hendricks266
d11bf55a82
LunaCON: Expose all structs to inline access. Tiledata and paldata are still to-do.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5166 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:08:14 +00:00
hendricks266
5979378c4e
CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5165 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:07:57 +00:00
hendricks266
60106f1e37
Menus: When toggling Music in the Sound menu, respect the LOGO_PLAYMUSIC flag in LOGO_FLAGS for the main menu.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5164 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:10:00 +00:00
hendricks266
c47ebac6c1
AudioLib: When handling a LOOP_END tag in FLAC or Ogg, truncate any blocks that read past it so that the specified value is respected precisely, instead of rounding up to the nearest block size.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5163 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:42 +00:00
hendricks266
940bef522d
AudioLib: malloc + memset to zero --> calloc
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5162 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:09:19 +00:00
hendricks266
ce55b4a6fb
Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:08:46 +00:00
helixhorned
5ae6253a30
Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART.
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git-svn-id: https://svn.eduke32.com/eduke32@5160 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-20 20:46:42 +00:00
helixhorned
5683beec3d
Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
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Move projectile_t to player.h.
git-svn-id: https://svn.eduke32.com/eduke32@5159 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:21 +00:00
helixhorned
474efef336
Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).
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Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always
identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not
be set up due to reaching the new 256 sector limit.
git-svn-id: https://svn.eduke32.com/eduke32@5156 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:18 +00:00
helixhorned
cf7de5b43a
actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.
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Division has higher precedence than bitwise-OR.
The cases concerned SE3, SE4 and NEON* sprites.
Incidental info: the blinking of NEON* sprites can be controlled via their
lotag, similarly to how you how you give a "random flash number" as SE4 hitag.
git-svn-id: https://svn.eduke32.com/eduke32@5155 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:17 +00:00
terminx
53d2e0939e
Revert "vec2_t rotatepoint()."
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This reverts commit b0eeef385aecf9cea3ec2bd0ee82f59982942ce0.
git-svn-id: https://svn.eduke32.com/eduke32@5154 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:49:36 +00:00
terminx
d320ea6d70
Fix the sounds at the end of the episode 3 cutscene.
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git-svn-id: https://svn.eduke32.com/eduke32@5153 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:13 +00:00
terminx
ce5260e235
vec2_t rotatepoint().
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git-svn-id: https://svn.eduke32.com/eduke32@5150 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:01 +00:00
hendricks266
0d5b933bb3
Fix omission of modules when parsing game-side defs.
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git-svn-id: https://svn.eduke32.com/eduke32@5141 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:59 +00:00
hendricks266
896ae2894c
Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.
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git-svn-id: https://svn.eduke32.com/eduke32@5140 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:45 +00:00
hendricks266
5678b690a2
Fix an OOB in the cheats menu when running with the v0.99 GRP.
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git-svn-id: https://svn.eduke32.com/eduke32@5136 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:37 +00:00
hendricks266
27e83829c9
Correct the month used in automatic names of savegames created by the "save" CON command.
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git-svn-id: https://svn.eduke32.com/eduke32@5135 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:20 +00:00
helixhorned
25402be9f2
Fix freeze on pitch 0 sound playback introduced in r4616.
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Reported in
http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__220954
Now, PitchTable[] in initialized with the same values as pre-r4608.
git-svn-id: https://svn.eduke32.com/eduke32@5131 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:06 +00:00
helixhorned
ab2d73ce3d
LunaCON: update docs and comments in lunatic/test/event_chaining.con
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git-svn-id: https://svn.eduke32.com/eduke32@5130 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:05 +00:00
hendricks266
e6f429e2ab
Clear the player's quote timer for each MAIN_LOOP_RESTART.
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git-svn-id: https://svn.eduke32.com/eduke32@5126 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:14 +00:00
hendricks266
4d3cbc64f1
Disallow "autoload" as a choice for the game dir in the Win32 startup window.
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git-svn-id: https://svn.eduke32.com/eduke32@5125 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:01 +00:00
hendricks266
5c69ae7d11
Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.
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git-svn-id: https://svn.eduke32.com/eduke32@5124 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:48 +00:00
hendricks266
392094ee94
Menus: Modify slider bar so that it uses a scale defined in the data structure instead of auto-scaling to the height of the row.
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git-svn-id: https://svn.eduke32.com/eduke32@5123 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:26 +00:00
hendricks266
9c89246f7e
Menus: Remove all remaining TEXT_GAMETEXTNUMHACK.
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git-svn-id: https://svn.eduke32.com/eduke32@5122 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:14 +00:00
hendricks266
4a5886f1b8
Menus: Rename "pickup messages" to "game messages".
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git-svn-id: https://svn.eduke32.com/eduke32@5121 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:01 +00:00
hendricks266
8551ae6e22
In P_DisplayWeapon(), don't skip P_DisplaySpit() due to Fist/Knuckles/Tip/Access.
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git-svn-id: https://svn.eduke32.com/eduke32@5120 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:50:44 +00:00
hendricks266
c24e5f51cd
Add events for the remaining player-related HUD display functions:
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EVENT_DISPLAYSPIT - loogies from the SPIT projectile
EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNUCKLES - knuckle crack idle animation
EVENT_DISPLAYSCUBA - scuba gear
EVENT_DISPLAYTIP - tip hand
EVENT_DISPLAYACCESS - access cards / keycards
git-svn-id: https://svn.eduke32.com/eduke32@5118 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:30 +00:00
hendricks266
0b1d786f35
Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.
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git-svn-id: https://svn.eduke32.com/eduke32@5117 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:11 +00:00
hendricks266
48358dae19
Replace the use of an "snum" parameter in the screen display functions with screenpeek because we need to keep screenpeek accurate for CON anyway.
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git-svn-id: https://svn.eduke32.com/eduke32@5116 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:52 +00:00
hendricks266
0bc349fde2
C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
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git-svn-id: https://svn.eduke32.com/eduke32@5115 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:37 +00:00
hendricks266
f68829c08a
Don't print quotes when not in-game.
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This is required after a change in the cheat menu commit that allows the cheat quotes to trigger from the in-game menu. However, a side-effect was that pressing F12 in the main menu would cause "SCREEN SAVED" to display indefinitely.
git-svn-id: https://svn.eduke32.com/eduke32@5114 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:20 +00:00
hendricks266
d5e3262a74
Avoid reading or writing savegame specdata arrays when the pointer to one is NULL or their count is zero.
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git-svn-id: https://svn.eduke32.com/eduke32@5112 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:27 +00:00
hendricks266
9cf7da4366
Avoid triggering undefined behavior in the allocator when loading or saving ProjectileData[].
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git-svn-id: https://svn.eduke32.com/eduke32@5111 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:15 +00:00
hendricks266
d49987d3cb
C-CON: Add checks to prevent invalid reads/writes when using get/setprojectile on a tile number that does not have a projectile defined for it.
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git-svn-id: https://svn.eduke32.com/eduke32@5110 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:40:03 +00:00
hendricks266
47ddef2521
Restore an insptr++ when executing "endswitch".
