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https://git.code.sf.net/p/quake/newtree
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gl_particles added - disable it to make particles not happen
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f703748ee7
commit
2693901bd1
4 changed files with 31 additions and 6 deletions
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@ -208,6 +208,7 @@ extern cvar_t *gl_keeptjunctions;
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extern cvar_t *gl_reporttjunctions;
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extern cvar_t *gl_flashblend;
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extern cvar_t *gl_nocolors;
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extern cvar_t *gl_particles;
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extern int gl_lightmap_format;
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extern int gl_solid_format;
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@ -179,7 +179,10 @@ void R_ParticleExplosion (vec3_t org)
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{
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int i, j;
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particle_t *p;
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if (!gl_particles->value)
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return;
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for (i=0 ; i<1024 ; i++)
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{
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if (!free_particles)
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@ -224,6 +227,9 @@ void R_BlobExplosion (vec3_t org)
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int i, j;
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particle_t *p;
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if (!gl_particles->value)
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return;
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for (i=0 ; i<1024 ; i++)
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{
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if (!free_particles)
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@ -270,6 +276,9 @@ void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
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particle_t *p;
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int scale;
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if (!gl_particles->value)
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return;
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if (count > 130)
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scale = 3;
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else if (count > 20)
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@ -311,6 +320,9 @@ void R_LavaSplash (vec3_t org)
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float vel;
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vec3_t dir;
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if (!gl_particles->value)
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return;
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for (i=-16 ; i<16 ; i++)
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for (j=-16 ; j<16 ; j++)
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for (k=0 ; k<1 ; k++)
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@ -353,6 +365,9 @@ void R_TeleportSplash (vec3_t org)
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float vel;
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vec3_t dir;
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if (!gl_particles->value)
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return;
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for (i=-16 ; i<16 ; i+=4)
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for (j=-16 ; j<16 ; j+=4)
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for (k=-24 ; k<32 ; k+=4)
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@ -389,6 +404,12 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
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int j;
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particle_t *p;
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if (type == 0)
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R_AddFire (start, end, ent);
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if (!gl_particles->value)
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return;
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VectorSubtract (end, start, vec);
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len = VectorNormalize (vec);
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while (len > 0)
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@ -438,7 +459,6 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
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}
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else if (type == 0)
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{ // rocket trail
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R_AddFire (start, end, ent);
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p->ramp = (rand()&3);
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p->color = ramp3[(int)p->ramp];
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p->type = pt_fire;
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@ -497,7 +517,7 @@ void R_DrawParticles (void)
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vec3_t up, right;
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float scale;
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qboolean alphaTestEnabled;
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glBindTexture (GL_TEXTURE_2D, particletexture);
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alphaTestEnabled = glIsEnabled(GL_ALPHA_TEST);
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@ -748,7 +768,7 @@ R_DrawFire (fire_t *f)
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for (i=0 ; i<3 ; i++)
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vec[i] = f->origin[i] - vpn[i] * radius;
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glVertex3fv (vec);
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glColor3f (0.0, 0.0, 0.0);
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glColor4f (0.0, 0.0, 0.0, 0.0);
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// don't panic, this just draws a bubble...
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for (i=16 ; i>=0 ; i--)
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@ -804,7 +824,7 @@ R_UpdateFires (void)
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}
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void
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R_FireColor_f(void)
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R_FireColor_f (void)
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{
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int i;
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@ -116,6 +116,7 @@ cvar_t *gl_playermip;
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cvar_t *gl_nocolors;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_particles;
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cvar_t *r_skyname;
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@ -263,7 +263,10 @@ void R_Init (void)
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gl_nocolors = Cvar_Get("gl_nocolors", "0", CVAR_NONE, "None");
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gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE,
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"Toggles lavaball and rocket fireballs");
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"Toggles lavaball and rocket fireballs");
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gl_particles = Cvar_Get ("gl_particles", "1", CVAR_ARCHIVE,
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"whether or not to draw particles");
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gl_keeptjunctions = Cvar_Get("gl_keeptjunctions", "1", CVAR_NONE, "None");
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gl_reporttjunctions = Cvar_Get("gl_reporttjunctions", "0", CVAR_NONE, "None");
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