 2000-08-17 12:42:37 +00:00
Dabb
7e689832db Added "last message repeated xx times" to cut down repeated lines from Sys_Printf. 2000-08-17 12:42:08 +00:00
Dabb
da1b50442f Moved Sys_Printf from sv_sys_win.c.
Added graph char translations to Sys_Printf (from sys_unix).
Added "last message repeated xx times" to cut down repeat lines from Sys_Printf.
2000-08-17 12:40:26 +00:00
Dabb
50529263fb Moved Sys_Printf to sys_win.c. 2000-08-17 12:36:55 +00:00
Maddes Buecher
b34a867ec0 FTOS fix: no leading spaces and keeping maximum precision for float values 2000-08-16 21:43:24 +00:00
Maddes Buecher
b62172b915 SV_CheckVelocity() fix (cvar SV_MAXVELOCITY) 2000-08-16 20:49:06 +00:00
Zephaniah E. Hull
e5581c8373 Fix of a bug with fullbright models.. 2000-08-16 12:29:13 +00:00
Zephaniah E. Hull
b5e459d224 FULLBRIGHT SUPPORT FOR MODELS!
Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!

As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!

Repeat, thats 2 FPS! PRACTICALLY NOTHING!

So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Dabb
5385056a9e Detect runt client packets quicker. 2000-08-14 13:41:05 +00:00
Dabb
66e08b1e0f Some fixes to DoS code. 2000-08-14 13:02:17 +00:00
Zephaniah E. Hull
23d81824dc Old draw cleanups, frogot I had them around..
Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Dabb
9a2ec3c094 %d -> %f in netdosvalues/netdosexpire 2000-08-13 14:59:09 +00:00
Dabb
dc0337a885 Removed testing stuff. 2000-08-13 14:40:27 +00:00
Dabb
3c881d8ab0 Renamed dosvalues,dosexpire->netdosvalues,netdosexpire. 2000-08-13 14:37:26 +00:00
Dabb
bafb8f7239 Basic DoS flood attack protections.
Commands added: netdosexpire, netdosvalues
(oops, forgot from last ;)
2000-08-13 14:34:49 +00:00
Dabb
afc467b84f Basic DoS flood attack protections. Use sv_netdosprotect 1 to turn them on.
(quite experimental, these might break something...)
Cvars added: sv_allow_log, sv_allow_status, sv_allow_ping, sv_netdosprotect
Commands added: netdosexpire, netdosvalues
2000-08-13 14:26:20 +00:00
Dabb
0bbc70dbd6 Fix for pause flood exploit. 2000-08-13 14:21:21 +00:00
Dabb
7234a479c8 Quick-fix for server crashing on some maps with null names/textures. 2000-08-08 12:47:37 +00:00
Anton E. Gavrilov
ea7c4363ba Fix for ugly 'unknown: #' messages at the end of a demo. 2000-08-04 09:47:53 +00:00
Dabb
9e38c05969 Builds now ... 2000-08-03 16:21:19 +00:00
Dabb
556ff79462 Added teamplay.c ... 2000-08-03 14:47:00 +00:00
Anton E. Gavrilov
bfcee99717 cl_deadbodyfilter and cl_gibfilter should work now. 2000-08-02 23:00:39 +00:00
Jeff Teunissen
c251476789 whitespace. 2000-08-02 22:53:59 +00:00
Anton E. Gavrilov
d80541c3ee Add teamplay.c to project 2000-08-02 22:53:44 +00:00
Jeff Teunissen
50e0cb54a7 Moved qf-server-win.mak makefile for Borland to qf-server.mak, made it
build qf-server.exe instead of qf-server-win.exe If you're running it on
Windows, it's pretty obviously a Windows program. :)
2000-08-02 22:51:41 +00:00
Anton E. Gavrilov
f48c974c01 Added cl_deadbodyfilter and cl_gibfilter cvars 2000-08-02 22:50:28 +00:00
Jeff Teunissen
cf2f9a1233 Add teamplay.[ch] to makefiles, also found some necessary files that would
be missed by make dist.
2000-08-02 22:49:41 +00:00
Anton E. Gavrilov
6f26023d81 #if 0'd the code that updates the screen after every Con_Printf when
disconnected.
2000-08-02 22:40:13 +00:00
Anton E. Gavrilov
f992062eff Proxy features should go to this file when possible 2000-08-02 15:20:15 +00:00
Dabb
43ff0932f4 Fixed stupid borland complier error 2000-08-02 15:16:36 +00:00
Jeff Teunissen
acf2de7612 Enabled time stamped messages for server. To turn it on, set
sv_timestamps.

To configure how timestamps are formatted, use the sv_timefmt Cvar. It's a
formatted string, with the following special tokens (taken from the
strftime() manual page):

       %a     The abbreviated weekday name according to the  cur­
              rent locale.

       %A     The  full  weekday  name  according  to the current
              locale.

       %b     The abbreviated month name according to the current
              locale.

       %B     The  full  month  name  according  to  the  current
              locale.

       %c     The preferred date and time representation for  the
              current locale.

       %C     The century number (year/100) as a 2-digit integer.
              (SU)

       %C     The century number (the year divided by   100   and
              truncated  to  an integer).

       %d     The  day of the month as a decimal number (range 01
              to 31).

