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Um. Fixed the server so it won't bomb loading Half-Life maps.
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parent
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commit
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3 changed files with 5 additions and 3 deletions
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@ -81,6 +81,7 @@
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#include <strings.h>
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#endif
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int isServer = 0;
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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@ -60,7 +60,7 @@ byte mod_novis[MAX_MAP_LEAFS/8];
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#define MAX_MOD_KNOWN 512
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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extern int isServer;
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unsigned *model_checksum;
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texture_t *r_notexture_mip;
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cvar_t *gl_subdivide_size;
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@ -356,7 +356,8 @@ void Mod_LoadTextures (lump_t *l)
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for (j=0 ; j<MIPLEVELS ; j++)
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tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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// the pixels immediately follow the structures
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memcpy ( tx+1, mt+1, pixels);
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if (!isServer)
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memcpy ( tx+1, mt+1, pixels);
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if (!strncmp(mt->name,"sky",3))
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R_InitSky (tx);
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@ -48,7 +48,7 @@
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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int isServer = 1;
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution (compatability)
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