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https://git.code.sf.net/p/quake/newtree
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Proper cache checking for textures - thanks to LordHavoc for the fast and
cheap crc (which isn't a real crc, but does the job)
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a4243ac120
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1 changed files with 28 additions and 17 deletions
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@ -74,6 +74,9 @@ extern byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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int ltexcrctable[256]; // cache mismatch checking --KB
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int translate_texture;
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int char_texture;
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int cs_texture; // crosshair texture
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@ -112,6 +115,7 @@ typedef struct
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char identifier[64];
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int width, height;
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qboolean mipmap;
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int crc; // not really a standard CRC, but it works
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} gltexture_t;
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#define MAX_GLTEXTURES 1024
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@ -1334,8 +1338,18 @@ GL_LoadTexture
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int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha)
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{
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int i;
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int s;
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int lcrc;
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gltexture_t *glt;
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// LordHavoc's cache check, not a standard crc but it works --KB
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lcrc = 0;
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s = width*height; // size
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for (i = 0; i < 256; i++)
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ltexcrctable[i] = i + 1;
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for (i = 0; i < s; i++)
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lcrc += (ltexcrctable[data[i] & 255]++);
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// see if the texture is allready present
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if (identifier[0])
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{
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@ -1343,37 +1357,34 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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{
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if (!strcmp (identifier, glt->identifier))
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{
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if (width != glt->width || height != glt->height)
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{
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glt->width = width;
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glt->height = height;
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glt->mipmap = mipmap;
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GL_Bind (glt->texnum);
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GL_Upload8 (data, width, height, mipmap, alpha);
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}
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return gltextures[i].texnum;
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if (lcrc != glt->crc
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|| width != glt->width
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|| height != glt->height)
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goto SetupTexture;
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else
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return gltextures[i].texnum;
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}
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}
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}
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else
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glt = &gltextures[numgltextures];
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glt = &gltextures[numgltextures];
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numgltextures++;
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strcpy (glt->identifier, identifier);
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glt->texnum = texture_extension_number;
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texture_extension_number++;
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SetupTexture:
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glt->crc = lcrc;
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glt->width = width;
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glt->height = height;
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glt->mipmap = mipmap;
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GL_Bind(texture_extension_number );
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GL_Bind(glt->texnum);
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GL_Upload8 (data, width, height, mipmap, alpha);
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texture_extension_number++;
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return texture_extension_number-1;
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return glt->texnum;
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}
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/*
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