       %D     Equivalent to  %m/%d/%y.  (Yecch  -  for  Americans
              only.   Americans  should  note that in other coun­
              tries %d/%m/%y is rather common. This means that in
              international  context this format is ambiguous and
              should not be used.) (SU)

       %e     Like %d, the day of the month as a decimal  number,
              but a leading zero is replaced by a space. (SU)

       %E     Modifier: use alternative format, see below. (SU)

       %G     The ISO 8601 year with century as a decimal number.
              The 4-digit year corresponding to the ISO week num­
              ber  (see  %V).  This has the same format and value
              as %y, except that if the ISO week  number  belongs
              to  the  previous  or  next year, that year is used
              instead. (TZ)

       %g     Like %G, but without century, i.e., with a  2-digit
              year (00-99). (TZ)

       %h     Equivalent to %b. (SU)

       %H     The  hour as a decimal number using a 24-hour clock
              (range 00 to 23).

       %I     The hour as a decimal number using a 12-hour  clock
              (range 01 to 12).

       %j     The  day of the year as a decimal number (range 001
              to 366).

       %k     The hour (24-hour clock) as a decimal number (range
              0  to  23);  single digits are preceded by a blank.
              (See also %H.) (TZ)

       %l     The hour (12-hour clock) as a decimal number (range
              1  to  12);  single digits are preceded by a blank.
              (See also %I.) (TZ)

       %m     The month as a decimal number (range 01 to 12).

       %M     The minute as a decimal number (range 00 to 59).

       %n     A newline character. (SU)

       %O     Modifier: use alternative format, see below. (SU)

       %p     Either `AM' or `PM' according  to  the  given  time
              value, or the corresponding strings for the current
              locale.  Noon is treated as `pm'  and  midnight  as
              `am'.

       %P     Like  %p but in lowercase: `am' or `pm' or a corre­
              sponding string for the current locale. (GNU)

       %r     The time in a.m. or p.m. notation.   In  the  POSIX
              locale this is equivalent to `%I:%M:%S %p'. (SU)

       %R     The  time  in  24-hour notation (%H:%M). (SU) For a
              version including the seconds, see %T below.

       %s     The number of seconds since the Epoch, i.e.,  since
              1970-01-01 00:00:00 UTC. (TZ)

       %S     The second as a decimal number (range 00 to 61).

       %t     A tab character. (SU)

       %T     The time in 24-hour notation (%H:%M:%S). (SU)

       %u     The  day  of  the  week as a decimal, range 1 to 7,
              Monday being 1.  See also %w. (SU)

       %U     The week number of the current year  as  a  decimal
              number,  range  00  to  53, starting with the first
              Sunday as the first day of week 01. See also %V and
              %W.

       %V     The  ISO  8601:1988 week number of the current year
              as a decimal number, range 01 to 53, where  week  1
              is  the  first week that has at least 4 days in the
              current year, and with Monday as the first  day  of
              the week. See also %U and %W. (SU)

       %w     The  day  of  the  week as a decimal, range 0 to 6,
              Sunday being 0.  See also %u.

       %W     The week number of the current year  as  a  decimal
              number,  range  00  to  53, starting with the first
              Monday as the first day of week 01.

       %x     The preferred date representation for  the  current
              locale without the time.

       %X     The  preferred  time representation for the current
              locale without the date.

       %y     The year as a  decimal  number  without  a  century
              (range 00 to 99).

       %Y     The year as a decimal number including the century.

       %z     The time-zone as hour offset from GMT.  Required to
              emit  RFC822-conformant  dates (using "%a, %d %b %Y
              %H:%M:%S %z"). (GNU)

       %Z     The time zone or name or abbreviation.

       %+     The date and time in date(1) format. (TZ)

       %%     A literal `%' character.

Some of these may not work on some systems.
2000-08-02 07:13:12 +00:00
Jeff Teunissen
808e3295ab Add $(GLX_LIBS) to -sgl _LDADD; temporary. 2000-08-02 01:31:16 +00:00
Jeff Teunissen
86de6d99f0 A few substantive changes, mostly whitespace. EVIL! 2000-08-02 01:18:37 +00:00
Joseph Carter
1cfc49b5b2 Clean up the warnings Tonik didn't 2000-08-01 21:55:26 +00:00
Anton E. Gavrilov
15929debf1 Con_Clear_f() will also reset console backscroll 2000-07-31 13:06:24 +00:00
Anton E. Gavrilov
3541ef420b bind command will now accept any number of parameters, e.g.
bind 5 impulse 5
2000-07-31 12:57:30 +00:00
Anton E. Gavrilov
bbb594019b Change a bunch of Sys_Error()'s to Host_EndGame() 2000-07-31 12:54:11 +00:00
Anton E. Gavrilov
8bcf348265 New cvar expansion code that works in say/say_team commands;
Command line chars are treated as unsigned now, so you can start a
token with a 'high' char (>127).
2000-07-31 10:24:37 +00:00
Anton E. Gavrilov
f8b0302ed6 Faster Cmd_TokenizeString - no malloc/free, just a static buffer. 2000-07-31 09:32:17 +00:00
Anton E. Gavrilov
4c49007a2b Faster Cbuf_InsertText 2000-07-31 07:40:13 +00:00
Dabb
8ccb6a9570 Evil hack to get directsound work under win32, will be removed when sound_sdl & other stuffs are done. 2000-07-30 10:17:18 +00:00
Dabb
a046a4ba69 SDL makefiles for Borland C++ - EXPERIMENTAL 2000-07-30 10:14:02 +00:00
Dabb
15de4e2566 Common cl_sys_sdl for win32 and *nix, replaces cl_sys_win and cl_sys_unix for SDL targets. 2000-07-30 10:12:24 +00:00
Bill Currie
92baf1a751 add gl_skymultipass to conroll whether the skydome is single or double pass.
Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Anton E. Gavrilov
b0f20f955c A partion of Key_Console() can be simplified by using memmove() 2000-07-28 14:37:41 +00:00
Bill Currie
858a0e5db2 Warp the cursor out of the way for 3dfx users. Hopefully this does the job. 2000-07-27 04:39:01 +00:00
Bill Currie
4f0e4c858a Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Anton E. Gavrilov
1d5ced14dc Fix Win32 paste-from-buffer problem by changing memcpy() to memmove()
(thanks Deek)
2000-07-24 13:32:16 +00:00
Thad Ward
2651d30d59 added pr_offs.c to the server project's files 2000-07-23 01:55:57 +00:00
Dabb
1dd5b7ee10 Changed alloca -> calloc to fix crash bug.
Also added modestate (will be removed).

