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Forgot to commit lightning fix. (oops)
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@ -426,6 +426,9 @@ void CL_UpdateBeams (void)
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ent->angles[0] = pitch;
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ent->angles[1] = yaw;
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ent->angles[2] = rand()%360;
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// LordHavoc: visible lightning
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ent->alpha = 1;
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2];
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for (j=0 ; j<3 ; j++)
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org[j] += dist[j]*30;
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