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git-svn-id: https://svn.eduke32.com/eduke32@5109 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-29 02:39:49 +00:00
hendricks266
75801f2e68
Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266
806bbe6d71
CON: Add projectile workslike flag PROJECTILE_NOSETOWNERSHADE = 0x00200000 = 2097152 that prevents actors from inheriting a projectile's shade when shooting it.
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git-svn-id: https://svn.eduke32.com/eduke32@5106 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:51 +00:00
hendricks266
257e271162
C-CON: Really fix get/setprojectile.
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git-svn-id: https://svn.eduke32.com/eduke32@5105 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:37 +00:00
hendricks266
fe17d41b14
Restructure the GRP scanning functionality. Outwardly, this allows GRP selections with special handling (the add-ons and NAM) to function properly when the Windows or GTK startup windows do not run, namely with the OS X startup window, and using the -gamegrp command line parameter on any other platform, or on all of the both under dedicated server mode,
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git-svn-id: https://svn.eduke32.com/eduke32@5103 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:30:35 +00:00
hendricks266
df7a257ce5
C-CON: Fix a mistake in r5086 that broke get/setprojectile.
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git-svn-id: https://svn.eduke32.com/eduke32@5100 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:37 +00:00
hendricks266
0adcc4a3f7
C-CON: Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().
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git-svn-id: https://svn.eduke32.com/eduke32@5099 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:24 +00:00
hendricks266
8a9fb41d5f
CON: Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.
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git-svn-id: https://svn.eduke32.com/eduke32@5098 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:05 +00:00
hendricks266
c784fdb21c
C-CON: Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.
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git-svn-id: https://svn.eduke32.com/eduke32@5097 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:45 +00:00
hendricks266
a096b579da
Fix a typo in r5090.
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git-svn-id: https://svn.eduke32.com/eduke32@5096 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:29 +00:00
hendricks266
598011d59a
OS X: Fix build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5094 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 20:39:02 +00:00
hendricks266
0805a0ed45
CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning.
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git-svn-id: https://svn.eduke32.com/eduke32@5093 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:31:11 +00:00
hendricks266
a90f47c1ea
C-CON: Fix processing the bytecode in an incorrect order when executing setplayer on a member with a second parameter, a missed instance of a consideration from r5086.
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git-svn-id: https://svn.eduke32.com/eduke32@5092 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:52 +00:00
hendricks266
91a7a3aa00
C-CON: Remove the restriction that prevents userdef access when the current player is not myconnectindex.
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git-svn-id: https://svn.eduke32.com/eduke32@5091 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:39 +00:00
hendricks266
bd0f05a706
C-CON: Implement tilesizx/y gamearrays in a fashion similar to M32Script's solution: a STRIDE2 flag.
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git-svn-id: https://svn.eduke32.com/eduke32@5090 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:30:25 +00:00
hendricks266
a14109da20
C-CON: Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.
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// valid
definevolumename 3 <text>
// invalid
definevolumename 3
<text>
git-svn-id: https://svn.eduke32.com/eduke32@5089 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:28:09 +00:00
hendricks266
49c85f644d
C-CON: Add quick access for the remaining structures without it.
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git-svn-id: https://svn.eduke32.com/eduke32@5088 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:57 +00:00
hendricks266
5c8a2e3ea6
C-CON: Enumify quick structure access.
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git-svn-id: https://svn.eduke32.com/eduke32@5087 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:42 +00:00
hendricks266
4682da7a22
C-CON: Factor fast struct access and get<struct> out into single functions.
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git-svn-id: https://svn.eduke32.com/eduke32@5086 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:25 +00:00
hendricks266
feef0ded2d
C-CON: Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette().
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git-svn-id: https://svn.eduke32.com/eduke32@5085 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:08 +00:00
hendricks266
ab58a33ec6
Menus: Add a Cheats menu to options.
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It's old-school.
git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
hendricks266
6d04da0b49
Menus: Rename MenuPassword_t to MenuTextForm_t, modularize more of its attributes into the data structure, and polish its display and behavior.
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git-svn-id: https://svn.eduke32.com/eduke32@5083 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:48:34 +00:00
terminx
a9c32b758d
Build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5081 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:33:57 +00:00
terminx
c9ce545ab8
A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
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Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)
git-svn-id: https://svn.eduke32.com/eduke32@5080 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:55 +00:00
terminx
93d8d2dbdb
Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5074 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:27 +00:00
terminx
fa55f368c9
Remove unused buffer to fix warning, DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5070 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:15 +00:00
terminx
f4e5e39634
Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR.
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git-svn-id: https://svn.eduke32.com/eduke32@5069 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:12 +00:00
terminx
8fc08a71fa
Swap position of "load game" and "options" on main menu so that "load game" follows "new game", for consistency with the slightly different menu you get while in-game.
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git-svn-id: https://svn.eduke32.com/eduke32@5068 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:08 +00:00
terminx
7845f5e2fe
"Stylistic changes"
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Translation: I made some stuff const because I felt like it.
git-svn-id: https://svn.eduke32.com/eduke32@5067 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:05 +00:00
terminx
c725da4829
More Android changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5066 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:01 +00:00
terminx
61f35b827a
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.
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git-svn-id: https://svn.eduke32.com/eduke32@5065 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:39:52 +00:00
hendricks266
201e353771
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>
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git-svn-id: https://svn.eduke32.com/eduke32@5064 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 08:30:41 +00:00
hendricks266
6e64696605
Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".
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git-svn-id: https://svn.eduke32.com/eduke32@5063 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:40 +00:00
hendricks266
27777f96c3
Add the Duke DC and Duke Caribbean SSI files to the list of group files automatically detected and added to the startup window.
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git-svn-id: https://svn.eduke32.com/eduke32@5062 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:27 +00:00
hendricks266
a81be01914
Modify the modern mini-HUD so that:
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1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all.
2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.
git-svn-id: https://svn.eduke32.com/eduke32@5057 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:26:59 +00:00
hendricks266
92afedcb11
Replace the drawing code for the level stats with nearly equivalent code that can be much more easily reproduced in CON.
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git-svn-id: https://svn.eduke32.com/eduke32@5054 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:38 +00:00
hendricks266
f2a2e1d8b3
Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo.
...
git-svn-id: https://svn.eduke32.com/eduke32@5052 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:40:08 +00:00
hendricks266
6ed8f27e77
Expand the grpinfo feature to allow defining GRPs requiring NAM, NAPALM, or WWII GI.
...
git-svn-id: https://svn.eduke32.com/eduke32@5050 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:59:03 +00:00
hendricks266
362a782820
In G_PlaybackDemo(), update totalclocklock when G_DrawRooms() is not called and therefore does not update it. This fixes ART animations displaying in the main menu.
...
git-svn-id: https://svn.eduke32.com/eduke32@5049 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:49 +00:00
hendricks266
9403200a07
Reset totalclock to zero for each MAIN_LOOP_RESTART.
