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Add teamplay.[ch] to makefiles, also found some necessary files that would
be missed by make dist.
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2 changed files with 7 additions and 5 deletions
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@ -9,6 +9,6 @@ EXTRA_DIST = adivtab.h anorm_dots.h anorms.h asm_draw.h asm_i386.h block16.h \
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qdefs.h qendian.h qstructs.h qtypes.h quakeasm.h quakedef.h \
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quakefs.h quakeio.h r_local.h r_shared.h render.h resource.h \
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sbar.h screen.h server.h sizebuf.h sound.h spritegn.h sys.h \
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uint32.h vid.h view.h wad.h winquake.h world.h zone.h \
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teamplay.h uint32.h vid.h view.h wad.h winquake.h world.h zone.h \
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win32/fnmatch.h win32/bc/config.h win32/vc/config.h win32/vc/dirent.h \
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win32/version.h context_x11.h dga_check.h
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@ -129,9 +129,9 @@ client_ASM= snd_mixa.S cl_math.S sys_x86.S
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endif
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client_SOURCES= cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c cl_main.c \
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cl_misc.c cl_parse.c cl_pred.c cl_tent.c cl_cam.c \
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cl_misc.c cl_parse.c cl_pred.c cl_tent.c cl_cam.c teamplay.c \
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r_view.c wad.c \
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skin.c sbar.c nonintel.c menu.c keys.c console.c \
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console.c keys.c menu.c nonintel.c skin.c sbar.c \
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cl_slist.c $(client_ASM)
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#
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@ -247,5 +247,7 @@ qf_client_wgl_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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#
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EXTRA_DIST = makefile.winc makefile.wingl makefile.wins \
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qw_client.dsp qw_server.dsp
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EXTRA_DIST= makefile.win \
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qf-server.mak qw_server.dsp \
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qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
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qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak
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