btw, something to remember about ALLOCA:
"If the calling function does not contain  any references
to local variables in the stack,  the stack will not be
restored correctly when the function exits,  resulting
in a program crash. "
2000-07-19 17:58:19 +00:00
Joseph Carter
260687d229 who removed the fflush in Sys_Printf? It's back now. 2000-07-19 07:25:03 +00:00
Forest Hale
5ead0237ca Possible fix for ATI multitexture (gl_texsort 0) wall rendering. 2000-07-17 14:12:05 +00:00
Forest Hale
907be5bd58 commented out some extend bit reporting code 2000-07-17 14:06:33 +00:00
Joseph Carter
eedd4a5e96 Thanks to akawaka, vid_sdl works!
This is far from complete and still does many things oddly by "modern"
standards in newtree.
2000-07-16 21:48:16 +00:00
Dabb
3a50d8337d Added VID_SetCaption support and removed SDL_INIT_CDROM for now. (thats in cd_sdl.c). 2000-07-14 17:16:08 +00:00
Dabb
4f6b7053ac Added gl_mtex_enum and modestate, also added VID_SetCaption support. 2000-07-14 17:04:18 +00:00
Dabb
c29a59f262 VID_SetCaption (title) support. 2000-07-14 16:10:26 +00:00
Dabb
b183d0dcaf VID_SetCaption (title) stubs - code added later. 2000-07-14 16:09:35 +00:00
Dabb
0e2bc6adb3 Added VID_SetCaption (title) support for little more portability. 2000-07-14 16:08:23 +00:00
Dabb
5a1ef7ca3d Added SDL_INIT for cd-rom. 2000-07-13 13:27:19 +00:00
Dabb
32fe653e47 cd_sdl.c from oldtree. 2000-07-13 13:22:07 +00:00
Dabb
2a3cfd6251 Couple of #ifndef WIN32 to get SDL compile under Borland. 2000-07-11 14:42:05 +00:00
Jeff Teunissen
6a008a83c9 [mumble mumble] SDL target fixed, made -ggi not build. 2000-07-11 07:57:26 +00:00
Jeff Teunissen
1e28e71322 Normal SDL support. It might work. :) 2000-07-11 07:51:36 +00:00
Jeff Teunissen
ba47dca3aa SDL support in configure.in... it isn't turned into a target yet, but it
will be soon.
2000-07-11 05:05:27 +00:00
Dan Olson
bca0df7abc SDL/GL internals. Someone will need to update the makefiles
CFLAGS = -I/usr/include/SDL
LDFLAGS = -lGL -lSDL -lpthread

or have fun playing with SDL's m4 macros and the `sdl-config` stuff
2000-07-11 00:22:52 +00:00
Dabb
d07552e902 Fixes for Borland C++ - all targets should work now without crashes... 2000-07-10 09:35:19 +00:00
Jeff Teunissen
1cf0aff856 zone.c: Remove unnecessary code -- zone isn't used anymore, so it
shouldn't be allocated on the hunk.
sv_main.c: Change default timekick fuzz to 1.5 percent from 1
percent. Should cut down on people getting kicked for lag.
2000-07-09 12:43:46 +00:00
Dabb
728a5dfc47 15to8 palette pre-loading for win32 targets too... 2000-07-09 09:43:10 +00:00
Brian Koropoff
01148e4ce9 This fixes a bug with nvidia cards that can cause other GL programs to run very slowly. Thanks to rpete for pointing out the problem. 2000-07-09 05:49:26 +00:00
Brian Koropoff
69c97f84bd Now the cursor will wrap around the server list when you hit the bottom or top. I hope you are happy, stu. 2000-07-08 04:26:09 +00:00
Dabb
07bbdbfe77 Disabled asm file use for borland c++ software target until conflict issue is resolved. Compiles and works now with bc 5.5 too, but slowly. 2000-07-06 10:35:38 +00:00
Joseph Carter
289cfa557c cosmetic change - FWIW Mercury it's a bug that blend needs to be disabled
there and the bug's not in our code, so don't whack LH too hard.
2000-07-06 07:04:16 +00:00
Zephaniah E. Hull
46855eff2d gl_screen.c:
- Cleanup for the screenshot code.. (Now requires OpenGL 1.2+)