...
git-svn-id: https://svn.eduke32.com/eduke32@5048 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:36 +00:00
hendricks266
f821434195
CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
...
EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.
WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.
git-svn-id: https://svn.eduke32.com/eduke32@5047 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:24 +00:00
hendricks266
ef28cac919
CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
...
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.
git-svn-id: https://svn.eduke32.com/eduke32@5046 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:06 +00:00
hendricks266
35bee70ee6
CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.
...
git-svn-id: https://svn.eduke32.com/eduke32@5045 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:47 +00:00
hendricks266
c86bd80dd7
C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.
...
git-svn-id: https://svn.eduke32.com/eduke32@5044 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:28 +00:00
hendricks266
d7409a5a95
C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".
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git-svn-id: https://svn.eduke32.com/eduke32@5043 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:13 +00:00
hendricks266
d5ed8aa728
Restore the shade of a tiled MENUTILE to 8, rather than 16.
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git-svn-id: https://svn.eduke32.com/eduke32@5042 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:57 +00:00
hendricks266
7d701ae7e2
Disable EF_HIDEFROMMP pending proper consideration when multiplayer is closer to being ready.
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git-svn-id: https://svn.eduke32.com/eduke32@5041 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:45 +00:00
hendricks266
b61908cbf3
CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
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git-svn-id: https://svn.eduke32.com/eduke32@5039 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-04 02:15:15 +00:00
hendricks266
17906349b4
BSD: Build system fixes/improvements. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5037 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 07:54:24 +00:00
helixhorned
97c944a505
LunaCON: add 'definevolumeflags' to keyword pattern, re-apply some changes of r5026.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5036 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:40 +00:00
hendricks266
5953541075
Menus: Fix assorted issues in MENU_NETOPTIONS.
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git-svn-id: https://svn.eduke32.com/eduke32@5034 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:35 +00:00
hendricks266
697e7d0936
CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
...
enum
{
EF_HIDEFROMSP = 1<<0,
EF_HIDEFROMMP = 1<<1,
};
git-svn-id: https://svn.eduke32.com/eduke32@5033 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:20 +00:00
hendricks266
afccb6d735
CON: Extend undefinevolume so that it also undefines all levels in the specified volume.
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git-svn-id: https://svn.eduke32.com/eduke32@5032 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:54 +00:00
hendricks266
31c9d21b06
CON: Rename "cutscene" command to "startcutscene".
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git-svn-id: https://svn.eduke32.com/eduke32@5031 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:39 +00:00
helixhorned
f5254f2114
Lunatic: update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.
...
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@5029 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:17 +00:00
helixhorned
a9b965498f
Lunatic: update files from LuaJIT. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5027 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:14 +00:00
helixhorned
11f81070f2
Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5026 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 19:31:11 +00:00
helixhorned
d508ff2694
menus.c: fix two unused-variable warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@5025 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:04 +00:00
terminx
559f75ff54
Remove a couple of Android-specific menu items I accidentally left enabled on PC.
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git-svn-id: https://svn.eduke32.com/eduke32@5023 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-21 23:15:27 +00:00
helixhorned
702f80cc17
gamedef.c: tweak g_keywdate[] entries.
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git-svn-id: https://svn.eduke32.com/eduke32@5022 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:28 +00:00
helixhorned
1bfdd54f81
actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.
...
That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5021 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:26 +00:00
helixhorned
850206ef62
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
...
This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5020 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 22:19:05 +00:00
helixhorned
f541b96213
m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.
...
This fixes the level 5 corruption encountered when issuing that iteration.
(Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.)
It is also mandatory anyhow since the last sprite may be contained in the map.
git-svn-id: https://svn.eduke32.com/eduke32@5019 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:57 +00:00
helixhorned
7742d5a40a
Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5018 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:56 +00:00
helixhorned
326ba366e9
Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.
...
Also, note a place that is the real cause for "what makes the player slide off
enemies", as far as I can see.
git-svn-id: https://svn.eduke32.com/eduke32@5016 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:54 +00:00
helixhorned
b367d57845
gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.
...
- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
A_FurthestVisiblePoint(). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5015 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:53 +00:00
helixhorned
120746322b
Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."
...
This reverts r4975. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5014 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:49 +00:00
terminx
cde502d511
Fix Mapster32 mouse cursor in GL
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git-svn-id: https://svn.eduke32.com/eduke32@5012 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:09 +00:00
helixhorned
4f54c7cf88
Fix swapbufreverse(), adding precondition of count >= 4.
...
Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").
git-svn-id: https://svn.eduke32.com/eduke32@5009 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:04 +00:00
helixhorned
ba84b3c4b6
LunaCON: add 'cutscene' and 'ifcutscene' as NYI commands. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5008 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:01 +00:00
hendricks266
59fa70cc58
Amend previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5007 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 12:18:39 +00:00
hendricks266
75f2028dcc
Fix an assertion failure with NETCODE=0. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5006 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 11:50:48 +00:00
hendricks266
894407e58b
Apple: Update Xcode project and build system. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
hendricks266
8194310400
Fix build without DROIDMENU.
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git-svn-id: https://svn.eduke32.com/eduke32@5004 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:41 +00:00
hendricks266
d88a938320
Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.
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git-svn-id: https://svn.eduke32.com/eduke32@5003 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:27 +00:00
terminx
16991aaef7
Oops! :)
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git-svn-id: https://svn.eduke32.com/eduke32@5002 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 06:01:10 +00:00
terminx
40956094d5
More Android work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx
a035d32e71
Smooth out the loading bar so that all percentage increments are displayed for at least a couple of frames each, and remove the "loaded x/x textures" message on Android.
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git-svn-id: https://svn.eduke32.com/eduke32@4999 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:55 +00:00
terminx
8cc7f240d8
Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion.
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git-svn-id: https://svn.eduke32.com/eduke32@4998 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:52 +00:00
terminx
27e8fcbe57
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
25668422d8
Get rid of the "press space to restart" message on mobile. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4996 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:41 +00:00
terminx
1e8176480d
Forgotten changes from a previous commit that renamed functions. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4995 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:38 +00:00
terminx
c486256e01
Android fixes: let the player climb stairs while crouched and fix the quick switch function of the weapon wheel. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4994 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:35 +00:00
terminx
21fbf2e9df
Android menu changes. Moves a few settings in-game instead of in crappy system UI dialogs. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4993 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:32 +00:00
terminx
c577948e94
Remove errant call to G_FadePalette() which caused a frame of corruption at map load under GL renderers, and invalidate all GL textures at map load time (just textures generated from .art on desktop, everything on mobile). This also makes Grabbag keep playing through the loading screen on Android (if no loadscreen music has been defined by a mod). DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4991 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:26 +00:00
terminx
9a43465780
Android savegame hacks. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4990 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:23 +00:00
terminx
31b557ef61
More Android changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4989 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:19 +00:00
terminx
22ac21598b
C-CON changes
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git-svn-id: https://svn.eduke32.com/eduke32@4988 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:11 +00:00
terminx
50c30ab790
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
...
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.
Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:
definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345
...
cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished
...
Sounds can be played during animations (and tiles can be overlaid, etc) like this:
onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent
The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
terminx
cc4ddf9ce7
Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc.
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git-svn-id: https://svn.eduke32.com/eduke32@4986 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:00 +00:00
terminx
5595d41ccd
Macro for handling ud.bgstretch. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4982 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:46 +00:00
terminx
88e0bfd7d3
More twalltype
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git-svn-id: https://svn.eduke32.com/eduke32@4981 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:38 +00:00
hendricks266
529d43f116
Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData().
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git-svn-id: https://svn.eduke32.com/eduke32@4978 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:47 +00:00
hendricks266
929b04d473
CON: Add undefinevolume, undefineskill, and undefinelevel.
...
git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:33 +00:00
hendricks266
81b09a9ff5
Rename "Polymost.f" string back to "Polymost" because it only confused users.
...
git-svn-id: https://svn.eduke32.com/eduke32@4976 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:08 +00:00
helixhorned
c18ae15dc5
gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies.
...
Previously, that was the case only with DRONE and COMMANDER. This makes
non-falling enemies pass properly through TROR bunches.
git-svn-id: https://svn.eduke32.com/eduke32@4975 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned
7cc1067a3d
actors.c: style-cleanup A_MoveSpriteClipdist(). DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4974 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:31 +00:00
helixhorned
70dc2f7376
CON: Amend retrieval of STR_*TIME for qgetsysstr, fixing LunaCON and possible oob.
...
- Add declarations of C functions to defs.ilua, names to dynsymlist,
fix typo in con_lang.lua, ffi.string() calls in control.lua
- Assert that G_LastMapInfoIndex() is always called with ud.last_level >= 1.
(A stricter requirement than necessary to prevent follow-up oob accesses, but
logically the most meaningful.)
- In G_PrintParTime() and G_PrintDesignerTime(), return "<invalid>" if the above
does not hold. This can happen from EVENT_NEWGAME, for example. Add a test to
lunatic/test/qgetsysstr.con. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4972 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:28 +00:00
hendricks266
e8f842ac28
CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
...
git-svn-id: https://svn.eduke32.com/eduke32@4970 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:09 +00:00
hendricks266
b355d75ab3
CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
...
git-svn-id: https://svn.eduke32.com/eduke32@4969 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:50 +00:00
hendricks266
d7f846d0b6
Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
...
git-svn-id: https://svn.eduke32.com/eduke32@4968 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:30 +00:00
hendricks266
c5b3cfa445
Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.
...
git-svn-id: https://svn.eduke32.com/eduke32@4967 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:06 +00:00
hendricks266
2cbd80ad90
Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
...
git-svn-id: https://svn.eduke32.com/eduke32@4966 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:02:51 +00:00
helixhorned
a7bea4f6bc
Classic: fix underallocation of TILE_TILT and tilting at very small resolutions.
...
Since TILE_TILT is only allocated once, it must be done with the maximum
possible size.
git-svn-id: https://svn.eduke32.com/eduke32@4965 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:15 +00:00
helixhorned
de2a14290f
LunaCON: make -fbad-getactorvar-use-pli enabled by default. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4962 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:12 +00:00
helixhorned
952a723229
Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
...
This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().
git-svn-id: https://svn.eduke32.com/eduke32@4961 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:11 +00:00
helixhorned
0190983067
Lunatic: fix typos in control.lua (get/setmusicposition).
...
git-svn-id: https://svn.eduke32.com/eduke32@4957 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:15 +00:00
helixhorned
57079dfee1
Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
...
By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4956 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:14 +00:00
helixhorned
f022631fa8
Actor ST1 handling: use A_GetWaterZOffset() with VM_Move(), too. DONT_BUILD.
...
This is where things are changed at last. This fixes lizmen walking on water.
git-svn-id: https://svn.eduke32.com/eduke32@4955 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:13 +00:00
helixhorned
c0d45ef1ec
Actor ST1 handling: cleanup part 2. DONT_BUILD.
...
Factor out condition for whether a z offset is added or not
("fix for flying/jumping monsters getting stuck in water", etc.) into
a function A_GetWaterZOffset() (and a helper A_GetVerticalVel()).
git-svn-id: https://svn.eduke32.com/eduke32@4954 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
36c3fd9216
Actor ST1 handling: clean up code a bit. (Preparation for real changes.)
...
In VM_Fall(), keep a temp preliminary new z position of the actor and
assign only when we return. This is to each ease watching its value in GDB.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4953 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:12 +00:00
helixhorned
a0a4006d85
menus.c: fix C build. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4951 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-04 21:32:53 +00:00
hendricks266
9f910ff10c
Fix next/previous weapon when the pipebomb detonator is active.
...
git-svn-id: https://svn.eduke32.com/eduke32@4950 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:27:52 +00:00
hendricks266
7c800f6631
Don't allow Ogg Vorbis or FLAC files to be defined from def if the binary was built without the proper libraries.
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git-svn-id: https://svn.eduke32.com/eduke32@4949 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:18:11 +00:00
hendricks266
b6d625b202
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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git-svn-id: https://svn.eduke32.com/eduke32@4948 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:59 +00:00
hendricks266
ef4a19bb50
Fix a bug where FLAC sound effects would loop when they were not supposed to.
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git-svn-id: https://svn.eduke32.com/eduke32@4947 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:25 +00:00
hendricks266
3018dee77c
Menus: Mouse, touch, and pointer controls now take the origin into account.
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git-svn-id: https://svn.eduke32.com/eduke32@4946 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:10 +00:00
hendricks266
93a3ff34e8
Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
...
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.
before:
onevent EVENT_DISPLAYMENUREST
ifvare current_menu 0 // main menu
{
setvar x 1
setvar y 1
rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
endevent
after:
state DisplayMenuCommon
ifvare RETURN 0 // main menu
{
getuserdef[THISACTOR].m_origin_x x
getuserdef[THISACTOR].m_origin_y y
addvar x 65536
addvar y 65536
rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
}
ends
onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent
git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:58 +00:00
hendricks266
7fb76291ee
Make my menu animation code a little bit more modular.
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git-svn-id: https://svn.eduke32.com/eduke32@4944 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:34 +00:00
hendricks266
74bb822804
Revise r4707 to fix some remaining issues with next/previous weapon.
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git-svn-id: https://svn.eduke32.com/eduke32@4943 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:22 +00:00
hendricks266
6048f9d766
Simplify the macros used for distinguishing between OS X and iOS.
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git-svn-id: https://svn.eduke32.com/eduke32@4942 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:10 +00:00
hendricks266
36291f2e30
Fix "rv may be used uninitialized".
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git-svn-id: https://svn.eduke32.com/eduke32@4941 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:50 +00:00
hendricks266
3c8b06c688
Fix "textsize.x may be used uninitialized".
