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https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 23:02:16 +00:00
SV_CheckVelocity() fix (cvar SV_MAXVELOCITY)
This commit is contained in:
parent
e5581c8373
commit
b62172b915
1 changed files with 178 additions and 152 deletions
330
source/sv_phys.c
330
source/sv_phys.c
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@ -43,7 +43,7 @@
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pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
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onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
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onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
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doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
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bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
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@ -56,17 +56,17 @@ solid_edge items only clip against bsp models.
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*/
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cvar_t *sv_maxvelocity;
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cvar_t *sv_maxvelocity;
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cvar_t *sv_gravity;
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cvar_t *sv_stopspeed;
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cvar_t *sv_maxspeed;
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cvar_t *sv_gravity;
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cvar_t *sv_stopspeed;
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cvar_t *sv_maxspeed;
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cvar_t *sv_spectatormaxspeed;
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cvar_t *sv_accelerate;
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cvar_t *sv_airaccelerate;
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cvar_t *sv_wateraccelerate;
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cvar_t *sv_friction;
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cvar_t *sv_waterfriction;
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cvar_t *sv_accelerate;
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cvar_t *sv_airaccelerate;
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cvar_t *sv_wateraccelerate;
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cvar_t *sv_friction;
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cvar_t *sv_waterfriction;
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#define MOVE_EPSILON 0.01
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@ -78,7 +78,8 @@ void SV_Physics_Toss (edict_t *ent);
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SV_CheckAllEnts
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================
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*/
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void SV_CheckAllEnts (void)
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void
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SV_CheckAllEnts ( void )
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{
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int e;
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edict_t *check;
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@ -104,9 +105,11 @@ void SV_CheckAllEnts (void)
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SV_CheckVelocity
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================
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*/
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void SV_CheckVelocity (edict_t *ent)
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void
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SV_CheckVelocity ( edict_t *ent )
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{
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int i;
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float wishspeed; // 1999-10-18 SV_MAXVELOCITY fix by Maddes
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//
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// bound velocity
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@ -123,11 +126,15 @@ void SV_CheckVelocity (edict_t *ent)
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Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
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ent->v.origin[i] = 0;
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}
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if (ent->v.velocity[i] > sv_maxvelocity->value)
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ent->v.velocity[i] = sv_maxvelocity->value;
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else if (ent->v.velocity[i] < -sv_maxvelocity->value)
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ent->v.velocity[i] = -sv_maxvelocity->value;
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
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wishspeed = Length(ent->v.velocity);
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if (wishspeed > sv_maxvelocity->value)
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{
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VectorScale (ent->v.velocity, sv_maxvelocity->value/wishspeed, ent->v.velocity);
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
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}
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/*
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@ -140,7 +147,8 @@ in a frame. Not used for pushmove objects, because they must be exact.
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Returns false if the entity removed itself.
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=============
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*/
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qboolean SV_RunThink (edict_t *ent)
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qboolean
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SV_RunThink ( edict_t *ent )
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{
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float thinktime;
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@ -151,7 +159,7 @@ qboolean SV_RunThink (edict_t *ent)
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return true;
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if (thinktime > sv.time + sv_frametime)
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return true;
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if (thinktime < sv.time)
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thinktime = sv.time; // don't let things stay in the past.
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// it is possible to start that way
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@ -176,13 +184,14 @@ SV_Impact
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Two entities have touched, so run their touch functions
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==================
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*/
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void SV_Impact (edict_t *e1, edict_t *e2)
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void
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SV_Impact ( edict_t *e1, edict_t *e2 )
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{
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int old_self, old_other;
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old_self = pr_global_struct->self;
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old_other = pr_global_struct->other;
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pr_global_struct->time = sv.time;
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if (e1->v.touch && e1->v.solid != SOLID_NOT)
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{
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@ -190,7 +199,7 @@ void SV_Impact (edict_t *e1, edict_t *e2)
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pr_global_struct->other = EDICT_TO_PROG(e2);
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PR_ExecuteProgram (e1->v.touch);
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}
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if (e2->v.touch && e2->v.solid != SOLID_NOT)
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{
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pr_global_struct->self = EDICT_TO_PROG(e2);
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@ -213,18 +222,19 @@ returns the blocked flags (1 = floor, 2 = step / wall)
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*/
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#define STOP_EPSILON 0.1
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int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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int
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ClipVelocity ( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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{
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float backoff;
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float change;
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int i, blocked;
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blocked = 0;
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if (normal[2] > 0)
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blocked |= 1; // floor
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if (!normal[2])
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blocked |= 2; // step
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backoff = DotProduct (in, normal) * overbounce;
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for (i=0 ; i<3 ; i++)
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@ -234,7 +244,7 @@ int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
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out[i] = 0;
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}
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return blocked;
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}
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@ -252,7 +262,8 @@ If steptrace is not NULL, the trace of any vertical wall hit will be stored
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============
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*/
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#define MAX_CLIP_PLANES 5
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int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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int
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SV_FlyMove ( edict_t *ent, float time, trace_t *steptrace )
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{
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int bumpcount, numbumps;
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vec3_t dir;
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@ -265,14 +276,14 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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vec3_t end;
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float time_left;
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int blocked;
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numbumps = 4;
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blocked = 0;
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VectorCopy (ent->v.velocity, original_velocity);
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VectorCopy (ent->v.velocity, primal_velocity);
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numplanes = 0;
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time_left = time;
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for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
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@ -304,7 +315,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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if (trace.plane.normal[2] > 0.7)
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{
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blocked |= 1; // floor
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if ((trace.ent->v.solid == SOLID_BSP) || (trace.ent->v.movetype == MOVETYPE_PPUSH))
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if ((trace.ent->v.solid == SOLID_BSP) || (trace.ent->v.movetype == MOVETYPE_PPUSH))
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{
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ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
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ent->v.groundentity = EDICT_TO_PROG(trace.ent);
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@ -324,9 +335,9 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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if (ent->free)
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break; // removed by the impact function
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time_left -= time_left * trace.fraction;
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// cliped to another plane
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if (numplanes >= MAX_CLIP_PLANES)
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{ // this shouldn't really happen
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@ -352,7 +363,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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if (j == numplanes)
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break;
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}
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if (i != numplanes)
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{ // go along this plane
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VectorCopy (new_velocity, ent->v.velocity);
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@ -391,7 +402,8 @@ SV_AddGravity
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============
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*/
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void SV_AddGravity (edict_t *ent, float scale)
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void
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SV_AddGravity ( edict_t *ent, float scale )
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{
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ent->v.velocity[2] -= scale * movevars.gravity * sv_frametime;
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}
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@ -411,11 +423,12 @@ SV_PushEntity
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Does not change the entities velocity at all
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============
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*/
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trace_t SV_PushEntity (edict_t *ent, vec3_t push)
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trace_t
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SV_PushEntity ( edict_t *ent, vec3_t push )
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{
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trace_t trace;
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vec3_t end;
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VectorAdd (ent->v.origin, push, end);
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if (ent->v.movetype == MOVETYPE_FLYMISSILE)
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@ -425,15 +438,15 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push)
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
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else
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trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
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VectorCopy (trace.endpos, ent->v.origin);
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SV_LinkEdict (ent, true);
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if (trace.ent)
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SV_Impact (ent, trace.ent);
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SV_Impact (ent, trace.ent);
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return trace;
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}
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}
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/*
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============
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*/
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qboolean SV_Push (edict_t *pusher, vec3_t move)
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qboolean
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SV_Push ( edict_t *pusher, vec3_t move )
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{
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int i, e;
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edict_t *check, *block;
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@ -460,7 +474,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move)
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}
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VectorCopy (pusher->v.origin, pushorig);
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// move the pusher to it's final position
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VectorAdd (pusher->v.origin, move, pusher->v.origin);
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@ -475,7 +489,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move)
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continue;
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if (check->v.movetype == MOVETYPE_PUSH
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|| check->v.movetype == MOVETYPE_NONE
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|| check->v.movetype == MOVETYPE_PPUSH
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|| check->v.movetype == MOVETYPE_PPUSH
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|| check->v.movetype == MOVETYPE_NOCLIP)
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continue;
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@ -509,7 +523,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move)
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moved_edict[num_moved] = check;
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num_moved++;
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// try moving the contacted entity
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// try moving the contacted entity
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VectorAdd (check->v.origin, move, check->v.origin);
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block = SV_TestEntityPosition (check);
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if (!block)
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@ -540,7 +554,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move)
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SV_LinkEdict (check, false);
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continue;
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}
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VectorCopy (pushorig, pusher->v.origin);
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SV_LinkEdict (pusher, false);
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pr_global_struct->other = EDICT_TO_PROG(check);
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PR_ExecuteProgram (pusher->v.blocked);
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}
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// move back any entities we already moved
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for (i=0 ; i<num_moved ; i++)
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{
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============
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*/
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void SV_PushMove (edict_t *pusher, float movetime)
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void
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SV_PushMove ( edict_t *pusher, float movetime )
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{
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int i;
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vec3_t move;
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@ -596,16 +611,17 @@ SV_Physics_Pusher
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================
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*/
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void SV_Physics_Pusher (edict_t *ent)
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void
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SV_Physics_Pusher ( edict_t *ent )
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{
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float thinktime;
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float oldltime;
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float movetime;
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vec3_t oldorg, move;
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float l;
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vec3_t oldorg, move;
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float l;
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oldltime = ent->v.ltime;
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thinktime = ent->v.nextthink;
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if (thinktime < ent->v.ltime + sv_frametime)
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{
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@ -620,10 +636,10 @@ float l;
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{
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SV_PushMove (ent, movetime); // advances ent->v.ltime if not blocked
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}
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if (thinktime > oldltime && thinktime <= ent->v.ltime)
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{
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VectorCopy (ent->v.origin, oldorg);
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VectorCopy (ent->v.origin, oldorg);
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ent->v.nextthink = 0;
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pr_global_struct->time = sv.time;
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pr_global_struct->self = EDICT_TO_PROG(ent);
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@ -631,18 +647,16 @@ VectorCopy (ent->v.origin, oldorg);
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PR_ExecuteProgram (ent->v.think);
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if (ent->free)
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return;
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VectorSubtract (ent->v.origin, oldorg, move);
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l = Length(move);
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if (l > 1.0/64)
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{
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// Con_Printf ("**** snap: %f\n", Length (l));
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VectorCopy (oldorg, ent->v.origin);
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SV_Push (ent, move);
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}
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VectorSubtract (ent->v.origin, oldorg, move);
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l = Length(move);
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if (l > 1.0/64)
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{
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// Con_Printf ("**** snap: %f\n", Length (l));
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VectorCopy (oldorg, ent->v.origin);
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SV_Push (ent, move);
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}
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}
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}
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@ -653,7 +667,8 @@ SV_Physics_None
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Non moving objects can only think
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=============
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*/
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void SV_Physics_None (edict_t *ent)
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void
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SV_Physics_None ( edict_t *ent )
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{
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// regular thinking
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SV_RunThink (ent);
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@ -666,12 +681,13 @@ SV_Physics_Noclip
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A moving object that doesn't obey physics
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=============
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*/
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void SV_Physics_Noclip (edict_t *ent)
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void
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SV_Physics_Noclip ( edict_t *ent )
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{
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// regular thinking
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if (!SV_RunThink (ent))
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return;
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VectorMA (ent->v.angles, sv_frametime, ent->v.avelocity, ent->v.angles);
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VectorMA (ent->v.origin, sv_frametime, ent->v.velocity, ent->v.origin);
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@ -692,7 +708,8 @@ SV_CheckWaterTransition
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=============
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*/
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void SV_CheckWaterTransition (edict_t *ent)
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void
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SV_CheckWaterTransition ( edict_t *ent )
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{
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int cont;
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@ -703,13 +720,13 @@ void SV_CheckWaterTransition (edict_t *ent)
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ent->v.waterlevel = 1;
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return;
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}
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if (cont <= CONTENTS_WATER)
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{
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if (ent->v.watertype == CONTENTS_EMPTY)
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{ // just crossed into water
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SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
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}
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}
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ent->v.watertype = cont;
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ent->v.waterlevel = 1;
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}
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@ -718,7 +735,7 @@ void SV_CheckWaterTransition (edict_t *ent)
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if (ent->v.watertype != CONTENTS_EMPTY)
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{ // just crossed into water
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SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
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}
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}
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ent->v.watertype = CONTENTS_EMPTY;
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ent->v.waterlevel = cont;
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}
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@ -731,7 +748,8 @@ SV_Physics_Toss
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Toss, bounce, and fly movement. When onground, do nothing.
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=============
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*/
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void SV_Physics_Toss (edict_t *ent)
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void
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SV_Physics_Toss ( edict_t *ent )
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{
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trace_t trace;
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vec3_t move;
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@ -765,7 +783,7 @@ void SV_Physics_Toss (edict_t *ent)
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return;
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if (ent->free)
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return;
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if (ent->v.movetype == MOVETYPE_BOUNCE)
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backoff = 1.5;
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else
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@ -775,7 +793,7 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
|
||||
// stop if on ground
|
||||
if (trace.plane.normal[2] > 0.7)
|
||||
{
|
||||
{
|
||||
if (ent->v.velocity[2] < 60 || ent->v.movetype != MOVETYPE_BOUNCE )
|
||||
{
|
||||
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
|
||||
|
@ -784,7 +802,7 @@ void SV_Physics_Toss (edict_t *ent)
|
|||
VectorCopy (vec3_origin, ent->v.avelocity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// check for in water
|
||||
SV_CheckWaterTransition (ent);
|
||||
}
|
||||
|
@ -809,7 +827,8 @@ will fall if the floor is pulled out from under them.
|
|||
FIXME: is this true?
|
||||
=============
|
||||
*/
|
||||
void SV_Physics_Step (edict_t *ent)
|
||||
void
|
||||
SV_Physics_Step ( edict_t *ent )
|
||||
{
|
||||
qboolean hitsound;
|
||||
|
||||
|
@ -835,87 +854,89 @@ void SV_Physics_Step (edict_t *ent)
|
|||
|
||||
// regular thinking
|
||||
SV_RunThink (ent);
|
||||
|
||||
|
||||
SV_CheckWaterTransition (ent);
|
||||
}
|
||||
|
||||
void SV_PPushMove (edict_t *pusher, float movetime) // player push
|
||||
void
|
||||
SV_PPushMove ( edict_t *pusher, float movetime ) // player push
|
||||
{
|
||||
int i, e;
|
||||
edict_t *check;
|
||||
vec3_t mins, maxs, move;
|
||||
int oldsolid;
|
||||
trace_t trace;
|
||||
int i, e;
|
||||
edict_t *check;
|
||||
vec3_t mins, maxs, move;
|
||||
int oldsolid;
|
||||
trace_t trace;
|
||||
|
||||
SV_CheckVelocity(pusher);
|
||||
for (i=0 ; i<3 ; i++)
|
||||
SV_CheckVelocity(pusher);
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
move[i] = pusher->v.velocity[i] * movetime;
|
||||
move[i] = pusher->v.velocity[i] * movetime;
|
||||
mins[i] = pusher->v.absmin[i] + move[i];
|
||||
maxs[i] = pusher->v.absmax[i] + move[i];
|
||||
}
|
||||
|
||||
VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Backup origin
|
||||
trace = SV_Move (pusher->v.origin, pusher->v.mins, pusher->v.maxs, move, MOVE_NOMONSTERS, pusher);
|
||||
VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Backup origin
|
||||
trace = SV_Move (pusher->v.origin, pusher->v.mins, pusher->v.maxs, move, MOVE_NOMONSTERS, pusher);
|
||||
|
||||
if (trace.fraction == 1) {
|
||||
VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
|
||||
return;
|
||||
}
|
||||
|
||||
if (trace.fraction == 1) {
|
||||
VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
|
||||
return;
|
||||
}
|
||||
|
||||
VectorAdd (pusher->v.origin, move, pusher->v.origin); // Move
|
||||
SV_LinkEdict (pusher, false);
|
||||
pusher->v.ltime += movetime;
|
||||
|
||||
oldsolid = pusher->v.solid;
|
||||
VectorAdd (pusher->v.origin, move, pusher->v.origin); // Move
|
||||
SV_LinkEdict (pusher, false);
|
||||
pusher->v.ltime += movetime;
|
||||
|
||||
oldsolid = pusher->v.solid;
|
||||
|
||||
check = NEXT_EDICT(sv.edicts);
|
||||
for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
|
||||
{
|
||||
if (check->free) // What entity?
|
||||
if (check->free) // What entity?
|
||||
continue;
|
||||
|
||||
// Stage 1: Is it in contact with me?
|
||||
if (!SV_TestEntityPosition (check)) // Nope
|
||||
continue;
|
||||
// Stage 1: Is it in contact with me?
|
||||
if (!SV_TestEntityPosition (check)) // Nope
|
||||
continue;
|
||||
|
||||
// Stage 2: Is it a player we can push?
|
||||
if (check->v.movetype == MOVETYPE_WALK) {
|
||||
Con_Printf("Pusher encountered a player\n"); // Yes!@#!@
|
||||
pusher->v.solid = SOLID_NOT;
|
||||
SV_PushEntity (check, move);
|
||||
pusher->v.solid = oldsolid;
|
||||
continue;
|
||||
}
|
||||
// Stage 2: Is it a player we can push?
|
||||
if (check->v.movetype == MOVETYPE_WALK) {
|
||||
Con_Printf("Pusher encountered a player\n"); // Yes!@#!@
|
||||
pusher->v.solid = SOLID_NOT;
|
||||
SV_PushEntity (check, move);
|
||||
pusher->v.solid = oldsolid;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Stage 3: No.. Is it something that blocks us?
|
||||
if (check->v.mins[0] == check->v.maxs[0])
|
||||
continue;
|
||||
if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
|
||||
continue;
|
||||
// Stage 3: No.. Is it something that blocks us?
|
||||
if (check->v.mins[0] == check->v.maxs[0])
|
||||
continue;
|
||||
if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
|
||||
continue;
|
||||
|
||||
// Stage 4: Yes, it must be. Fail the move.
|
||||
VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
|
||||
if (pusher->v.blocked) { // Blocked func?
|
||||
pr_global_struct->self = EDICT_TO_PROG(pusher);
|
||||
pr_global_struct->other = EDICT_TO_PROG(check);
|
||||
PR_ExecuteProgram (pusher->v.blocked);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Stage 4: Yes, it must be. Fail the move.
|
||||
VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
|
||||
if (pusher->v.blocked) { // Blocked func?
|
||||
pr_global_struct->self = EDICT_TO_PROG(pusher);
|
||||
pr_global_struct->other = EDICT_TO_PROG(check);
|
||||
PR_ExecuteProgram (pusher->v.blocked);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void SV_Physics_PPusher (edict_t *ent)
|
||||
void
|
||||
SV_Physics_PPusher ( edict_t *ent )
|
||||
{
|
||||
float thinktime;
|
||||
float oldltime;
|
||||
float movetime;
|
||||
// float l;
|
||||
float movetime;
|
||||
// float l;
|
||||
|
||||
oldltime = ent->v.ltime;
|
||||
|
||||
|
||||
thinktime = ent->v.nextthink;
|
||||
if (thinktime < ent->v.ltime + sv_frametime)
|
||||
{
|
||||
|
@ -926,11 +947,11 @@ void SV_Physics_PPusher (edict_t *ent)
|
|||
else
|
||||
movetime = sv_frametime;
|
||||
|
||||
// if (movetime)
|
||||
// {
|
||||
SV_PPushMove (ent, 0.0009); // advances ent->v.ltime if not blocked
|
||||
// }
|
||||
|
||||
// if (movetime)
|
||||
// {
|
||||
SV_PPushMove (ent, 0.0009); // advances ent->v.ltime if not blocked
|
||||
// }
|
||||
|
||||
if (thinktime > oldltime && thinktime <= ent->v.ltime)
|
||||
{
|
||||
ent->v.nextthink = 0;
|
||||
|
@ -945,7 +966,8 @@ void SV_Physics_PPusher (edict_t *ent)
|
|||
|
||||
//============================================================================
|
||||
|
||||
