Um. Fixed the server so it won't bomb loading Half-Life maps.

This commit is contained in:
James Brown 2000-06-10 03:43:18 +00:00
parent 957873f3bb
commit 1501c63997
3 changed files with 5 additions and 3 deletions

View file

@ -81,6 +81,7 @@
#include <strings.h>
#endif
int isServer = 0;
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.

View file

@ -60,7 +60,7 @@ byte mod_novis[MAX_MAP_LEAFS/8];
#define MAX_MOD_KNOWN 512
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
extern int isServer;
unsigned *model_checksum;
texture_t *r_notexture_mip;
cvar_t *gl_subdivide_size;
@ -356,7 +356,8 @@ void Mod_LoadTextures (lump_t *l)
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// the pixels immediately follow the structures
memcpy ( tx+1, mt+1, pixels);
if (!isServer)
memcpy ( tx+1, mt+1, pixels);
if (!strncmp(mt->name,"sky",3))
R_InitSky (tx);

View file

@ -48,7 +48,7 @@
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
int isServer = 1;
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution (compatability)