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Oops, frogot the header.
Minor whitespace cleanup in gl_rmain.c
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383075bb39
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2 changed files with 2 additions and 8 deletions
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@ -195,7 +195,6 @@ extern cvar_t *r_waterwarp;
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extern cvar_t *r_fullbright;
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extern cvar_t *r_lightmap;
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extern cvar_t *r_shadows;
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extern cvar_t *r_mirroralpha;
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extern cvar_t *r_wateralpha;
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extern cvar_t *r_waterripple;
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extern cvar_t *r_dynamic;
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@ -206,7 +205,8 @@ extern cvar_t *gl_clear;
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extern cvar_t *gl_cull;
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extern cvar_t *gl_poly;
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extern cvar_t *gl_texsort;
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extern cvar_t *gl_smoothmodels;
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extern cvar_t *gl_smooth;
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extern cvar_t *gl_smoothdlights;
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extern cvar_t *gl_affinemodels;
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extern cvar_t *gl_polyblend;
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extern cvar_t *gl_keeptjunctions;
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@ -227,10 +227,6 @@ extern cvar_t *gl_playermip;
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extern cvar_t *r_skyname;
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extern cvar_t *gl_skymultipass;
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extern int mirrortexturenum; // quake texturenum, not gltexturenum
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extern qboolean mirror;
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extern mplane_t *mirror_plane;
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extern float r_world_matrix[16];
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extern const char *gl_vendor;
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@ -920,8 +920,6 @@ static void R_SetupGL (void)
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glShadeModel (GL_SMOOTH);
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else
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glShadeModel (GL_FLAT);
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}
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/*
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