gl_rsurf.c:
 - Oh Mr Havoc, *WHACK*, you needed to disable GL_BLEND when you switch
   to GL_REPLACE..
2000-07-06 03:35:25 +00:00
Dabb
298f23f2c7 Borland C++ uses __int64 too. 2000-07-05 14:31:12 +00:00
Forest Hale
54648f9a93 Rewrote multitexture rendering. (faster, no fullbright bugs) 2000-07-04 09:29:56 +00:00
Bill Currie
d24e28f28b speed up R_RenderBrushPoly ever so slightly 2000-07-04 07:04:46 +00:00
Forest Hale
1dd7a8be0d Fix for the fullbright models. 2000-07-04 06:59:34 +00:00
Forest Hale
225cbaff0d Minor world rendering fixes. 2000-07-04 04:19:06 +00:00
Forest Hale
f6006e7cef Fix for dark models bug. 2000-07-04 03:10:31 +00:00
Forest Hale
9f5df4afa6 Possible world rendering speedup. 2000-07-04 02:23:50 +00:00
Forest Hale
51c1db9220 Very minor world rendering optimization. 2000-07-04 00:52:00 +00:00
Forest Hale
b6484d3f66 Fix for long standing baseline bug (OUCH!), should fix invis problems... 2000-07-04 00:49:01 +00:00
Forest Hale
b0f65051b1 Minor cleanup. (purely cosmetic) 2000-07-04 00:44:10 +00:00
Zephaniah E. Hull
7077ac4582 FINALLY the end to the invis objects!! 2000-07-03 21:56:51 +00:00
Forest Hale
fff8ccb2c3 This should stomp the last of the invisible entity bugs. 2000-07-03 00:34:20 +00:00
Forest Hale
50fec20142 Fix for invisible players, etc etc. (QW protocol is nasty) 2000-07-02 14:14:56 +00:00
Forest Hale
5644666f0c Massive dynamic light rendering speedup. 2000-07-02 13:47:00 +00:00
Forest Hale
fdcf20b4a3 Fix for black static lightmaps. (oops, forgot that one too) 2000-07-02 06:40:46 +00:00
Forest Hale
cd0fbe1b52 Fix for black walls. (oops) 2000-07-02 06:13:46 +00:00
Bill Currie
0af7b854e8 fix a warning that msvc doesn't pick up but gcc does. 2000-07-02 06:00:15 +00:00
Forest Hale
906ab864c2 Brightness controls (brightness, contrast) and gl_lightmode cvar. 2000-07-02 05:16:10 +00:00
Zephaniah E. Hull
d9557428f2 Fixed the black/invisible model problems..
This is a bit of a kludge, but it works..
2000-07-01 21:54:29 +00:00
Bill Currie
6f93f36cc2 oh, nothing much, just 1/4 R_DrawSkyLayer's us/call :) (I halved the number
of steps around the glob in each direction). it's now taking 3% of the time
on my machine.
2000-07-01 09:40:14 +00:00
Forest Hale
f98331c3a8 Black lightning fix. 2000-07-01 07:52:38 +00:00
Joseph Carter
ce94a82b9d Fixed view entity - its alpha was never getting set so a stray dlight or
something could (and did in all my tests) make viewmodel go away..  That
sucked, but it's fixed now.
2000-07-01 05:54:12 +00:00
Forest Hale
968efda8ed Fixed up Endy's EXTEND support - everything should work now. 2000-07-01 04:56:13 +00:00
Forest Hale
0793a90813 Dynamic lighting fixes. (relative bmodel lighting, mainly) 2000-06-30 22:26:11 +00:00
Forest Hale
e73700f4e8 Fix for minor bug in (unused) transparent model rendering. 2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7 fix a parse error LordHavoc missed 2000-06-30 10:07:04 +00:00
Forest Hale
1364c8b47f Forgot to commit lightning fix. (oops) 2000-06-30 10:03:29 +00:00
Bill Currie
9efdc7e8b6 fix jumping' sky. I forgot to add s' to the pole tex coords 2000-06-30 10:00:32 +00:00
Forest Hale
e3d8266db8 Fix for invisible gun and lightning. (cleanup after Endy) 2000-06-30 09:59:02 +00:00
Forest Hale
a02481c08c Fix for .lit support. (fixes black wall bug, oops) 2000-06-30 09:33:43 +00:00
Forest Hale
27e89eb634 Fixed Mod_ExtraData crash. (oops) 2000-06-30 06:26:17 +00:00
Forest Hale
2028766d1f Removed Endy's broken protocol enhancements. 2000-06-30 05:54:28 +00:00
Forest Hale
7ee4edd961 Another fix for R_MarkLights crash. (oops again) 2000-06-30 05:52:06 +00:00
Forest Hale
6f8c87fa02 Fix for immediate R_MarkLights crash. (oops) 2000-06-30 04:35:05 +00:00
Forest Hale
789984f19b Fix for TimeRefresh. (oops) 2000-06-30 00:55:46 +00:00
Forest Hale
0b826825ec GL cleanup. (cleanup after Endy mainly) 2000-06-30 00:47:26 +00:00
Joseph Carter
fa7a67e9fb And I missed the other one ... 2000-06-30 00:03:10 +00:00
Joseph Carter
5de94bd9ad taniwha forgot a ; ... 2000-06-30 00:01:42 +00:00
Bill Currie
fb9e8d05b4 took me a while to realise the skydome starts at the equator, not a pole.
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull
750457b368 Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00
Forest Hale
def35745d7 Massive dynamic light speedup. 2000-06-29 23:27:03 +00:00
Forest Hale
177652d724 Fix for white particles bug. (cleanup after Endy) 2000-06-29 23:06:08 +00:00
Forest Hale
244ea57e1a Fixed .lit file (colored lighting) support. 2000-06-29 22:18:13 +00:00
Bill Currie
98c7aeb439 we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter
a9f17c7b6c Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
James Brown
68ae22b1ac More changes, rendering effects like alpha and colormod SHOULD work :) 2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602 source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5 The end of Z_*!!
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d5ea4bc9bf Revamp the software particle rendering loop. Seems to work well. 2000-06-28 23:20:57 +00:00
Zephaniah E. Hull
66e9bfd98c Fixed the GL water texture problem.. 2000-06-28 23:11:52 +00:00
Jeff Teunissen
b41f21f7eb Argh...looks like I fucked it up. All fixed. 2000-06-28 15:37:16 +00:00
Zephaniah E. Hull
016f682389 R_RecursiveWorldNode from DP, speed improvement.. 2000-06-26 19:56:09 +00:00
Zephaniah E. Hull
8e64d0d3cc Fixed the signal handling for x11 targets, specificly -x11..
(Yes, this required a change in the glx target, don't ask)
2000-06-26 17:20:38 +00:00
Forest Hale
cbd8135196 Minor win32 cleanup, now compiles in MSVC 4. 2000-06-26 12:27:03 +00:00
Bill Currie
d75f6944c1 make XRaiseWindow happen unconditionally. Should help with qf not always
getting focus on v3.
2000-06-26 10:38:41 +00:00
Bill Currie
09af993795 source/gl_rsurf.c:
removed commented out line
source/in_x11.c:
	re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Forest Hale
7e4def70af Fix for bmodel relative lighting in R_AddDynamicLights. 2000-06-26 07:47:43 +00:00
Forest Hale
4698dc0d7d Readability improvements and minor speedup in R_AddDynamicLights. 2000-06-26 07:42:29 +00:00
Joseph Carter
39dcc9fdf3 The "Save Endy's Life" commit
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
3a43cea3b7 Again, patched for colormod and other extend bits. 2000-06-25 20:53:26 +00:00
James Brown
089a0a35d0 Patched for QSG Standard 2 (Extend Protocol).
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Jeff Teunissen
f6ec000127 configure.in: Fix typo preventing detection of vga.h.
source/r_part.c: Clarity fix.
2000-06-24 22:28:06 +00:00
Bill Currie
f67e48fb95 put MAX_LIGHTMAPS back to 64 as I found the bug that was causing them to be exhausted 2000-06-24 08:31:38 +00:00
James Brown
244b7d0859 Byebye, evil makefiles. 2000-06-24 08:20:59 +00:00
Bill Currie
ee44cd05e6 source/gl_rsurf.c:
put lightmaps back to 256
configure.in:
	give us a --enable-profile
2000-06-24 06:19:24 +00:00
James Brown
3a77f62a33 Fixing the console build enviroment. 2000-06-24 05:57:11 +00:00
Joseph Carter
d182c83842 When you change gamedirs, cachepics (such as your conback) will be reloaded
in GL..  Please test this extensively, I _think_ the tempfile loader is
smart enough to handle what I'm doing properly.  If it's not, we'll have
to fix a slight memory leak.
2000-06-23 18:36:59 +00:00
Dabb
13ce6fc2b8 Removed gl_test.c. 2000-06-23 09:56:38 +00:00
Joseph Carter
957068392d It is now possible to use 32bpp textures. It's not currently possible to
load them.  That comes later.
2000-06-23 08:43:32 +00:00
Joseph Carter
8a40786b66 Removed gl_test.c 2000-06-22 13:02:23 +00:00
Bill Currie
381891e7e4 bring knghtbrd's 1000 screenshot patch over from oldtree. 2000-06-22 11:56:08 +00:00
Bill Currie
abbe2c19f3 seems I keep forgetting to update this :( 2000-06-22 11:15:50 +00:00
Bill Currie
5c0eb38c1b alpha doesn't do anything useful for flames, so remove it. 2000-06-22 08:02:36 +00:00
Zephaniah E. Hull
4f8cabf049 Small syntax cleanup in cmd.h.
Reworking of extension handling in -3dfx..
Support for changing the 3dfx dithering mode, if the extension is supported.
(Extension is /not/ in upstream mesa yet.)
2000-06-21 16:24:17 +00:00
Joseph Carter
2693901bd1 gl_particles added - disable it to make particles not happen 2000-06-20 15:31:29 +00:00
Bill Currie
f703748ee7 fix GL_BLEND issues. servers me right for blind code copying :/ 2000-06-20 11:04:54 +00:00
Bill Currie
2530186c5e make r_firecolor more forgiving for old config files. prints a warning if the
old second alpha parameter is given, but accepts the other args.
2000-06-19 23:12:55 +00:00
Bill Currie
8d67ac3784 oops :/ 2000-06-19 23:02:33 +00:00
Bill Currie
70b3327d77 gl client now builds again (thanks knghtbrd;) 2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046 gl_fires/r_firecolor patch. Software client still builds and runs correctly,
but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f Solution for stufftext problem 2000-06-18 14:24:19 +00:00
Anton E. Gavrilov
02e48af08f Nothing really important 2000-06-18 12:38:37 +00:00
Anton E. Gavrilov
a006a341cb Swapped the meaning of cl_chatmode 1 and cl_chatmode 2 for consistency reasons 2000-06-17 23:24:53 +00:00
Dabb
88389e4076 Borland C++ makefile for win32 server. 2000-06-17 13:53:19 +00:00
Joseph Carter
32b13fb303 gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit

considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone.  gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Joseph Carter
6d62a506b2 Dabb, try this... 2000-06-17 12:37:28 +00:00
Bill Currie
ee3f88d57d add format checking to our printf style functions and correct the consequences
of this.
2000-06-17 12:27:59 +00:00
Dabb
811744c473 Makefiles for Borland C++. 2000-06-17 11:58:11 +00:00
Bill Currie
18a9900b21 merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a revert Endy's HL changes. Sorry endy but what would you rather have: HL
support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
d2a2fbf6cb cmd.c - use (var = Cvar_FindVar(buf)) != 0 instead of (var = Cvar_FindVar(buf))
cvar.c - include strings.h for AIX
gl_warp.c - remove unneeded skytexturenum variable
2000-06-12 06:14:00 +00:00
Bill Currie
0ebebb9bdb fix a gcc warning. I hope this is what the original coder intended (looks like
it).
2000-06-12 02:50:59 +00:00
Dabb
c5c51a2839 fullsbar defaults true now, so changing command line option (win32) -fullsbar -> -nofullsbar 2000-06-11 08:55:40 +00:00
Dabb
3cc97ab304 Added extern. 2000-06-11 08:10:46 +00:00
James Brown
1d1529cb4b Sky & warning fixes. 2000-06-11 04:44:19 +00:00
Thad Ward
dd81394eb0 turned on -Werror for VC++ 2000-06-11 04:19:50 +00:00
Anton E. Gavrilov
b9acf19025 stricmp, strnicmp ---> strcasecmp, strncasecmp 2000-06-11 03:47:11 +00:00
Anton E. Gavrilov
092e377dc1 Add $-expansion code. 2000-06-11 02:57:08 +00:00
Anton E. Gavrilov
b5a2d30444 CVAR_FIXME cleanup 2000-06-11 00:23:13 +00:00
Anton E. Gavrilov
7f5c4e4148 Make command and cvar completion case-insensitive. 2000-06-11 00:05:45 +00:00
Zephaniah E. Hull
b8a92f28dc Newtree compiles again, no promices that it will work though..
I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
Thad Ward
ac8d74e741 added hl_wad.c and hl_bsp.c to the gl project 2000-06-10 16:40:04 +00:00
James Brown
3b337ab41d Fixed 'skybug' 2000-06-10 09:40:12 +00:00
James Brown
a495278595 Fixed automake makefile for hl_*.c 2000-06-10 03:48:25 +00:00
James Brown
125dc1252b Fixed server. Whoot. :) 2000-06-10 03:46:40 +00:00
James Brown
1501c63997 Um. Fixed the server so it won't bomb loading Half-Life maps. 2000-06-10 03:43:18 +00:00
James Brown
957873f3bb Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :) 2000-06-10 03:36:28 +00:00
Anton E. Gavrilov
9ad4192af2 ooops 2000-06-10 00:26:21 +00:00
Anton E. Gavrilov
a1982a0f75 CVAR_FIXME cleanup. 2000-06-10 00:23:56 +00:00
Anton E. Gavrilov
df980b44a1 CVAR_FIXME cleanup 2000-06-09 23:37:39 +00:00
Joseph Carter
6168fcebcc Proper cache checking for textures - thanks to LordHavoc for the fast and
cheap crc (which isn't a real crc, but does the job)
2000-06-09 22:28:08 +00:00
Joseph Carter
a4243ac120 added -3dfx 2000-06-09 21:36:53 +00:00
Joseph Carter
3287c0e38b ARB multitexture for glx, wgl, and 3dfx targets 2000-06-09 21:34:21 +00:00
Zephaniah E. Hull
53b2cafae8 We have -3dfx again, took me a hour or two to do it.. 2000-06-09 20:15:08 +00:00
Anton E. Gavrilov
3644a3056e host_frametime --> sv_frametime for server;
CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
5096ce59c3 Rename V_CalcRoll to SV_CalcRoll;
CVAR_FIXME cleanup.
2000-06-09 19:06:50 +00:00
Anton E. Gavrilov
538e021faf Remove the stupid CVAR_NONE & CVAR_USERINFO's;
CVAR_FIXME cleanup.
2000-06-09 18:58:19 +00:00
Anton E. Gavrilov
39b83b626b Rename client_state_t to sv_client_state_t;
client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Anton E. Gavrilov
1139c87959 Remove master_adr;
Kill the stupid CVAR_SERVERINFO's.
2000-06-09 18:27:20 +00:00
Jeff Teunissen
d7d581e546 Fix inverted lightmap problem. 2000-06-07 07:23:23 +00:00
Joseph Carter
0b893de220 Doh! 2000-06-06 11:34:50 +00:00
Thad Ward
f0953267ed remove model.c from the gl builds 2000-06-05 19:51:36 +00:00
Joseph Carter
c1f7cef497 GLX now supports EXT_multitexture if you've got it, one more step
toward real ARB_multitexture.
2000-06-05 12:22:22 +00:00
Joseph Carter
a3e32e213e Draw_Character -> Draw_Character8
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8