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git-svn-id: https://svn.eduke32.com/eduke32@4940 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:15:37 +00:00
helixhorned
038a9f8eb6
Lunatic: fix build and linking. DONT_BUILD.
...
- t{sector,wall}type are simply typedef'd to the non-t versions
- make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are
multiple definitions of these functions)
- update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just
downloaded
git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:11:25 +00:00
helixhorned
621b52aec5
osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4936 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:03:00 +00:00
helixhorned
ace6087f7b
Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.
...
In setview(), we now assert windowx2 < xdim. The only calling places where its
non-violation is non-trivial to ascertain are (1) showview from CON and
(2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine.
Case 2 is adapted; see comments there.
git-svn-id: https://svn.eduke32.com/eduke32@4935 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 23:16:37 +00:00
helixhorned
3a433130bb
Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4933 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:31:37 +00:00
hendricks266
b8783d0448
Fix warning in previous commit. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4929 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 05:40:42 +00:00
hendricks266
011fd40dda
CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
...
// Example: Switch between tracks like radio stations.
getmusicposition temp
starttrackvar next_music_track
setmusicposition temp
Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.
git-svn-id: https://svn.eduke32.com/eduke32@4928 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:28:49 +00:00
hendricks266
86e7a97ef7
Fix a crash exposed by animating the menu back button.
...
git-svn-id: https://svn.eduke32.com/eduke32@4927 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:46 +00:00
hendricks266
e7b7a9fcf1
Clean up duplicate and strangely-formed cases in C_ParseCommand().
...
git-svn-id: https://svn.eduke32.com/eduke32@4926 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:19 +00:00
terminx
bd27267b6b
Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)
...
git-svn-id: https://svn.eduke32.com/eduke32@4923 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:42 +00:00
terminx
4c883f81b6
MSVC build fix... guess it was upset about the macro expansion
...
git-svn-id: https://svn.eduke32.com/eduke32@4921 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:24 +00:00
terminx
cdaa25ef07
Implement better fade-out for quotes and for the mouse cursor in the menu.
...
git-svn-id: https://svn.eduke32.com/eduke32@4919 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:14 +00:00
hendricks266
2d161b1bf7
Menus: Implement better back button.
...
git-svn-id: https://svn.eduke32.com/eduke32@4918 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:29 +00:00
hendricks266
c42faee32e
Menus: Make black background boxes translucent again.
...
git-svn-id: https://svn.eduke32.com/eduke32@4917 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:57:11 +00:00
hendricks266
c1c672032b
Menus: Add proper edging for the tops and bottoms of scrolling lists.
...
git-svn-id: https://svn.eduke32.com/eduke32@4916 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:54 +00:00
hendricks266
53306244f0
Improve weapon switching:
...
1. If you switch away from a weapon and switch to a third when the gun is still going down, continue lowering the first weapon instead of immediately raising the third.
2. If you switch away from a weapon and switch back to it before it lowers completely, raise it from its current position instead of going all the way to the bottom.
git-svn-id: https://svn.eduke32.com/eduke32@4915 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:36 +00:00
hendricks266
49ba033faa
Convert some multi-line UI messages to single G_ScreenText calls with line breaks.
...
git-svn-id: https://svn.eduke32.com/eduke32@4914 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:56:19 +00:00
hendricks266
7bcb05f7f0
Fix aligned screentext with newlines.
...
git-svn-id: https://svn.eduke32.com/eduke32@4913 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-13 12:55:56 +00:00
terminx
7daf4fdcd3
Fix tdupsprite in m32script.
...
git-svn-id: https://svn.eduke32.com/eduke32@4911 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:46 +00:00
terminx
d70ac064b7
Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.
...
git-svn-id: https://svn.eduke32.com/eduke32@4910 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:41 +00:00
terminx
0b1433b07c
Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
...
git-svn-id: https://svn.eduke32.com/eduke32@4906 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:18 +00:00
terminx
107bb7a3fa
Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).
...
git-svn-id: https://svn.eduke32.com/eduke32@4903 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:38 +00:00
terminx
364cf15c4f
Questionable CON changes and optimizations. <3
...
git-svn-id: https://svn.eduke32.com/eduke32@4902 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:10 +00:00
terminx
64943543a4
Place the current loading percentage into RETURN for EVENT_DISPLAYLOADINGSCREEN.
...
git-svn-id: https://svn.eduke32.com/eduke32@4900 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:36 +00:00
terminx
4911b9a949
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4898 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:07 +00:00
terminx
655bbed3b1
Faster/better optimized access to game structures from C-CON.
...
git-svn-id: https://svn.eduke32.com/eduke32@4897 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:54:11 +00:00
terminx
1f2705c4bc
Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.
...
git-svn-id: https://svn.eduke32.com/eduke32@4895 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:44 +00:00
terminx
c591711fe8
MSVC C++ build fixes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4890 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:15 +00:00
terminx
9ab6ab7139
Fix up weapon switching deficiencies
...
git-svn-id: https://svn.eduke32.com/eduke32@4888 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:51:17 +00:00
hendricks266
0699a44e4e
When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.
...
git-svn-id: https://svn.eduke32.com/eduke32@4887 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:15:10 +00:00
hendricks266
e3de98e2ae
Clean up autodetected game install search paths on all platforms that use them.
...
This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.
git-svn-id: https://svn.eduke32.com/eduke32@4886 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:47 +00:00
hendricks266
1f3ce84585
Menus: Disable the spinning nuke icon back button on Android.
...
git-svn-id: https://svn.eduke32.com/eduke32@4885 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:18 +00:00
hendricks266
589c993c39
Implement UserMapHacks.
...
git-svn-id: https://svn.eduke32.com/eduke32@4884 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:00 +00:00
helixhorned
b5bb86b8e2
Mapster32: make sprite duplication examples in m32script_ex.map work again.
...
- Work around a sequencing issue (assignment of searchstat) in
M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
every highlighted sprite's shade if one of them is aimed at. With this
revision, if SHIFT is pressed while doing that, only change the aimed at
sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
"sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4880 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:41 +00:00
helixhorned
a9cb38dbcf
game.c: revert changes of r4861 ("consult g_mirrorCount instead of gotpic[]").
...
git-svn-id: https://svn.eduke32.com/eduke32@4879 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-05 21:54:31 +00:00
helixhorned
8f1df579e1
Lunatic: in control/lua, sync ALLOWED_VIEWTYPE with change from r4814 (allow 2).
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4878 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-05 21:54:28 +00:00
helixhorned
17fab4d8ac
Cleanup of various engine functions.
...
- factor out calculation of player-relative and screen+clipped-player-relative
coordinates into get_rel_coords() and get_screen_coords(), respectively
- the usual beautification stuff, especially since we're now on C99
git-svn-id: https://svn.eduke32.com/eduke32@4875 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:00 +00:00
helixhorned
b0c48eec25
CON: always return non-negative values from 'clipmove' and related.
...
