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https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 14:52:08 +00:00
Killed the mirror code completely.
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parent
660b82e3ea
commit
3935e40c3a
4 changed files with 1 additions and 31 deletions
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@ -956,12 +956,9 @@ void GL_Set2D (void)
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity ();
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glEnable (GL_BLEND);
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_CULL_FACE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor3ubv(lighthalf_v);
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}
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@ -64,10 +64,6 @@ qboolean envmap; // true during envmap command capture
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int particletexture; // little dot for particles
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int playertextures; // up to 16 color translated skins
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int mirrortexturenum; // quake texturenum, not gltexturenum
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qboolean mirror;
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mplane_t *mirror_plane;
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//
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// view origin
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//
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@ -101,7 +97,6 @@ cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_lightmap;
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cvar_t *r_shadows;
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cvar_t *r_mirroralpha;
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cvar_t *r_wateralpha;
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cvar_t *r_waterripple;
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cvar_t *r_dynamic;
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@ -901,16 +896,7 @@ static void R_SetupGL (void)
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// MYgluPerspective (yfov, screenaspect, 4, 4096);
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MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
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if (mirror)
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{
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if (mirror_plane->normal[2])
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glScalef (1, -1, 1);
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else
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glScalef (-1, 1, 1);
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glCullFace(GL_BACK);
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}
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else
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glCullFace(GL_FRONT);
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glCullFace(GL_FRONT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity ();
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@ -932,7 +918,6 @@ static void R_SetupGL (void)
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else
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glDisable (GL_CULL_FACE);
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glEnable (GL_BLEND);
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glDisable (GL_ALPHA_TEST);
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glAlphaFunc (GL_GREATER, 0.5);
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glEnable (GL_DEPTH_TEST);
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@ -1003,15 +988,10 @@ void R_RenderView (void)
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// glFinish ();
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mirror = false;
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R_Clear ();
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// render normal view
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R_RenderScene ();
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R_DrawViewModel ();
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R_DrawWaterSurfaces ();
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// render mirror view
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// R_Mirror ();
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}
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@ -237,7 +237,6 @@ void R_Init (void)
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r_drawentities = Cvar_Get("r_drawentities", "1", CVAR_NONE, "None");
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r_drawviewmodel = Cvar_Get("r_drawviewmodel", "1", CVAR_NONE, "None");
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r_shadows = Cvar_Get("r_shadows", "0", CVAR_NONE, "None");
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r_mirroralpha = Cvar_Get("r_mirroralpha", "1", CVAR_NONE, "None");
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r_wateralpha = Cvar_Get("r_wateralpha", "1", CVAR_NONE, "None");
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r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, "None");
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r_dynamic = Cvar_Get("r_dynamic", "1", CVAR_NONE, "None");
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@ -489,15 +488,12 @@ void R_NewMap (void)
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// identify sky texture
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skytexturenum = -1;
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mirrortexturenum = -1;
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for (i=0 ; i<cl.worldmodel->numtextures ; i++)
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{
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if (!cl.worldmodel->textures[i])
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continue;
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if (!strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
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skytexturenum = i;
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if (!strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
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mirrortexturenum = i;
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cl.worldmodel->textures[i]->texturechain = NULL;
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}
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r_skyname = Cvar_FindVar ("r_skyname");
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@ -1001,9 +1001,6 @@ void R_MarkLeaves (void)
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if (r_oldviewleaf == r_viewleaf && !r_novis->value)
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return;
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if (mirror)
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return;
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r_visframecount++;
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r_oldviewleaf = r_viewleaf;
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