mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 06:42:26 +00:00
some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet. .gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :) include/Makefile.am: forgot to add the new x11 related headers source/makefile.am: move snd_dma.c from cient sources to snd lib and add snd_null.c source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
This commit is contained in:
parent
08ae0f5305
commit
43b5a87fbd
6 changed files with 132 additions and 9 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -7,3 +7,4 @@ config.log
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config.status
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configure
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quakeforge.lsm
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quakeforge-*.tar.gz
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@ -553,6 +553,7 @@ AM_CONDITIONAL(SNDTYPE_MME, test "$SNDTYPE" = "MME")
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AM_CONDITIONAL(SNDTYPE_OSS, test "$SNDTYPE" = "OSS")
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AM_CONDITIONAL(SNDTYPE_ALSA, test "$SNDTYPE" = "ALSA")
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AM_CONDITIONAL(SNDTYPE_WIN32, test "$SNDTYPE" = "WIN32")
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AM_CONDITIONAL(SNDTYPE_NULL, test "$SNDTYPE" != "WIN32" -a "$SNDTYPE" != "ALSA" -a "$SNDTYPE" != "OSS" -a "$SNDTYPE" != "MME")
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dnl ==================================================================
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@ -11,4 +11,4 @@ EXTRA_DIST = adivtab.h anorm_dots.h anorms.h asm_draw.h asm_i386.h block16.h \
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sbar.h screen.h server.h sizebuf.h sound.h spritegn.h sys.h \
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uint32.h vid.h view.h wad.h winquake.h world.h zone.h \
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win32/fnmatch.h win32/bc/config.h win32/vc/config.h win32/vc/dirent.h \
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win32/version.h
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win32/version.h context_x11.h dga_check.h
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@ -21,15 +21,18 @@ EXTRA_libqfsys_cl_a_SOURCES = cl_sys_unix.c cl_sys_win.c sys_win.c sys_unix.c fn
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EXTRA_libqfsys_sv_a_SOURCES = sv_sys_unix.c sv_sys_win.c sys_win.c sys_unix.c fnmatch.c dirent.c
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if SNDTYPE_WIN32
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libqfsnd_a_SOURCES = snd_win.c
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libqfsnd_a_SOURCES = snd_dma.c snd_win.c
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endif
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if SNDTYPE_OSS
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libqfsnd_a_SOURCES = snd_oss.c
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libqfsnd_a_SOURCES = snd_dma.c snd_oss.c
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endif
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if SNDTYPE_ALSA
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libqfsnd_a_SOURCES = snd_alsa.c
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libqfsnd_a_SOURCES = snd_dma.c snd_alsa.c
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endif
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EXTRA_libqfsnd_a_SOURCES = snd_win.c snd_oss.c snd_alsa.c
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if SNDTYPE_NULL
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libqfsnd_a_SOURCES = snd_null.c
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endif
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EXTRA_libqfsnd_a_SOURCES = snd_dma.c snd_win.c snd_oss.c snd_alsa.c snd_null.c
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if CDTYPE_WIN32
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libqfcd_a_SOURCES = cd_win.c
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@ -51,7 +54,7 @@ server_SOURCES= pr_cmds.c pr_edict.c pr_exec.c sv_init.c sv_main.c sv_misc.c \
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sv_user.c sv_ccmds.c world.c worlda.S sv_cvar.c
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client_SOURCES= cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c cl_main.c \
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cl_math.S cl_misc.c cl_parse.c cl_pred.c cl_tent.c cl_cam.c \
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r_view.c wad.c snd_dma.c snd_mem.c snd_mix.c snd_mixa.S \
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r_view.c wad.c snd_mem.c snd_mix.c snd_mixa.S \
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skin.c sbar.c nonintel.c menu.c keys.c console.c \
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sys_x86.S cl_slist.c
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soft_SOURCES= cl_model.c cl_trans.c d_edge.c d_fill.c d_init.c d_modech.c \
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@ -118,7 +118,7 @@ void Sys_Printf (char *fmt, ...)
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void Sys_Quit (void)
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{
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Host_Shutdown();
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~O_NONBLOCK);
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exit(0);
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}
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@ -136,7 +136,7 @@ void Sys_Error (char *error, ...)
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char string[1024];
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// change stdin to non blocking
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
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fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~O_NONBLOCK);
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va_start (argptr, error);
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vsnprintf (string, sizeof(string), error, argptr);
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@ -243,7 +243,7 @@ int main (int c, char **v)
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noconinput = COM_CheckParm("-noconinput");
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if (!noconinput)
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fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
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fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | O_NONBLOCK);
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if (COM_CheckParm("-nostdout")) Cvar_Set(sys_nostdout, "1");
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Host_Init(&parms);
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118
source/snd_null.c
Normal file
118
source/snd_null.c
Normal file
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@ -0,0 +1,118 @@
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/*
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snd_null.c
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include this instead of all the other snd_* files to have no sound
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code whatsoever
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include <qtypes.h>
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#include <sound.h>
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// =======================================================================
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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channel_t channels[MAX_CHANNELS];
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int total_channels;
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volatile dma_t *shm = 0;
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cvar_t *loadas8bit;
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int paintedtime; // sample PAIRS
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cvar_t *bgmvolume;
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cvar_t *volume;
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void S_Init (void)
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{
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}
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void S_AmbientOff (void)
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{
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}
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void S_AmbientOn (void)
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{
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}
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void S_Shutdown (void)
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{
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}
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void S_TouchSound (char *sample)
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{
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}
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void S_ClearBuffer (void)
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{
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}
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void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
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{
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}
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void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
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{
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}
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void S_StopSound (int entnum, int entchannel)
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{
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}
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sfx_t *S_PrecacheSound (char *sample)
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{
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return NULL;
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}
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void S_ClearPrecache (void)
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{
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}
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void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
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{
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}
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void S_StopAllSounds (qboolean clear)
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{
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}
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void S_BeginPrecaching (void)
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{
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}
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void S_EndPrecaching (void)
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{
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}
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void S_ExtraUpdate (void)
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{
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}
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void S_LocalSound (char *s)
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{
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}
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