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Disable the code that forces gl_texsort off when multitexture is active
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1 changed files with 2 additions and 2 deletions
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@ -245,8 +245,8 @@ void R_Init (void)
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gl_clear = Cvar_Get("gl_clear", "0", CVAR_NONE, "None");
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gl_texsort = Cvar_Get("gl_texsort", "1", CVAR_NONE, "None");
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if (gl_mtexable)
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Cvar_SetValue(gl_texsort, 0.0);
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// if (gl_mtexable)
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// Cvar_SetValue(gl_texsort, 0);
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gl_cull = Cvar_Get("gl_cull", "1", CVAR_NONE, "None");
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gl_smooth = Cvar_Get("gl_smooth", "1", CVAR_NONE, "None");
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