zone.c: Remove unnecessary code -- zone isn't used anymore, so it

shouldn't be allocated on the hunk.
sv_main.c: Change default timekick fuzz to 1.5 percent from 1
percent. Should cut down on people getting kicked for lag.
This commit is contained in:
Jeff Teunissen 2000-07-09 12:43:46 +00:00
parent 728a5dfc47
commit 1cf0aff856
2 changed files with 6 additions and 44 deletions

View file

@ -1386,9 +1386,9 @@ void SV_InitLocal (void)
sv_aim = Cvar_Get("sv_aim", "2", CVAR_NONE, "None");
sv_timekick = Cvar_Get("sv_timekick", "3", CVAR_NONE, "None");
sv_timekick_fuzz = Cvar_Get("sv_timekick_fuzz", "10", CVAR_NONE, "None");
sv_timekick_interval = Cvar_Get("sv_timekick_interval", "30", CVAR_NONE, "None");
sv_timekick = Cvar_Get("sv_timekick", "3", CVAR_NONE, "Time cheat protection");
sv_timekick_fuzz = Cvar_Get("sv_timekick_fuzz", "15", CVAR_NONE, "Time cheat \"fuzz factor\"");
sv_timekick_interval = Cvar_Get("sv_timekick_interval", "30", CVAR_NONE, "Time cheat check interval");
filterban = Cvar_Get("filterban", "1", CVAR_NONE, "None");

View file

@ -40,26 +40,11 @@
#include <stdlib.h>
#define DYNAMIC_SIZE 0x20000
#define ZONEID 0x1d4a11
#define HUNK_SENTINAL 0x1df001ed
#define ZONEID 0x1d4a11
#define MINFRAGMENT 64
typedef struct memblock_s
{
int size; // including the header and possibly tiny fragments
int tag; // a tag of 0 is a free block
int id; // should be ZONEID
struct memblock_s *next, *prev;
int pad; // pad to 64 bit boundary
} memblock_t;
typedef struct
{
int size; // total bytes malloced, including header
memblock_t blocklist; // start / end cap for linked list
memblock_t *rover;
} memzone_t;
void Cache_FreeLow (int new_low_hunk);
void Cache_FreeHigh (int new_high_hunk);
@ -67,24 +52,13 @@ void Cache_FreeHigh (int new_high_hunk);
/*
==============================================================================
ZONE MEMORY ALLOCATION
There is never any space between memblocks, and there will never be two
contiguous free memblocks.
The rover can be left pointing at a non-empty block
The zone calls are pretty much only used for small strings and structures,
all big things are allocated on the hunk.
==============================================================================
*/
memzone_t *mainzone;
//============================================================================
#define HUNK_SENTINAL 0x1df001ed
typedef struct
{
int sentinal;
@ -117,7 +91,7 @@ void Hunk_Check (void)
for (h = (hunk_t *)hunk_base ; (byte *)h != hunk_base + hunk_low_used ; )
{
if (h->sentinal != HUNK_SENTINAL)
Sys_Error ("Hunk_Check: trahsed sentinal");
Sys_Error ("Hunk_Check: trashed sentinal");
if (h->size < 16 || h->size + (byte *)h - hunk_base > hunk_size)
Sys_Error ("Hunk_Check: bad size");
h = (hunk_t *)((byte *)h+h->size);
@ -737,23 +711,11 @@ Memory_Init
*/
void Memory_Init (void *buf, int size)
{
int p;
int zonesize = DYNAMIC_SIZE;
hunk_base = buf;
hunk_size = size;
hunk_low_used = 0;
hunk_high_used = 0;
Cache_Init ();
p = COM_CheckParm ("-zone");
if (p)
{
if (p < com_argc-1)
zonesize = atoi (com_argv[p+1]) * 1024;
else
Sys_Error ("Memory_Init: you must specify a size in KB after -zone");
}
mainzone = Hunk_AllocName ( zonesize, "zone" );
}