You know what this means right?  Draw_*16 is coming soon.  Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df Multitexture for GLX, sortof. It's useless to you unless you've got
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!)  Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Jeff Teunissen
6c2ae3cb47 Increase the effective radius of dynamic lights in GL. 2000-06-04 12:56:28 +00:00
Dabb
d5d4036334 fullsbardraw defaults to TRUE now. Sbar needs to be drawn on each frame. Gotta remove unneeded stuffs lateron... 2000-06-04 12:42:38 +00:00
Joseph Carter
207857733a removing a glFinish 2000-06-04 11:20:51 +00:00
Joseph Carter
1cb3f49391 May fix Dabb's statusbar problem 2000-06-04 10:53:01 +00:00
Dabb
54fecba24b Reverse my goofup - I need coffee!-) 2000-06-04 09:40:06 +00:00
Dabb
2508ef4264 Added extern to gammatable. Table is "stored" in r_view.c 2000-06-04 09:30:49 +00:00
Dabb
59f1871a16 Someone forgot to define some ints...fixed. 2000-06-04 09:18:48 +00:00
Joseph Carter
77d084e425 missed this before 2000-06-04 01:12:07 +00:00
Joseph Carter
accc15a82e non-skybox skies were overbrighting, fixed 2000-06-03 22:47:05 +00:00
Joseph Carter
19afb34084 This adds multitexture for win32 back into the game. 2000-06-03 22:32:53 +00:00
Joseph Carter
8d08bc4d86 This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:

Win32 thing..  If you don't free textures explicitly, you can cause a
problem with nVidia drivers.

