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Fix for minor bug in (unused) transparent model rendering.
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1 changed files with 1 additions and 1 deletions
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@ -372,7 +372,7 @@ void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
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order = (int *)((byte *)paliashdr + paliashdr->commands);
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if (modelalpha != 1.0)
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glEnable(GL_BLEND);
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glDepthMask(0);
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while (1)
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{
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