Fix for minor bug in (unused) transparent model rendering.

This commit is contained in:
Forest Hale 2000-06-30 10:29:57 +00:00
parent a16a0674a7
commit e73700f4e8

View file

@ -372,7 +372,7 @@ void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
order = (int *)((byte *)paliashdr + paliashdr->commands);
if (modelalpha != 1.0)
glEnable(GL_BLEND);
glDepthMask(0);
while (1)
{