Colored lighting is now RGB instead of RGBA.  The alpha is kinda pointless
on a lightmap and the effect's not all that great.  Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality.  This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.

All glColor*'s are now half of what they used to be, except where they
aren't.  If that doesn't make sense, don't worry.  If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that..  (More below)

glDisable (GL_BLEND) is now a thing of the GL_PAST.  As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on.  This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!

Win32 issue..  Even though we check for multitexture, we currently don't
use it.  Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway.  I also wanted to
get rid of some duplicated code.  Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work.  Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.

LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers!  It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color.  You've gotta see this to know what I'm
talking about.  That's why the glColor*'s are halved in most places.  The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.


A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was.  That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost.  Even if there's not, the code in
this commit DOUBLED MY FPS COUNT.  Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!

Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
Joseph Carter
76d586a081 a little debugging code for the intermission weirdness 2000-06-03 18:56:52 +00:00
Joseph Carter
d3a9357080 Remember to ./bootstrap with this update - doesn't seem to happen for you
when you compile..

model.c has been stuffed wholesale into gl_model.c..  It's also no longer
common source.  Now it's a server and software thing.  This is needed so
GL model/map code can do things that software loading can't and server
loading shouldn't.
2000-06-03 12:15:49 +00:00
Loring Holden
63dccb8968 in_x11.c - always define in_dgamouse, so it can be false when there is no DGA
quakefs.c - include strings.h for strcasecmp() under AIX
2000-06-01 03:37:48 +00:00
Marcus Sundberg
77c92b8334 Added MME sound support. 2000-05-31 22:51:11 +00:00
Marcus Sundberg
4565fd57c7 Fix compilation without DGA. 2000-05-31 22:50:40 +00:00
Marcus Sundberg
ab2e606eb6 Need <string.h> here. 2000-05-31 22:49:53 +00:00
Marcus Sundberg
5555a5339f 64-bit fix 2000-05-31 22:49:17 +00:00
Joseph Carter
73bdee6f6f erf, not ready for that yet, that's why it was commented 2000-05-31 18:29:34 +00:00
Joseph Carter
0f9bcaf22f -gamma for Linux! No you can't control it from the menu, it has to be
done on the cmdline at the moment.  Menu support later if possible.
2000-05-31 17:46:59 +00:00
Dan Olson
de18dc1c84 Added maplist command. The function was in, but it was never registered. 2000-05-31 14:16:08 +00:00
Joseph Carter
38daae8b5a Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
DGA because the way we hide it doesn't mesh with Mesa+Glide.  There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22 some oldtree cruft for rogue/hipnotic removed (we'll support them in a
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)

fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00
Joseph Carter
91e380d3b3 New cvars (oldtree console effects)
gl_conalpha - 0.6, 1 to disable alpha
	gl_conspin - 0, anything else causes it to spin at that speed
	gl_constretch - 0, 1 to stretch console instead of sliding it
2000-05-29 10:16:04 +00:00
Joseph Carter
c3649a242a I feel stupid now, typo fixed 2000-05-28 11:09:59 +00:00
Jeff Teunissen
b3a542bb15 Fix typo in configure.in, add cd_audio.c to EXTRA_* for DOS. 2000-05-28 01:44:31 +00:00
Joseph Carter
ef1c6be3df New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
Some minor changes to DGA code I couldn't be bothered to back out before
I committed.  They don't hurt anything, but they don't really improve
matters much either.  The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal.  I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Jeff Teunissen
2d0932e00e Configuration stuff. include/win32/version.h is now Autoconfiscated (but
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).

configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Dan Olson
8973cc4dd3 borked GPL header. 2000-05-26 17:19:16 +00:00
Joseph Carter
81fd7c2277 DGA seems to work... Something done recently by someone (loring or bill)
caused Voodoo3 users to get a black mouse cursor that kept getting warped
to the center of the screen..  It was rather ugly and hard to play.  So
I added DGA.  That made the mouse cursor blue and stay where it was.  So
I moved the XGrabPointer to after the XWarpPointer, problem seems to be
fixed.  I hope this works for someone other than me.  =p
2000-05-26 12:32:45 +00:00
Joseph Carter
beb6472cd5 Sorry about that, unused vars commented out 2000-05-26 04:19:46 +00:00
Loring Holden
5b094c2aa1 Reapply changes - this time tested w/ svga under Linux 2000-05-26 03:55:27 +00:00
Joseph Carter
c9d579b1b5 if (0) is evil. If you're going to comment it out, comment it out or use
something like #if 0!
2000-05-26 03:40:22 +00:00
Bill Currie
0bd4043ca4 revert lsh's checkins. They broke newtree for everybody but him. 2000-05-25 09:48:21 +00:00
Loring Holden
8005c0d25e I got this tree to build under Solaris, AIX, IRIX, & Linux.
In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
2000-05-25 06:14:56 +00:00
Bill Currie
0ad3e80422 move the non configure defines to after ifdef USE_INTEL_ASM for non as/ non intel systems 2000-05-25 06:14:47 +00:00
Bill Currie
43b5a87fbd some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet.

