remove model.c from the gl builds

This commit is contained in:
Thad Ward 2000-06-05 19:51:36 +00:00
parent c1f7cef497
commit f0953267ed

View file

@ -822,6 +822,21 @@ SOURCE=.\menu.c
# Begin Source File
SOURCE=.\model.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
@ -2201,8 +2216,8 @@ InputName=worlda
cl /D "USE_INTEL_ASM=1" /D "HAVE_CONFIG_H=1" /I "..\source" /I "..\include" /I "..\include\win32\vc" /I "..\include\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF