mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-04-06 23:11:23 +00:00
gl_model.c:
sprintf -> snprintf gl_rmain.c: slight optimisation (thanks, LordHavoc)
This commit is contained in:
parent
a2129d7f66
commit
7e6d2f95c5
2 changed files with 2 additions and 2 deletions
|
@ -1253,7 +1253,7 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
{ // duplicate the basic information
|
||||
char name[10];
|
||||
|
||||
sprintf (name, "*%i", i+1);
|
||||
snprintf (name, sizeof(name), "*%i", i+1);
|
||||
loadmodel = Mod_FindName (name);
|
||||
*loadmodel = *mod;
|
||||
strcpy (loadmodel->name, name);
|
||||
|
|
|
@ -578,7 +578,7 @@ static void R_DrawAliasModel (entity_t *e)
|
|||
VectorSubtract (currententity->origin,
|
||||
cl_dlights[lnum].origin,
|
||||
dist);
|
||||
add = (cl_dlights[lnum].radius * cl_dlights[lnum].radius * 8) / (Length(dist) * Length(dist)); // FIXME Deek
|
||||
add = (cl_dlights[lnum].radius * cl_dlights[lnum].radius * 8) / (DotProduct(dist, dist)); // FIXME Deek
|
||||
|
||||
if (add > 0)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue