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https://git.code.sf.net/p/quake/newtree
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gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit considering that a buggy driver can make gl_ztrick into a sort of cheat if you can stand the flicker, it's gone. gl_finish was already a zombie Cvar so I just removed its definition.
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7 changed files with 1 additions and 33 deletions
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@ -524,13 +524,6 @@ Type :
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Default : 1
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Description :
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Cvar : gl_finish
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Targets :
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Category :
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Type :
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Default : 0
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Description :
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Cvar : gl_flashblend
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Targets :
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Category :
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@ -622,20 +615,6 @@ Type :
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Default : 1
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Description :
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Cvar : gl_ztrick
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Targets :
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Category :
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Type :
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Default : 1
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Description :
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Cvar : gl_ztrick
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Targets :
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Category :
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Type :
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Default : 0
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Description :
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Cvar : host_speeds
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Targets :
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Category :
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@ -208,7 +208,6 @@ extern cvar_t *gl_keeptjunctions;
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extern cvar_t *gl_reporttjunctions;
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extern cvar_t *gl_flashblend;
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extern cvar_t *gl_nocolors;
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extern cvar_t *gl_finish;
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extern int gl_lightmap_format;
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extern int gl_solid_format;
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@ -116,7 +116,6 @@ cvar_t *gl_playermip;
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cvar_t *gl_nocolors;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_finish;
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cvar_t *r_skyname;
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@ -257,7 +257,6 @@ void R_Init (void)
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gl_flashblend = Cvar_Get("gl_flashblend", "0", CVAR_NONE, "None");
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gl_playermip = Cvar_Get("gl_playermip", "0", CVAR_NONE, "None");
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gl_nocolors = Cvar_Get("gl_nocolors", "0", CVAR_NONE, "None");
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gl_finish = Cvar_Get("gl_finish", "0", CVAR_NONE, "None");
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gl_keeptjunctions = Cvar_Get("gl_keeptjunctions", "1", CVAR_NONE, "None");
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gl_reporttjunctions = Cvar_Get("gl_reporttjunctions", "0", CVAR_NONE, "None");
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@ -70,7 +70,6 @@ unsigned char d_15to8table[65536];
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static cvar_t *vid_mode;
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static cvar_t *vid_redrawfull;
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static cvar_t *vid_waitforrefresh;
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cvar_t *gl_ztrick;
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extern cvar_t *gl_triplebuffer;
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#ifdef HAVE_DLOPEN
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@ -505,8 +504,7 @@ void VID_Init(unsigned char *palette)
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vid_mode = Cvar_Get ("vid_mode", "5", 0, "None");
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vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", 0," None");
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vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE,
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"None");
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gl_ztrick = Cvar_Get ("gl_ztrick", "0", CVAR_ARCHIVE, "None");
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"None");
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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@ -132,8 +132,6 @@ int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t *gl_ztrick;
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_version;
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@ -479,7 +477,6 @@ void VID_Init(unsigned char *palette)
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XVisualInfo *visinfo;
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vid_mode = Cvar_Get ("vid_mode","0",0,"None");
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gl_ztrick = Cvar_Get ("gl_ztrick","0",CVAR_ARCHIVE,"None");
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vid_fullscreen = Cvar_Get ("vid_fullscreen","0",0,"None");
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#ifdef HAVE_DGA
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in_dga_mouseaccel = Cvar_Get("vid_dga_mouseaccel","1",CVAR_ARCHIVE,
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@ -119,8 +119,6 @@ HDC maindc;
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glvert_t glv;
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cvar_t *gl_ztrick;
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HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
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extern viddef_t vid; // global video state
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@ -1589,7 +1587,6 @@ void VID_Init (unsigned char *palette)
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vid_config_y = Cvar_Get("vid_config_y", "600", CVAR_ARCHIVE, "None");
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vid_stretch_by_2 = Cvar_Get("vid_stretch_by_2", "1", CVAR_ARCHIVE, "None");
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_windowed_mouse = Cvar_Get("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
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gl_ztrick = Cvar_Get("gl_ztrick", "1", CVAR_NONE, "None");
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Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
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Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
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