Clean up the warnings Tonik didn't

This commit is contained in:
Joseph Carter 2000-08-01 21:55:26 +00:00
parent 15929debf1
commit 1cfc49b5b2
6 changed files with 20 additions and 19 deletions

18
ROADMAP
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@ -3,23 +3,23 @@ X = done
? = maybe but not likely
M = more testing
o it seems possible to crash a QF server still - need to fix this!
X water textures are seriously screwed in GL
M GL is still way too slow
X Endy's effects need to be made to work properly (totally broken!)
X R_DrawParticles in software hangs
M it seems possible to crash a QF server still - need to fix this!
M GL is still way too slow
M Scitech MGL used in win32 is screwed - dump it and use SDL
o Draw_Pic and friends need a cleanup in GL at least
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o Scitech MGL used in win32 is screwed - dump it and use SDL
o software PCXs don't work in X11 at least if you're using 24/32 color
o console commands to see a user, ignore talk from them, etc
o more direct inter-team comms (ie, talk to offense or defense directly)
o improved crosshairs (custom file, 32 bit for GL, etc)
o Endy's effects need to be made to work properly (totally broken!)
o timestamping server (and optionally client) consoles
o fullbrights on models (yeah, we have to..)
? more direct inter-team comms (ie, talk to offense or defense directly)
? improved crosshairs (custom file, 32 bit for GL, etc)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should to use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
o timestamping server (and optionally client) consoles
o better control over client console logging
? better control over client console logging
? ban reasons and expire times
o fullbrights on models (yeah, we have to..)

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@ -940,14 +940,14 @@ if test "x$HAVE_GGI" = xyes ; then
TARGETS="$TARGETS qf-client-ggi\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS GGI"
fi
#if test "x$HAVE_SDL" = xyes ; then
# TARGETS="$TARGETS qf-client-sdl\$(EXEEXT)"
# CL_TARGETS="$CL_TARGETS SDL"
# if test "x$HAVE_GLX" = xyes; then
# TARGETS="$TARGETS qf-client-sgl\$(EXEEXT)"
# CL_TARGETS="$CL_TARGETS SDL-GL"
# fi
#fi
if test "x$HAVE_SDL" = xyes ; then
TARGETS="$TARGETS qf-client-sdl\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS SDL"
if test "x$HAVE_GLX" = xyes; then
TARGETS="$TARGETS qf-client-sgl\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS SGL"
fi
fi
if test "x$HAVE_SVGA" = xyes ; then
TARGETS="$TARGETS qf-client-svga\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS SVGAlib"

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@ -29,6 +29,7 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "quakedef.h" // Host_EndGame
#include "sys.h"
#include "ctype.h"
#include "render.h"

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@ -29,6 +29,7 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "quakedef.h" // Host_EndGame
#include "sys.h"
#include "vid.h"
#include "client.h"

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@ -585,7 +585,6 @@ void Cmd_TokenizeString (char *text)
{
static char argv_buf[1024];
int argv_idx;
int i;
argv_idx = 0;

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@ -613,8 +613,8 @@ void IN_Init (void)
mouse_x = mouse_y = 0.0;
mouse_avail = 1;
SDL_WM_GrabInput (SDL_GRAB_ON);
SDL_ShowCursor (0);
SDL_WM_GrabInput (SDL_GRAB_ON);
// FIXME: disable DGA if in_dgamouse says to
}