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re-enable autoexec.cfg running on gamedir (defaults to off. need to put set cl_autexec either in quakeforge.conf or on the command line)
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parent
d7f0ffef60
commit
fd35f176ba
2 changed files with 5 additions and 5 deletions
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@ -90,7 +90,7 @@ cvar_t *cl_timeout;
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/* cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
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CVAR_FIXME */
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cvar_t *cl_shownet; // can be 0, 1, or 2
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cvar_t *cl_autoexec;
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/* cvar_t cl_sbar = {"cl_sbar", "0", true};
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CVAR_FIXME */
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cvar_t *cl_sbar;
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@ -1288,8 +1288,7 @@ void CL_InitCvars (void)
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CVAR_FIXME */
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developer = Cvar_Get("developer", "0", CVAR_NONE, "None");
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/* Cvar_RegisterVariable (&cl_warncmd);
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CVAR_FIXME */
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cl_autoexec = Cvar_Get ("cl_autoexec","0",CVAR_ROM,"exec autoexec.cfg on gamedir change");
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cl_warncmd = Cvar_Get("cl_warncmd", "0", CVAR_NONE, "None");
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/* Cvar_RegisterVariable (&cl_upspeed);
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CVAR_FIXME */
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@ -44,6 +44,7 @@
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/* extern cvar_t gl_flashblend;
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CVAR_FIXME */
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extern cvar_t *gl_flashblend;
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extern cvar_t *cl_autoexec;
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char *svc_strings[] =
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{
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@ -596,14 +597,14 @@ void CL_ParseServerData (void)
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Cbuf_AddText ("cl_warncmd 0\n");
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Cbuf_AddText ("exec frontend.cfg\n");
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}
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/* if (cl_autoexec->value) {
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if (cl_autoexec->value) {
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snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "autoexec.cfg");
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if ((f = Qopen(fn, "r")) != NULL) {
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Qclose(f);
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Cbuf_AddText ("cl_warncmd 0\n");
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Cbuf_AddText ("exec autoexec.cfg\n");
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}
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} */
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}
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snprintf(fn,sizeof(fn), "cl_warncmd %d\n", cl_warncmd_val);
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Cbuf_AddText(fn);
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}
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