Previously, the C function clipmove() returned negative values when hit a
wall (32768+wallnum) or sprite (49152+spritenum) because internally,
these values were encoded into a *signed* 16-bit integer. This made no
difference to C code using it, since it always proceeded by bit checks,
but was inconsistent with documentation on CON 'clipmove' on the wiki.
The following commands are affected too, since they use the value returned
by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of
actor[].movflag ('htmovflag' from CON).
Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con
as an example of how to implement a being-close-to-a-wall checker as
requested in
http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/
git-svn-id: https://svn.eduke32.com/eduke32@4874 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:44:58 +00:00
helixhorned
2daa44ca6a
engine.c: fix clipmove() against floor-aligned sprites.
...
Introduced in r3207. Oops.
git-svn-id: https://svn.eduke32.com/eduke32@4873 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-30 20:05:22 +00:00
helixhorned
61f7c9e30f
sounds.c: don't crash S_PlayMusic() if passed null pointer for 'fn'.
...
This may happen if no title/end music is defined from CON.
Thanks to Zaxtor for the bug report.
git-svn-id: https://svn.eduke32.com/eduke32@4871 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 22:12:40 +00:00
hendricks266
d73c7f1afe
Menus: Amend r4862 so that touch devices, which do not display the crosshair as a cursor, are not completely prevented from using touch input by the lack of a crosshair tile.
...
git-svn-id: https://svn.eduke32.com/eduke32@4870 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:36:09 +00:00
hendricks266
fcbd0737bb
Menus: Fix the Screen Size slider so that it works properly after the screen size has been modified in-game with [-]/[+].
...
git-svn-id: https://svn.eduke32.com/eduke32@4869 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:56 +00:00
hendricks266
aa9f767052
Menus: Fix selecting "None" for Anisotropy.
...
git-svn-id: https://svn.eduke32.com/eduke32@4868 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:44 +00:00
hendricks266
3bc47565a3
Menus: Fix opening a MenuEntryOptionList when the option's value is "Custom".
...
git-svn-id: https://svn.eduke32.com/eduke32@4867 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:32 +00:00
hendricks266
6797e8a3d5
Menus: Convert MenuRange*_t's "displaytype" field to "flags", add a flag to enforce clamping to the defined intervals, and apply this flag to the Screen Size slider.
...
git-svn-id: https://svn.eduke32.com/eduke32@4866 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:20 +00:00
hendricks266
a74317a104
Menus: When pressing left or right on a slider that has moved by the mouse to a position between the defined intervals, do not round to the nearest interval and then increment or decrement. Instead, check if rounding will satisfy the movement before moving further.
...
git-svn-id: https://svn.eduke32.com/eduke32@4865 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:35:07 +00:00
hendricks266
571a44cd8d
Menus: Mouse controls now respect MenuEntry_t's disabled flag.
...
git-svn-id: https://svn.eduke32.com/eduke32@4864 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 21:34:54 +00:00
helixhorned
d7b88df6af
actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.
...
In A_RadiusDamage(). The code snippet that is disabled for such actors
increases the damaged actor's .xvel by (4 times the) damage amount and
is responsible for the strange effect of enemies becoming faster TOWARDS
the player on being hit with an RPG frontally.
Thanks to Fox for a keen eye.
git-svn-id: https://svn.eduke32.com/eduke32@4863 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 20:57:13 +00:00
helixhorned
7033205fcf
Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4862 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 19:48:20 +00:00
helixhorned
1734e0db53
In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4861 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 15:40:06 +00:00
helixhorned
c320dba4d0
Lunatic translator: add stand-alone option -fnames, generating names.h file.
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git-svn-id: https://svn.eduke32.com/eduke32@4860 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 15:40:04 +00:00
hendricks266
ec3a73efd2
Fix playing end-of-episode ANMs.
...
git-svn-id: https://svn.eduke32.com/eduke32@4859 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 20:39:43 +00:00
hendricks266
4bc4735480
If you save over an autonamed savegame and change the name, don't overwrite your edit with another autofill.
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git-svn-id: https://svn.eduke32.com/eduke32@4858 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 20:39:30 +00:00
hendricks266
8a68f2d5a9
Menus: Enumify the "status" parameter of M_MenuText into MenuTextFlags_t.
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git-svn-id: https://svn.eduke32.com/eduke32@4857 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:39 +00:00
hendricks266
7a1e94440a
Menus: Implement mouse/touch/pointer controls for all widgets.
...
git-svn-id: https://svn.eduke32.com/eduke32@4856 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:27 +00:00
hendricks266
6ac1850482
Menus: Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.
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git-svn-id: https://svn.eduke32.com/eduke32@4855 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:37:12 +00:00
hendricks266
4f9831d45c
Menus: Disable normal left-click/touch menu functionality when the mouse is active.
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git-svn-id: https://svn.eduke32.com/eduke32@4854 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:58 +00:00
hendricks266
598e33319c
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
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git-svn-id: https://svn.eduke32.com/eduke32@4853 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:43 +00:00
hendricks266
bfb3614b92
Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
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git-svn-id: https://svn.eduke32.com/eduke32@4852 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:14 +00:00
hendricks266
b010dfd2ee
Menus: Add scrollbars to the FileSelect menu type.
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git-svn-id: https://svn.eduke32.com/eduke32@4851 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:48 +00:00
hendricks266
1c3043bf50
Tabs to spaces in menus.c.
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git-svn-id: https://svn.eduke32.com/eduke32@4850 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:34 +00:00
hendricks266
399c062326
Refactor menus in preparation for touch functionality.
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git-svn-id: https://svn.eduke32.com/eduke32@4849 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:35:21 +00:00
helixhorned
cb45393b3a
Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD.
...
The one introduced with r4569.
git-svn-id: https://svn.eduke32.com/eduke32@4848 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:53 +00:00
helixhorned
2494c56768
Propagate 'smoothratio' to scenes drawn from the position of a camera.
...
That is, make interpolation work properly there -- both when 'using' a
VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes
a difference only if the camera is in a moving sector.
git-svn-id: https://svn.eduke32.com/eduke32@4847 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:52 +00:00
helixhorned
8024273aca
Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4845 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 18:05:41 +00:00
helixhorned
f3532f8a34
C-CON: fix 'writearraytofile' for 64-bit platforms.
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git-svn-id: https://svn.eduke32.com/eduke32@4844 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:01 +00:00
helixhorned
51fe706907
Tweak the behavior of viewscreens to what is more logical IMO.
...
- At a given time, at most one viewscreen may display TILE_VIEWSCR, namely
that one which is g_curViewscreen
- sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was
Manhattan vs. dist(), now both the latter)
- fix resetting to VIEWSCREEN tile when player is greater from it than that
distance. When the player is closer to it again, it is *not* reset to
TILE_VIEWSCR.
- more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen
sprite)
Note: in a multiplayer context, this needs to be thought about once more.
git-svn-id: https://svn.eduke32.com/eduke32@4843 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:00 +00:00
helixhorned
a1091233d2
CON: allow passing more than one flag to the 'spriteflags' directive.
...
These will be bitwise-OR'd.
git-svn-id: https://svn.eduke32.com/eduke32@4841 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:58 +00:00
helixhorned
2eff7bf6ce
gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().
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git-svn-id: https://svn.eduke32.com/eduke32@4840 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:57 +00:00
helixhorned
b2e09b5a18
In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
...
Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so
that they are correct even if the number of gamearrays exceeds the number of
gamevars.
git-svn-id: https://svn.eduke32.com/eduke32@4839 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:56 +00:00
helixhorned
7da543e4f0
cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
...
Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in
c1d_{read,write}_compressed() (what the assertion in the last commit was about,
and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON
build. Bump BYTEVERSION.
An alternative for setting dasizeof to 1 would be to factor it and keep dividing
as long as it's > LZWSIZE.
git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:55 +00:00
helixhorned
584ed7982a
Convert voxels to models only when starting or changing to Polymost.
...
Analogously to the way models are processed in a deferred manner for Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@4836 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:53 +00:00
helixhorned
3a6bcdc102
engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c.
...
No deliberate semantic changes here.
git-svn-id: https://svn.eduke32.com/eduke32@4834 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:48 +00:00
helixhorned
3a741de9fe
menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu().
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git-svn-id: https://svn.eduke32.com/eduke32@4832 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:50 +00:00
helixhorned
8b7c10892c
Minor cleanup around security cameras / viewscreens. DONT_BUILD.
...
The only semantic change is that an out-of-sync instance of a distance to
check (viewscreen sprite <-> player sprite) is changed in
actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now
represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed
any change in behavior regarding this change (but there ought to be one).
Also, in DNCOORDS display, print 'totalclock' count, too.
git-svn-id: https://svn.eduke32.com/eduke32@4831 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:48 +00:00
helixhorned
b716534104
Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4829 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:08:27 +00:00
hendricks266
ac4bbaf0f1
Wii: Display all hat directions in the joystick buttons menu instead of just up.
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git-svn-id: https://svn.eduke32.com/eduke32@4828 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:29 +00:00
hendricks266
989f182eb4
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
eca33954db
Fix the MAXJOYBUTTONS discrepancy between _control.h and gamedefs.h.
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git-svn-id: https://svn.eduke32.com/eduke32@4826 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:51 +00:00
hendricks266
dbcca52303
Polish up the video menu a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@4823 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:45 +00:00
hendricks266
933ffc92ce
Fix "bright red" player color.
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git-svn-id: https://svn.eduke32.com/eduke32@4822 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:14:27 +00:00
hendricks266
8ec58a208d
Wii: Tweaks.
...
*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:00:54 +00:00
helixhorned
01fa7eeabc
Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.
...
So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-15 19:50:52 +00:00
helixhorned
3db594912f
Lunatic: for '(display)rand*', use math.floor(); correct create_additive_trans() help.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4816 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 20:48:05 +00:00
helixhorned
52b58dde26
Lunatic: show on-screen errors even in passive menu; fix '(display)rand*' for large values.
...
Also, some minor style cleanup in game.c. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4815 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-14 14:31:34 +00:00
helixhorned
ca7a5acce7
LunaCON: expose more members, properly handle setting ud.screen_size.
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BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4814 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:07 +00:00
helixhorned
70cbde87eb
Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
...
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal
git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
hendricks266
750a98953b
BSD: Fix the previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4805 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:30:33 +00:00
hendricks266
828382c290
Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4804 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 10:26:32 +00:00
hendricks266
735525758d
Refine the previous commit a bit. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4802 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 07:32:58 +00:00
hendricks266
0b91499ee0
Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4801 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 04:31:57 +00:00
helixhorned
442a9bbfef
voxmodel.c: fix Polymost rendering of voxels.
...
This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.
Also, in osdcmds.c:registerosdcommands(), tweak two help strings.
git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 21:05:36 +00:00
helixhorned
5e35448560
m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
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git-svn-id: https://svn.eduke32.com/eduke32@4799 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:53 +00:00
helixhorned
74d99fe2e1
M32Script cleanup. Fixes at least one non-minor and one minor bug.
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git-svn-id: https://svn.eduke32.com/eduke32@4798 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:50 +00:00
helixhorned
badd7ca115
Lunatic: fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.
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git-svn-id: https://svn.eduke32.com/eduke32@4796 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:35 +00:00
helixhorned
973d4950bb
LunaCON: implement 'qstrncat' command.
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git-svn-id: https://svn.eduke32.com/eduke32@4795 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:33 +00:00
helixhorned
7cce9c39cb
astub.c: revert portions of r4763, fixing display of some "member edit" dialogs.
...
Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".
git-svn-id: https://svn.eduke32.com/eduke32@4794 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:30 +00:00
helixhorned
09e12917f0
gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4793 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 20:02:19 +00:00
helixhorned
e00b2c627a
Bump BYTEVERSION, necessary since the changes of r4703. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4792 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 21:56:28 +00:00
hendricks266
2f116d81a6
Add dummy command line parameters to allow us to serve as a drop-in replacement for the NAM Steam release's dosbox.exe
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git-svn-id: https://svn.eduke32.com/eduke32@4791 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:15 +00:00
hendricks266
80ed260c1a
Windows: Detect installation paths of 3DR's Duke Nukem 3D package, the 3DR Anthology, and the NAM Steam release.
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git-svn-id: https://svn.eduke32.com/eduke32@4790 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:16:02 +00:00
hendricks266
47d3f07ccf
Remove the structure fields in grpscan.c that blocked my code for allowing NAM, NAPALM, and WWII GI to fall back to GAME.CON.
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git-svn-id: https://svn.eduke32.com/eduke32@4789 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:49 +00:00
hendricks266
9a7bf9e72e
Remove the blackout when starting a new game on episode 4.
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git-svn-id: https://svn.eduke32.com/eduke32@4788 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:33 +00:00
hendricks266
44844bb4cc
Fix USE_OPENGL=0 build error in r4779.
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git-svn-id: https://svn.eduke32.com/eduke32@4787 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-02 06:15:19 +00:00
terminx
944d64215e
Fix EVENT_ANIMATESPRITES.
