Lunatic: some minor doc tweaks. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4729 1a8010ca-5511-0410-912e-c29ae57300e0
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helixhorned 2014-11-06 23:58:33 +00:00
parent f1f90439cf
commit 142b5e2d2f

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@ -71,7 +71,7 @@ that may indicate problems in user Lua or CON code. Currently, strict mode
checks for
* Accesses to <<sprite,sprites>> not in the game world
* Indexing the tables returned by <<require,`require("DEFS")`>> and the like
* Indexing the tables returned by <<require,`require("CON.DEFS")`>> and the like
with nonexistent keys. This may indicate a missing file from a bundle
belonging together.
@ -198,7 +198,8 @@ values. Values pre-defined by the system are not included.
* `CON.AI`: returns a table mapping labels of ++ai++s defined from CON
to immutable <<con_ai,`con.ai`>> objects.
* `end_gamevars`: used to mark the end of a gamevar block, described below.
* `end_gamevars`: used to mark the end of a gamevar block, described
<<game_variables,below>>.
==== The `module()` function
@ -250,6 +251,7 @@ do return {
end
----------
[[game_variables]]
===== Game variables
Lunatic has a special mechanism to mark variables that represent persistent