.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
	snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Joseph Carter
08ae0f5305 New cvar: gl_colorlights, default 1 for GL_RBGA lightmaps, set to 0 for
GL_LUMINANCE lightmaps.  This is a CVAR_ROM.
2000-05-25 04:16:41 +00:00
Brian Koropoff
ab1aadfe64 Segfault fixed. Yes, I know I'm stupid ;P 2000-05-25 03:57:25 +00:00
Dan Olson
af98ae5fa5 Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix
segfault
2000-05-25 01:38:52 +00:00
Joseph Carter
82c68a482b Explosions are temporarily PURPLE, deal with it.
Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Jeff Teunissen
eb38ab097c configure.in: clean up final configuration report.
cl_main.c, cl_slist.c: Make server listing expand ~
2000-05-24 22:36:59 +00:00
Jeff Teunissen
dc42c03c5b The proper solution to fs_sharepath and fs_userpath. 2000-05-24 20:03:49 +00:00
Thad Ward
b5e36c7149 commit changes for dabb, since he's having trouble with sourceforge:
win32 requires a call to setmode(), since it doesn't seem to do the mode change in fdopen properly.
also removed some "z" modes, since someone forgot to when removing the Qfile stuffs
2000-05-24 19:19:08 +00:00
Anton E. Gavrilov
4acb725dec Remove all remaining references to cachedir. 2000-05-24 10:44:29 +00:00
Joseph Carter
43e49ccd73 Skyboxes are now rendered always behind everything else. 2000-05-24 09:42:28 +00:00
Bill Currie
1cee02c55c avoid mutually exclusive options causing long Makefile.in lines:
simplify the logic
2000-05-24 07:29:16 +00:00
Bill Currie
b1da890046 alsa sound support is alive and kicking 2000-05-24 06:52:19 +00:00
Joseph Carter
28d0df55d3 fs_userpath is now . like it SHOULD be. Why? Because despite the unix
way of doing things, every single person who has tried newtree reports it
as "broken" because it can't find their pak files.

Least surprise.
2000-05-24 05:47:58 +00:00
Bill Currie
c8182eb2fd fixe the "failed to load sky 1" message 2000-05-24 05:12:54 +00:00
Bill Currie
1d4f3155b8 fix a core dump on premature exit 2000-05-24 04:45:35 +00:00
Jeff Teunissen
a45cefb3e0 Cvar fixups... 2000-05-24 02:07:53 +00:00
Bill Currie
e98edd5f5f revert back to using f* for file io. I hope this fixes the catapult, but I wouldn't be suprised if it doesn't. 2000-05-23 22:43:36 +00:00
Bill Currie
b26d6672ae fix what the previous checkin broke:) thanks for the suggestion, Deek. 2000-05-23 21:37:55 +00:00
Bill Currie
92009aae22 bah, turns out COM_CreatePath was designed that way. my bad :/ 2000-05-23 21:29:47 +00:00
Jeff Teunissen
fd11d81788 GL fixes, partial Q{open,close,read,write,getc} -> f* 2000-05-23 17:05:34 +00:00
Jeff Teunissen
db453a4b15 Cvar fixes. 2000-05-23 17:01:12 +00:00
Jeff Teunissen
347289ec56 Menu fixes: use Cvar_SetValue() for menu options. 2000-05-23 16:59:25 +00:00
Jeff Teunissen
7bbb9963cc s/HAS_/HAVE_/g 2000-05-23 16:57:12 +00:00
Bill Currie
fd35f176ba re-enable autoexec.cfg running on gamedir (defaults to off. need to put set cl_autexec either in quakeforge.conf or on the command line) 2000-05-23 11:29:15 +00:00
Bill Currie
d7f0ffef60 forgot to rename some SendKeyEvents functions 2000-05-23 09:52:17 +00:00
Bill Currie
d14e18e42f remove the aliasing of _windowed_mouse as in_grab isn't used as a name in this tree 2000-05-23 09:15:51 +00:00
Bill Currie
d30edea236 CVAR_ROM now works
provide Cvar_SetROM to get past it. if this proves unnecessary, nuke it :)
provide setrom command: sets the CVAR_ROM flag on a cvar
2000-05-23 08:33:30 +00:00
Bill Currie
290c2f9c0f +set_vidfullscreen is 95% working for -x11 and -glx. only remaining known problem is mouse grabbing. 2000-05-23 07:33:03 +00:00
Jeff Teunissen
7df8031c9c menu.c: change "help" to "menu_help" to get rid of error on startup.
Add cvs2cl to repository.
2000-05-23 07:29:02 +00:00
Bill Currie
3951d1fe4c bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
Bill Currie
8ff75f94dc fix some problems with directories being created in the wrong places or not at all (caused by fs_userpath not being used when it should) 2000-05-23 01:44:20 +00:00
Bill Currie
91a47e083c remove redundant gamedir stuff 2000-05-22 23:43:52 +00:00
Joseph Carter
cb04fd6496 fix the +gamedir problem and fix my QFile removal 2000-05-22 21:32:14 +00:00
Joseph Carter
3d59dfed98 Before I can fix the (MANY!) problems with newtree, I have to fix the
little problem of mixed QFile and FILE.  Since we're not using ZLib in
this tree, QFile makes no real sense.  That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Anton E. Gavrilov
f29bc45b50 Here it is. No more lockups :) Please don't kill me 2000-05-22 13:29:20 +00:00