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git-svn-id: https://svn.eduke32.com/eduke32@4784 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 23:19:11 +00:00
hendricks266
20e18ef41d
Open the load and save menus with the last used slot highlighted. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4782 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:59:34 +00:00
hendricks266
19396e39e6
Fix names of savegames. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4781 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:56:09 +00:00
hendricks266
f8d4b6c9ef
Fix displaying a savegame preview shot when in OpenGL and/or when the selected slot is empty. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4780 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 04:23:22 +00:00
hendricks266
050f2b36f4
Re-allow the player color option to take effect. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4779 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 03:37:56 +00:00
hendricks266
4f1f23c566
Menu structure revision. Structs reordered to eliminate slop. MenuGroup_t eliminated. MenuPos_t split into MenuMenuFormat_t and MenuEntryFormat_t. DROIDMENU build fixed. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4778 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 02:04:36 +00:00
hendricks266
f2fc1a6f15
Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4776 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:43:11 +00:00
hendricks266
731e4ffa99
Fix POLYMER=0 GTK C++ build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4773 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 02:29:42 +00:00
hendricks266
e29e5bfbcb
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4770 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 23:47:46 +00:00
hendricks266
9268b9f0b6
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
hendricks266
d89caf5187
Fix Lunatic C build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4765 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:37:22 +00:00
hendricks266
4e034e1331
Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4763 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-25 21:08:58 +00:00
hendricks266
f22e202d88
Fix some things when building on OS X. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4762 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 08:19:50 +00:00
hendricks266
60a91c6c79
Fix oversight in mouse cursor code. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4760 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 06:03:58 +00:00
helixhorned
9907e79a0b
Fix C build and build on Linux/SDL2.
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- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined
at file scope, but 'glmultisample > 0' is not a compile-time constant.
- for the second point: r4749 changed the meaning of some conditional
compilation (supposedly, unintentionally). I'm reverting it to pre-r4749
but keeping the rewritten style. It's concerned with mouse thumb buttons.
git-svn-id: https://svn.eduke32.com/eduke32@4755 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:16 +00:00
terminx
1bbb077fca
Add missing "break" to M_RunMenuInput(), revert android gltexapplyprops() menu fuckery. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4751 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:11 +00:00
terminx
cf339e8105
Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4748 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:33:15 +00:00
terminx
99e21ffa94
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4747 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:32:56 +00:00
terminx
bf3c0de73a
Mainly misc cleanups (and a fix for the C++ build), but there are a few important changes in here.
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VM_OnEvent() has become VM_OnEvent(), VM_OnEventWithReturn(), VM_OnEventWithDist(), and VM_OnEventWithBoth() (the latter of which is only ever used once...). Of course, this required every call to VM_OnEvent() be changed.
memberlabel_t and vmstate_t have been changed to use the regular "int" type versus explicitly specifying int32_t as they did previously. The rationale for this change is simply that it looks cleaner, and I think we should move toward just using "int" in most cases where there's no particular reason to specify an explicit data type.
Also changes CON_KILLIT to just "return" instead of "continue". DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4745 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:29:25 +00:00
terminx
3e7f96c32d
Fix up conveyor belts. This fixes breakage of the movement in general, as well as corrects the general behavior of the effect so that a player on a moving surface is moved at a constant rate, regardless of whether the player crouches, is shrunk, etc. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4741 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:28:12 +00:00
hendricks266
a0e4692d59
Fix minor menu bugs. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4739 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 08:14:33 +00:00
hendricks266
164d9ccb41
Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4738 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 07:39:12 +00:00
helixhorned
e5923955ef
Fix C++ build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4737 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:14 +00:00
helixhorned
205b8a7677
C-CON: fix 'readgamearray' and 'resizearray' on Windows.
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We must not use Xrealloc(), since gamearrays are now allocated with
Xaligned_alloc().
NOTE: I did not check all potential problematic cases, only those to get
LNGA3 up and running.
git-svn-id: https://svn.eduke32.com/eduke32@4735 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:12 +00:00
helixhorned
108a4022fa
C-CON: fix 'readgamearray' on 64-bit platforms.
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Also prettify P_DisplaySpit().
git-svn-id: https://svn.eduke32.com/eduke32@4734 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:12 +00:00
helixhorned
0cc9f05b8b
LunaCON: player[].loogcnt, userdef[].color, minor fixes.
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git-svn-id: https://svn.eduke32.com/eduke32@4732 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:10 +00:00
helixhorned
76d60511bc
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
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git-svn-id: https://svn.eduke32.com/eduke32@4731 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:07 +00:00
helixhorned
142b5e2d2f
Lunatic: some minor doc tweaks. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4729 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:58:33 +00:00
helixhorned
e278842ce4
gameexec.c: In VM_OnEvent_, don't form address like &sprite[-1].
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The practical rationale: Clang-sanitize catches this, so this is bad.
The real rationale: I *think* it is undefined behavior to even form such a
pointer in C99. However, I would be hard pressed to provide a nice formal
argument in terms of the Standard wording right now. It looks like
6.5.3.2#4 is to blame.
git-svn-id: https://svn.eduke32.com/eduke32@4727 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:51 +00:00
terminx
764f77d1cd
Sometimes I wonder why MSVC neglects to provide useful warnings. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4722 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:38:57 +00:00
terminx
4186c89aed
Minor tweaks to VM_OnEvent_(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4721 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:53 +00:00
helixhorned
f24ccdecc0
menus.c: prevent using a null pointer as arg to "%s" format for sprintf().
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4712 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-01 18:01:28 +00:00
helixhorned
ce6176757b
Add forgotten events_defs.h, oops. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4711 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-31 21:09:26 +00:00
helixhorned
96541f3521
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
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- Needed to rip out enum GameEvent_t into own header file to prevent what
would be a circular #include otherwise
- Added some forgotten #ifdef LUNATIC
- updated structure and function declarations on the Lua FFI side
git-svn-id: https://svn.eduke32.com/eduke32@4710 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 21:44:22 +00:00
helixhorned
ae63745eb3
C-CON: fix possible crash when a CON error is raised due to access of invalid sprite.
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For example, in
CON_ERRPRINTF("invalid target sprite (%d) %d %d\n", iActor, vm.g_i, TrackerCast(vm.g_sp->picnum));
vm.g_i can be -1 and vm.g_sp can be NULL then. (Not anymore.)
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4709 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 21:44:21 +00:00
helixhorned
8605285f7f
compat.h: pedantic whitespace formatting. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4708 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 04:59:23 +00:00
terminx
7f232bcbd1
Alter weapon switching to cycle through GROW_WEAPON when using next/previous weapon keys. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4707 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:08:03 +00:00
terminx
633cb8764b
Default map zoom to something a bit more useful on Android. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4706 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:47 +00:00
terminx
ce210a9fd7
Clean up some player code a bit... make bobposx/bobposy a vec2_t, make fricxv/fricyv a per-player vec2_t (TODO: CON access), promote angvel in input_t to int16_t and allow for player angle changes that result in odd numbered angles (we were effectively artificially limiting the angle to 1024 values before), fix some HUD model ID stuff that should help with the weapons in the HRP, clean up a bunch of random functions (P_FireWeapon(), P_DisplayTip(), P_DisplayAccess(), P_DisplayWeapon(), P_GetInput(), etc). Also clean up G_SetupFilenameBasedMusic() to loop through flac/ogg/mid when searching for usermap music replacements. Some of this really needs a BYTEVERSION bump, but these commits aren't for synthesis to build so we're not doing it yet. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4703 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:11 +00:00
terminx
183b34f48e
More EDUKE32_PREDICT_FALSE, mostly in OSD_Printf(OSD_ERROR...) cases
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git-svn-id: https://svn.eduke32.com/eduke32@4699 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:05:46 +00:00