Oops, frogot the header.

Minor whitespace cleanup in gl_rmain.c
This commit is contained in:
Zephaniah E. Hull 2000-09-28 08:05:09 +00:00
parent 383075bb39
commit d02d9e140b
2 changed files with 2 additions and 8 deletions

View file

@ -195,7 +195,6 @@ extern cvar_t *r_waterwarp;
extern cvar_t *r_fullbright;
extern cvar_t *r_lightmap;
extern cvar_t *r_shadows;
extern cvar_t *r_mirroralpha;
extern cvar_t *r_wateralpha;
extern cvar_t *r_waterripple;
extern cvar_t *r_dynamic;
@ -206,7 +205,8 @@ extern cvar_t *gl_clear;
extern cvar_t *gl_cull;
extern cvar_t *gl_poly;
extern cvar_t *gl_texsort;
extern cvar_t *gl_smoothmodels;
extern cvar_t *gl_smooth;
extern cvar_t *gl_smoothdlights;
extern cvar_t *gl_affinemodels;
extern cvar_t *gl_polyblend;
extern cvar_t *gl_keeptjunctions;
@ -227,10 +227,6 @@ extern cvar_t *gl_playermip;
extern cvar_t *r_skyname;
extern cvar_t *gl_skymultipass;
extern int mirrortexturenum; // quake texturenum, not gltexturenum
extern qboolean mirror;
extern mplane_t *mirror_plane;
extern float r_world_matrix[16];
extern const char *gl_vendor;

View file

@ -920,8 +920,6 @@ static void R_SetupGL (void)
glShadeModel (GL_SMOOTH);
else
glShadeModel (GL_FLAT);
}
/*