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Doh!
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@ -413,7 +413,7 @@ void R_DrawSequentialPoly (msurface_t *s)
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theRect->h = 0;
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theRect->w = 0;
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}
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBegin(GL_POLYGON);
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v = p->verts[0];
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for (i=0 ; i<p->numverts ; i++, v+= VERTEXSIZE)
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