void SV_ProgStartFrame (void)
|
||||
void
|
||||
SV_ProgStartFrame ( void )
|
||||
{
|
||||
// let the progs know that a new frame has started
|
||||
pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
|
||||
|
@ -960,7 +982,8 @@ SV_RunEntity
|
|||
|
||||
================
|
||||
*/
|
||||
void SV_RunEntity (edict_t *ent)
|
||||
void
|
||||
SV_RunEntity ( edict_t *ent )
|
||||
{
|
||||
if (ent->v.lastruntime == (float)realtime)
|
||||
return;
|
||||
|
@ -971,8 +994,8 @@ void SV_RunEntity (edict_t *ent)
|
|||
case MOVETYPE_PUSH:
|
||||
SV_Physics_Pusher (ent);
|
||||
break;
|
||||
case MOVETYPE_PPUSH:
|
||||
SV_Physics_PPusher (ent);
|
||||
case MOVETYPE_PPUSH:
|
||||
SV_Physics_PPusher (ent);
|
||||
break;
|
||||
case MOVETYPE_NONE:
|
||||
SV_Physics_None (ent);
|
||||
|
@ -990,7 +1013,7 @@ void SV_RunEntity (edict_t *ent)
|
|||
SV_Physics_Toss (ent);
|
||||
break;
|
||||
default:
|
||||
SV_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
|
||||
SV_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1000,7 +1023,8 @@ SV_RunNewmis
|
|||
|
||||
================
|
||||
*/
|
||||
void SV_RunNewmis (void)
|
||||
void
|
||||
SV_RunNewmis ( void )
|
||||
{
|
||||
edict_t *ent;
|
||||
|
||||
|
@ -1009,8 +1033,8 @@ void SV_RunNewmis (void)
|
|||
ent = PROG_TO_EDICT(pr_global_struct->newmis);
|
||||
sv_frametime = 0.05;
|
||||
pr_global_struct->newmis = 0;
|
||||
|
||||
SV_RunEntity (ent);
|
||||
|
||||
SV_RunEntity (ent);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1019,7 +1043,8 @@ SV_Physics
|
|||
|
||||
================
|
||||
*/
|
||||
void SV_Physics (void)
|
||||
void
|
||||
SV_Physics ( void )
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
|
@ -1056,21 +1081,22 @@ void SV_Physics (void)
|
|||
SV_RunEntity (ent);
|
||||
SV_RunNewmis ();
|
||||
}
|
||||
|
||||
|
||||
if (pr_global_struct->force_retouch)
|
||||
pr_global_struct->force_retouch--;
|
||||
pr_global_struct->force_retouch--;
|
||||
}
|
||||
|
||||
void SV_SetMoveVars(void)
|
||||
void
|
||||
SV_SetMoveVars ( void )
|
||||
{
|
||||
movevars.gravity = sv_gravity->value;
|
||||
movevars.stopspeed = sv_stopspeed->value;
|
||||
movevars.maxspeed = sv_maxspeed->value;
|
||||
movevars.spectatormaxspeed = sv_spectatormaxspeed->value;
|
||||
movevars.accelerate = sv_accelerate->value;
|
||||
movevars.airaccelerate = sv_airaccelerate->value;
|
||||
movevars.wateraccelerate = sv_wateraccelerate->value;
|
||||
movevars.friction = sv_friction->value;
|
||||
movevars.waterfriction = sv_waterfriction->value;
|
||||
movevars.gravity = sv_gravity->value;
|
||||
movevars.stopspeed = sv_stopspeed->value;
|
||||
movevars.maxspeed = sv_maxspeed->value;
|
||||
movevars.spectatormaxspeed = sv_spectatormaxspeed->value;
|
||||
movevars.accelerate = sv_accelerate->value;
|
||||
movevars.airaccelerate = sv_airaccelerate->value;
|
||||
movevars.wateraccelerate = sv_wateraccelerate->value;
|
||||
movevars.friction = sv_friction->value;
|
||||
movevars.waterfriction = sv_waterfriction->value;
|
||||
movevars.entgravity = 1.0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue