Commit graph

842 commits

Author SHA1 Message Date
Bill Currie
b4c8546169 add the keyhelp command. think xev 2002-04-13 04:56:00 +00:00
Bill Currie
a974eb2333 move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
Bill Currie
ba9ad15ebd it he's if I understand that Draw_CachePic puts the pic into the cache... 2002-04-10 06:56:25 +00:00
Bill Currie
0855e018dd d'oh, bloody gcc 2.95 builtin prototypes 2002-04-10 01:38:21 +00:00
Bill Currie
15e17acc1c the draw api now uses a `real' qpic_t rather than loading the pic every time 2002-04-09 21:38:41 +00:00
Bill Currie
ea9c1fc4ac setenv isn't as portable as one could wish... 2002-04-07 04:45:02 +00:00
Robin Redeker
adca50e52b Did further working on the menu code.
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Bill Currie
51805ebd92 nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
180c517771 signal handling improvements 2002-03-13 19:20:57 +00:00
Bill Currie
1d420edcd0 start work on instrumenting GLstub.so 2002-03-11 23:55:50 +00:00
Bill Currie
26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
009e6346fe now, so long as ulimit allows it, we can always get a core dump. Looks a
little odd:

Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)

but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
2f62b744fa After an interesting discussion with Lordhavoc, make the GPU do more work in
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie
cfb6c1db0a first stab at hardware gamma support for windows. WILL screw up system gamma :) 2002-02-26 00:14:16 +00:00
Bill Currie
29706477d4 gl_driver default is now configurable 2002-02-22 08:55:24 +00:00
Bill Currie
972bd8852b rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with
it. hopefully this will fix raorn's crash.
2002-02-21 07:56:27 +00:00
Bill Currie
af663488c8 print out the error string when failing to get shared memory 2002-02-13 08:35:46 +00:00
Bill Currie
72bd704d13 BSD compile fixes 2002-01-31 07:37:56 +00:00
Bill Currie
0906ac5694 get the positioning correct for Draw_CenterPic 2002-01-29 18:44:31 +00:00
Bill Currie
750100b3e3 obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
Bill Currie
5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
bb82e48ab1 add Draw_String to csqc 2002-01-20 00:03:34 +00:00
Bill Currie
84636f20cb make sure r_progs gets linked in when using the .a lib 2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie
15e7e35a57 make K_ESCAPE bindable 2002-01-19 02:29:29 +00:00
Bill Currie
fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Chris Ison
e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie
9e5c7da8e6 move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith
0dcfc6dfb4 load tga versions of .lmp files if present 2002-01-16 01:59:05 +00:00
Seth Galbraith
9c1969146c cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
Bill Currie
9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Seth Galbraith
5f4c7ee7bd implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8 also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
Bill Currie
6132049bf4 gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273 correct a typo in a comment 2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0 re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9 use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV
aa36ebf6e4 Little bit of whitespace cleanup. 2002-01-05 19:03:36 +00:00
Seth Galbraith
1e57bcdca2 no more hardcoded MAXALIASVERTS limit 2002-01-05 17:56:33 +00:00
Seth Galbraith
cb6ef3e225 putting if outside the for loop should speed things up 2002-01-05 16:53:43 +00:00
Seth Galbraith
ac5b6823c6 high precision model rendering in GL 2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV
a18fdbca68 Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail. 2002-01-05 07:23:23 +00:00
Seth Galbraith
42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Bill Currie
df947a8843 pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49 Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
Bill Currie
9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie
c68da1f299 o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
    the if (fb) tests.
 o  move the DepthMask setting for modelalpha != 1.0 out of
    GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
    changes.
 o  minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e More tweaks to joystick code. amp settings have a far greater effect now... 2001-12-30 06:08:24 +00:00
Bill Currie
3cfd2c0a8e make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Ragnvald Maartmann-Moe IV
c523671606 Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces... 2001-12-28 18:02:33 +00:00
Bill Currie
0f2f58754b this is just causing confusion. if we ever need it, it's still in cvs 2001-12-21 22:39:14 +00:00
Bill Currie
ee9ed0c395 minor cleanups 2001-12-21 21:52:03 +00:00
Bill Currie
7f9e5755fb go back to my clever code (with the bug fixed this time:P). Hey, if it's
still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie
168d3aa308 tiny speedup to texture uploads 2001-12-21 20:12:51 +00:00
Bill Currie
825b02ad87 minor speedup to skybox loading ;) 2001-12-21 06:07:30 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5 Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie
ec44f037c1 remove the obsolete z buffer prototype code 2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
018481b1ac Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV
e78bdb3ea6 Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie
5d643c2483 tiny optimisation to GL_GetAliasFrameVerts 2001-12-18 05:50:57 +00:00
Chris Ison
73f9c3aaa5 some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Chris Ison
1c26723864 changed int to an unsigned int 2001-12-17 23:41:58 +00:00
Chris Ison
db71398238 removed row and col usage from Draw_Character 2001-12-17 23:10:00 +00:00
Bill Currie
9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie
b3843f7f5b draw.h:
remove dead Draw_TransPic prototype
draw.c:
	really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9 Whitespace. 2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017 Remove dead cvar. 2001-12-09 07:43:58 +00:00
Bill Currie
b52606aed2 *sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Ragnvald Maartmann-Moe IV
20690b71e0 Argh! Try #2. 2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV
43b31965a2 Back out local changes that shouldn't have been committed along with the rename to r_particles_max. 2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie
9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie
4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Ragnvald Maartmann-Moe IV
dea0a2c08d Whitespace. 2001-11-25 08:00:16 +00:00
Bill Currie
1cdf7fa55f clean up the math for id skys a little. doesn't fix the sillyness, but that's
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935 Whitespace. 2001-11-24 08:08:44 +00:00
Bill Currie
8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967 make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
bc95116825 fix a defined but not used warning 2001-11-20 23:22:19 +00:00
Ragnvald Maartmann-Moe IV
3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d Fix particle physics bug with blob2 particles.
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00
Bill Currie
025d520522 remove some dead code 2001-11-20 04:48:04 +00:00
Bill Currie
4c628d0c04 fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
Bill Currie
46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Chris Ison
5c26b54697 remove smoke I added thismorning 2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea colored explosion smoke 2001-11-15 20:53:23 +00:00
Bill Currie
267e51eaaf while cute, cl_surprise is just way too expensive when gains are measured in
fractions of a percent, and a loss is 3%.

I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47 added cl_surprise cvar for easter eggs 2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324 re-enable 8bit textures 2001-11-14 21:01:10 +00:00
Bill Currie
e91180cccf this should take care of wildcode's 8 bit issues 2001-11-14 16:36:42 +00:00
Bill Currie
50f2d46398 various cleanups 2001-11-12 20:58:06 +00:00
Bill Currie
d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf More use of mathlib, and some small optimizations. 2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
3d572df460 Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Ragnvald Maartmann-Moe IV
f60c39e0bc Whitespace. 2001-11-07 06:59:10 +00:00
Ragnvald Maartmann-Moe IV
14aa428871 Switch to dot texture for sparks, and drop particle size. A little less cartoony effect. 2001-11-07 06:57:34 +00:00
Ragnvald Maartmann-Moe IV
f2f8513141 Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is! 2001-11-06 21:02:18 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead Cleanups, whitespace, convert some ints to unsigned int. Whee! 2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f Fix a few minor quirks with particle trails. 2001-11-06 04:42:17 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5 Couple of cleanups (remove unused variables) and a small optimization. 2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1 Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :) 2001-11-05 10:11:21 +00:00
Bill Currie
dc779acdb5 build the texture chains such that they get rendered front to back. seems to
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
9f4a565523 rename some get_key functions so they're all uniqely named (matters only for
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413 Fix for r_lightmap_components 4 weirdness. 2001-11-04 20:58:46 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7 Some more small speedups.
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7 Remove some unneeded variables.
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d Tiny comment cleanup 2001-11-04 08:50:16 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693 Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening. 2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71 Remove unused R_CullBlocked. 2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
08a211385f Optimize some redundant math out of the particle aging loop. 2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3 Age particle trails based on position in trail, during creation. 2001-11-02 20:47:47 +00:00
Bill Currie
7b4e5e69af now actually works (especially for double scan modes and the like) 2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV
c19c237e0e Whitespace. 2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1 fix vid_fullscreen toggling (sgl) and archiving (all) 2001-11-02 06:11:32 +00:00
Bill Currie
a45b78b622 make all 8 X buffers available. no args uses the default buffer, giving 0-7
as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie
9b8995b836 fix win32's missing clipboard support (bringing it back). some trickery will
be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05 Whitespace. 2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970 Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00
Bill Currie
4685fccbac new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie
d835b79352 this might fix the black screen in 8 bit X 2001-10-29 22:29:42 +00:00
Bill Currie
00514d744e this should fix the skating statues 2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie
8071e8398a put a couple externs back for win32. they need a bit more thought on how to
arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie
1d442c496f setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df Undo taniwha's debugging insanity.
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35 fix the minor breakage were /no/ particles were being generated 2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74 fix a seg caused by my changes from last night 2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2 lots of error checking for our phantom particle bug, but I was unable to
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
changes
2001-10-27 08:31:45 +00:00
Bill Currie
1fab17ab33 d'oh. must read the clode closer :P 2001-10-26 05:31:39 +00:00
Adam Olsen
3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87 fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
8e9505c100 /finally/ get asm in the sw renderer when not using --disable-shared. libtool
was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
bf309fb554 split the sprite and alias model rendering code out from gl_rmain.c into
their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
6a5e3edcf7 and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
fa95bd35aa fix a really stupid brainfart that caused shift states to not work 2001-10-23 01:53:51 +00:00
Bill Currie
b6ad2223d2 attempt to handle the byte swapping of screenshots seen on voodoo2s in
windows
2001-10-22 19:46:34 +00:00
Bill Currie
1d697dc90d give in_win keyboard shift states for ascii conversions 2001-10-22 16:07:26 +00:00
Bill Currie
3252ee3eb6 fix the mangled key codes 2001-10-22 05:07:15 +00:00
Bill Currie
52252616ff pull the input code out of vid_wgl into in_win 2001-10-22 04:13:56 +00:00
Bill Currie
82aa0fde58 fix -wgl's keyboard input 2001-10-22 02:33:19 +00:00
Bill Currie
9a5ec9c187 ok, qw-client-wgl.exe works now (helps if scr_width and scr_height are set) 2001-10-22 02:15:30 +00:00
Chris Ison
2467671c72 removal of tdfx_brighten in preparation for gl_brighten 2001-10-21 21:29:54 +00:00
Bill Currie
e1fc77dd2b fix a crasher in win32. I don't know if linux crashed, but it should have. 2001-10-21 03:48:02 +00:00
Bill Currie
b3914eeaaa elimination of bare printf (with some exceptions) from libs: Sys_Printf is
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
e765321452 wgl funcs are likely GLAPIENTRY type too :) 2001-10-16 22:37:11 +00:00
Bill Currie
2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Jeff Teunissen
ce740fb4ec Joystick target fixed. 2001-10-16 05:06:31 +00:00
Bill Currie
8417d23a94 fix a nasty seg on gl startup causes by looped function pointers 2001-10-16 04:11:25 +00:00
Bill Currie
376a9105fa oops 2001-10-15 23:16:42 +00:00
Bill Currie
3402dfd51a libasm improvements 2001-10-15 23:09:03 +00:00
Jeff Teunissen
2e4d8d1473 Makefile fixes -- video driver libs are gone. 2001-10-15 22:32:28 +00:00
Jeff Teunissen
10424a5015 *** empty log message *** 2001-10-15 22:28:05 +00:00
Bill Currie
460a270a54 fix some init order issues brought up by the new gl_funcs.c code. 2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3 hopefully better win32 dynamicly loaded gl support. if nothing else,
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
41d01d54f9 put the INITGUID definition in the correct place 2001-10-15 17:32:43 +00:00
Bill Currie
f7b82bcb69 comment out the definition of INITGUID for now as it's causing linking problems 2001-10-15 16:30:15 +00:00
Bill Currie
62873d6980 diff snr -- 2001-10-11 17:31:41 +00:00
Bill Currie
49fe4e9f05 fix a misplaced s&r 2001-10-11 06:54:29 +00:00
Ragnvald Maartmann-Moe IV
1674e6a763 Clean up of models that are always fullbright. 2001-10-10 05:00:30 +00:00
Ragnvald Maartmann-Moe IV
db87121c2b Whitespace. 2001-10-10 04:59:43 +00:00
Ragnvald Maartmann-Moe IV
86a82b895d Whitespace. 2001-10-09 21:57:49 +00:00
Bill Currie
a65d98a35c r_dlight_max can now safely be 0 2001-10-09 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2 Try #2.
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
757a0f690c fix a missing #ifdef HAVE_VIDMODE 2001-10-06 22:57:54 +00:00
Ragnvald Maartmann-Moe IV
24e80b21d4 Whitespace. Hiding commented out code is bad. 2001-10-06 01:14:23 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5 Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
8afd4a870e Revert an optimization that impacts legibility more than performance. 2001-10-06 00:31:57 +00:00
Ragnvald Maartmann-Moe IV
9daba0eef7 GL string and character rendering speed up and clean up. 2001-10-05 19:01:57 +00:00
Ragnvald Maartmann-Moe IV
72b198d650 Minor cleanup. 2001-10-05 18:55:40 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Bill Currie
87e59c0762 finally got sw's Makefile.am working too 2001-10-03 14:59:43 +00:00
Bill Currie
9aca46416c ok, sw32's Makefile.am now works with both 1.4 and 1.5 2001-10-03 14:49:14 +00:00
Bill Currie
95d3600452 fix skybox/skydom map vis issues. I hope this works on all drivers. 2001-10-03 02:51:30 +00:00
Bill Currie
c3735506c7 hey, I think this one is going to work!!! 2001-10-03 00:07:01 +00:00
Bill Currie
081a44e5bc this works a smidge better 2001-10-02 23:13:54 +00:00
Bill Currie
b866bcae61 seems automake isn't too happy about nested conditionals and main vars 2001-10-02 22:36:08 +00:00
Ragnvald Maartmann-Moe IV
256f6e94c1 Broken attempt at cleaning up Makefile.am's, for taniwha's perusal. 2001-10-02 22:02:10 +00:00
Bill Currie
4699bf6d5b files under inclue/QF are not allowed to include files from include (eg,
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
9c778bb539 Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes. 2001-10-02 09:11:20 +00:00
Ragnvald Maartmann-Moe IV
9c21edc6d0 Whitespace. 2001-10-02 06:58:44 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2 R_Mirror-related cleanups, and some whitespace. 2001-10-02 06:13:22 +00:00
Ragnvald Maartmann-Moe IV
5e6f77cddb Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance. 2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame. 2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf Whitespace. 2001-10-01 21:52:05 +00:00
Ragnvald Maartmann-Moe IV
fce4b903eb Fix double joystick init in sdl targets. 2001-10-01 21:50:35 +00:00
Bill Currie
c7031b20f3 move vid_fullcreen definition from *.c to vid.c and declaration from
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Jeff Teunissen
e892131af5 Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Jeff Teunissen
e9c9c8bab6 fix up installs for -svga. 2001-09-28 06:55:27 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c The video version. This WILL break QW and NQ until my next commit. 2001-09-28 05:33:58 +00:00
Jeff Teunissen
325303b037 And now for the 32-bit software renderer. 2001-09-27 21:58:10 +00:00
Jeff Teunissen
4c40bad808 Okay, this ought to work for software. 2001-09-27 21:53:59 +00:00
Jeff Teunissen
be9ee170d6 Okay, the GL renderer lib is fixed up. 2001-09-27 21:47:47 +00:00
Jeff Teunissen
b794d4c316 yaay, cleaned up. 2001-09-27 21:28:44 +00:00
Ragnvald Maartmann-Moe IV
bd1465ef3e Make blood puffs a little less ridiculously large and not overly dense. 2001-09-27 06:52:38 +00:00
Ragnvald Maartmann-Moe IV
35b767cd21 Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw. 2001-09-27 03:09:24 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Chris Ison
0efd28abcc trying to get bootstrap to work in cygwin 2001-09-25 23:04:13 +00:00
Bill Currie
a439170dcf libasm cleanups 2001-09-25 22:12:55 +00:00
Bill Currie
06da30ac89 mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651 Whoops. 2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
Bill Currie
c8ab7d04ef fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Ragnvald Maartmann-Moe IV
d247027954 Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup. 2001-09-23 03:24:23 +00:00
Bill Currie
bf1920a851 don't enable mtex if the required functions cannot be found. This shouldn't
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
2001-09-23 03:18:58 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e r_numparticles is now r_maxparticles. Ah, the joy of sane variable names. 2001-09-19 18:07:09 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though. 2001-09-18 23:22:57 +00:00
Timothy C. McGrath
54e5a3e114 Fix for svgalib from joa, two liner. Very nice of him :)
Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen
678068849e James' latest fullscreen patch, which works flawlessly for me :)
(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen
7c75e264c9 - build fix for fbdev
- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie
b79ff6378d mouse warpage fixes from james 2001-09-18 05:18:49 +00:00
Bill Currie
dd98622859 x11 vid_fullscreen improvements from james (thanks) 2001-09-18 04:53:01 +00:00
Bill Currie
b559b3a796 fix a key mapping issue reported by MasterLich 2001-09-18 04:38:18 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11 Sparks and a little smoke from TE_LIGHTNINGBLOOD.
And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
Bill Currie
8c026417d8 Wait for X to complete the previous operation before proceding to the next.
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie
95515e28d7 use XMapRaised instead of XMapWindow + XRaiseWindow 2001-09-10 17:18:31 +00:00
Bill Currie
0f30506b79 d'oh, got the return values backwards 2001-09-10 17:02:35 +00:00
Bill Currie
388513e005 several fullscreen toggling improvements including window location restoration 2001-09-10 16:53:33 +00:00
Bill Currie
a17d8fe452 turns out the window location code is needed after all. 2001-09-10 15:41:47 +00:00
Bill Currie
8ca44af043 fix a bug in the handling of case m (see skybox.fig) 2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b put my sky debug code back in (enabled for now) 2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004 Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
Bill Currie
b788eb6dbd remove some no-longer needed code (the window coord finder) and quientn
the mode setting code a little.
2001-09-08 06:25:37 +00:00
Bill Currie
b12ee9e166 unmap and re-map the window with the correct attributes for the current
setting of vid_fullscreen
2001-09-08 05:43:52 +00:00
Bill Currie
20188c6670 heh, and in_pre_amp 2001-09-08 03:34:28 +00:00
Bill Currie
cd0d260549 fix an exponential growth of in_mouse_amp when in_amp is > 1 2001-09-08 03:33:57 +00:00
Bill Currie
05f489735e code cleanups and possibly minor optimisations 2001-09-07 21:15:08 +00:00
Bill Currie
c762151df6 comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00
Bill Currie
ffd9e727a8 roll the skin resampling loops back up 2001-09-07 17:05:56 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie
d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Ragnvald Maartmann-Moe IV
4c7e60e73a Rearrange "rocket" trail code. Some small optimizations, mostly a cleanup, will make tweaking individual effects separately easier. 2001-09-06 04:26:53 +00:00
Bill Currie
be7307faa9 move the dlight and lightmap code and data from r_main to r_light 2001-09-06 03:53:13 +00:00
Bill Currie
008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Ragnvald Maartmann-Moe IV
7d52c663a3 Convert a few rand to qfrandom, and a tiny optimization (more of a cleanup, really). 2001-09-05 09:06:48 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6 Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand). 2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6 Remove and ifdef out currently unused code. 2001-09-05 04:25:47 +00:00
Bill Currie
4249bba636 make sure input is grabbed when going fullscreen on init 2001-09-05 03:41:29 +00:00
Bill Currie
f9e610bf6b fix a seg witn +set in_grab on the command line 2001-09-05 03:14:41 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0 Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
Bill Currie
2e1a5112bd give r_particles a callback to clear all particles when set to 0 and do
some general cleanup to the gl particles code
2001-09-05 00:08:54 +00:00
Ragnvald Maartmann-Moe IV
65c526c057 Some minor cleanups, and lots of particle effects tweaks.
Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
83e3f10520 fix a silly with joystick buttons 2001-09-04 04:28:31 +00:00
Bill Currie
dc4cd343b5 id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
Bill Currie
99a4ea2093 fix some bogosities 2001-08-31 19:13:16 +00:00
Bill Currie
ea614fc2c6 turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00
Adam Olsen
384dfb7b66 - partial work for putting sprites in the cache.
doesn't currently build.
2001-08-31 15:32:11 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
7aa5ab75de header dep cleanup and IN_LL_Commands is /gone/ 2001-08-30 20:32:27 +00:00
Bill Currie
822e637e11 s/_windowed_mouse/in_grab/ and in_grab and in_dga now use callbacks 2001-08-30 20:04:13 +00:00
Ragnvald Maartmann-Moe IV
333bd5ea17 R_EntityParticles cleanup. 2001-08-30 19:51:11 +00:00
Bill Currie
d81d7fd02c glColor cleanup 2001-08-30 18:24:19 +00:00
Bill Currie
fa036c7c11 inline mark_surfaces 2001-08-29 20:55:14 +00:00
Bill Currie
0d55476711 make VectorSubtract and VectorCompare macros and clean up the readability
of R_DrawParticles
2001-08-29 20:19:54 +00:00
Bill Currie
3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Bill Currie
a68542f0e8 remove some #if 1 bits (the #if, not the code:) 2001-08-29 04:53:59 +00:00
Bill Currie
5902dcca6a code cleanup 2001-08-29 03:27:31 +00:00
Bill Currie
663c58cd24 diff--; break; 2001-08-29 02:16:17 +00:00
Bill Currie
b0c7ac9867 while (1) diff--; 2001-08-29 01:28:03 +00:00
Bill Currie
11489550ba gratuitous_diff-- 2001-08-28 22:46:02 +00:00
Bill Currie
baaa452345 merge error fixes 2001-08-28 20:51:51 +00:00
Bill Currie
a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Bill Currie
3edd4550d2 heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
Ragnvald Maartmann-Moe IV
793efd6976 Whitespace. 2001-08-27 01:00:03 +00:00
Ragnvald Maartmann-Moe IV
b1666defb9 Remove unused code. 2001-08-26 19:47:35 +00:00
Ragnvald Maartmann-Moe IV
b64822e572 Why r_var.c had extern R_ForceLightUpdate I've no idea, but it doesn't anymore. 2001-08-26 17:32:30 +00:00
Ragnvald Maartmann-Moe IV
da1c680364 Whitespace. 2001-08-26 17:13:33 +00:00
Ragnvald Maartmann-Moe IV
84b2070d17 Whitespace. 2001-08-26 16:54:33 +00:00
Ragnvald Maartmann-Moe IV
06dd45bdb1 Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
2001-08-25 23:23:14 +00:00
Adam Olsen
c6ec43d659 some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
2001-08-25 09:21:40 +00:00
Bill Currie
2a027969d5 various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Bill Currie
2634b447b5 initialize the gamma 2001-08-25 04:53:00 +00:00
Bill Currie
a401d6f40a enable the screen update code but things are still black (palette issues?) 2001-08-25 04:47:07 +00:00
Bill Currie
5134978100 allocate space for the color maps 2001-08-25 04:36:27 +00:00
Ragnvald Maartmann-Moe IV
f7f04aad5f Add .gitignore. Whee. 2001-08-25 03:53:05 +00:00
Bill Currie
4ed75b014a "Yay, it builds!"
"Ah, but does it work?"
2001-08-25 03:52:34 +00:00
Bill Currie
8fa46e9fc0 almost there getting the sw32 client to link 2001-08-25 03:24:44 +00:00
Ragnvald Maartmann-Moe IV
20544c6c67 Remove some obsolete comments. 2001-08-25 03:06:46 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen
bd847e73f1 Add support for dumping backtraces. 2001-08-23 23:34:38 +00:00
Bill Currie
79be73f507 we now require sdl 1.2 for sdl support 2001-08-23 20:28:41 +00:00
Ragnvald Maartmann-Moe IV
6797f556cf diff-- for sw32. 2001-08-23 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100 Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights. 2001-08-22 11:00:25 +00:00
Bill Currie
4a9567cb8d missed this one 2001-08-22 05:44:04 +00:00
Bill Currie
3fc566a7ee nor does it seem to have gamma support 2001-08-22 04:16:10 +00:00
Bill Currie
015fe8071a sdl 1.1.4 doesn't have SDLK_COMPOSE 2001-08-22 04:01:50 +00:00
Bill Currie
ec3eed4c7a don't do the lerp calcs for blend == 0 or blend == 1 2001-08-21 05:46:55 +00:00
Bill Currie
0d82df96b0 ah, found the correct fix :) 2001-08-21 05:29:15 +00:00
Bill Currie
7ea46cf4ed disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
2001-08-21 05:16:30 +00:00
Bill Currie
9bad6b89bb lerping works again. flames no longer flicker, but players do a /little/ 2001-08-21 03:49:17 +00:00
Bill Currie
1af4fe4b79 make (in_)bind's output a little more intuitive and support num lock and
scroll lock in x11.
2001-08-20 02:06:55 +00:00
Bill Currie
cd338f47f2 haha, oops. got x and y translations reversed 2001-08-20 01:09:33 +00:00
Ragnvald Maartmann-Moe IV
1c9918fe48 Commit inexplicably lost lines of code. Stops certain unwanted crashes. 2001-08-17 23:20:08 +00:00
Bill Currie
b61999750b fix shift changing the key name 2001-08-17 19:47:51 +00:00
Ragnvald Maartmann-Moe IV
5536883f71 Convert joy_sensitivity to joy_amp and joy_pre_amp, and support in_amp, in_pre_amp. 2001-08-17 08:35:26 +00:00
Ragnvald Maartmann-Moe IV
36395e1681 Minor comment updates, Imt->IMT in a few function names, and accel->amp for input amplification (once known as sensitivity). 2001-08-17 07:26:01 +00:00
Zephaniah E. Hull
80696badc7 kgt->imt, and imt now displays the current IMT. 2001-08-17 07:06:01 +00:00
Bill Currie
d96f0962ab fix for new input crap 2001-08-17 04:58:10 +00:00
Adam Olsen
f0c200120c yup, more 2001-08-17 03:43:28 +00:00
Ragnvald Maartmann-Moe IV
13f394b161 Damn -Werrors to hell. 2001-08-17 02:18:06 +00:00
Bill Currie
86be79d1c7 forgot to convert unbind's keyname 2001-08-17 01:55:54 +00:00
Bill Currie
bb2079a6d7 make the conversion case insensitive 2001-08-17 01:54:03 +00:00
Adam Olsen
62813111a0 yet more IE stuff 2001-08-16 23:34:49 +00:00
Bill Currie
f840a44981 gcc 3.0 related fixes 2001-08-16 23:24:39 +00:00
Ragnvald Maartmann-Moe IV
4ca1499c51 Whitespace. Don't you wish it would all just go away? 2001-08-16 23:14:46 +00:00
Bill Currie
373792ff69 `fix' for new input system
still broken functionally :/
2001-08-16 22:49:53 +00:00
Adam Olsen
92729ff6b2 More changes to input events 2001-08-16 22:27:22 +00:00
Adam Olsen
916b503f14 Some basic stuff for input events. Not yet used. 2001-08-16 21:08:17 +00:00
Bill Currie
1c12dd804c ok, old configs /should/ work again, though I'm having problems with F10
not quitting (mind you, I'm not connected)
2001-08-16 20:42:57 +00:00
Bill Currie
b0cb351fba bind and unbind wrappers for in_bind and in_unbind. old configs/mods are
still currently broken because I need to translate key names still.
2001-08-16 19:10:35 +00:00
Bill Currie
98b7a9fdd5 part way there :/ I'll leave vid_wgl and vid_mgl alone for now (probably move
that code to in_win.c)
2001-08-16 18:25:17 +00:00
Bill Currie
999c6a3b93 mek eet verk! 2001-08-16 17:52:35 +00:00
Bill Currie
12eff5eb65 x11 seems ok (hard to say: nothing's bound:/)
rename bind and unbind to in_bind and in_unbind
2001-08-16 16:41:40 +00:00
Zephaniah E. Hull
7cf0fd1b3b Fix a few bugs. 2001-08-16 11:43:17 +00:00
Zephaniah E. Hull
20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Ragnvald Maartmann-Moe IV
0c7f011f4b whitespace. 2001-08-16 06:58:55 +00:00
Adam Olsen
4d92467e7c Make SDL support vid_fullscreen toggling too 2001-08-16 03:36:40 +00:00
Zephaniah E. Hull
8f7918d4ad Fix the other keypad keys for SDL input.
Ditch sensitivity as a name, we now have in_mouse_accel,
in_mouse_filter, and in_mouse_pre_accel.
2001-08-15 23:04:54 +00:00
Bill Currie
a22fd5a172 sdl 1.1.5 fixes 2001-08-15 21:29:18 +00:00
Bill Currie
b33b9fc58a remove a redundant call to JOY_Command 2001-08-14 22:10:55 +00:00
Bill Currie
dd16a1c4d5 call the IE init ans shutdown functions. still need to rework the rest of the
intput system to use it.
2001-08-14 00:03:03 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9 Fix a severe braino, and get less excessively parenthetical in one spot. 2001-08-10 03:07:34 +00:00
Bill Currie
753928bd39 /me grumbles about some versions of gcc 2001-08-10 02:50:05 +00:00
Bill Currie
a2ef36e7ba get the scaling on v_blend right for the change from 0-255 to 0-1 2001-08-10 02:42:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Bill Currie
ac9dace768 add focus loss/gain events and fix a silly bug in IE_Set_Focus 2001-08-09 23:43:13 +00:00
Bill Currie
bc34529a80 code for the input event system 2001-08-09 23:16:54 +00:00
Bill Currie
06946d6ab4 memset doesn't use bits 8+ 2001-08-08 23:32:09 +00:00
Bill Currie
3047a6a4ba this seems to fix the flickering dlights problem. surface visibility was
calculated too late for light marking.
2001-08-08 22:20:57 +00:00
Ragnvald Maartmann-Moe IV
a4ea8d088a Header sort. 2001-08-07 21:35:54 +00:00
Bill Currie
0cba1b0f62 pre-calculate blended alias frame verteces and don't bother doing any
blended calculations for single pose frames/models
2001-08-07 21:18:49 +00:00
Bill Currie
a81828fe38 port over gl's lighting improvements. only gives ~4.6% improvement on my c600
but that's better than nothing. (34.41 to 36.00)
2001-08-07 17:29:21 +00:00
Bill Currie
c64c31b2e9 white space 2001-08-07 17:27:28 +00:00
Zephaniah E. Hull
6a59ac6c51 The end of in_dga_mouseaccel, the birth of in_pre_sensitivity.
As the ONLY ways that in_dga_mouseaccel differed from sensitivity was
that it worked before m_filter, and that it was DGA only, it had to go.

Now in_pre_sensitivity works with all targets and is applied just before
m_filter.
2001-08-06 05:01:31 +00:00
Bill Currie
9ac148dd69 freaking out by one error :/ I'm suprised previous runs worked at all, but
with this correction I am finally seeing the expected speed boost (12% on my
c450 using my null GL lib).
2001-08-06 04:13:41 +00:00
Zephaniah E. Hull
ebb03c1c65 Fixed the sdl and sgl targets to work a bit better. 2001-08-06 00:16:48 +00:00
Bill Currie
ece21540f7 almost working. just need to figure out why vis info isn't doing the right
thing (I suspect a bug in my deconpression)
2001-08-05 23:17:55 +00:00
Bill Currie
899d8385a9 fix a subtle bug with the lava hall to e3 in start 2001-08-05 06:10:27 +00:00
Bill Currie
dcc6a76313 make SURF_LIGHTBOTHSIDES work and fix a bug in Mod_PointInLeaf that was
preventing grenades from lighting up surfaces when using the vis lighting
2001-08-05 05:59:15 +00:00
Bill Currie
8883bbb369 some lighting fixes. not quite there yet 2001-08-05 05:07:49 +00:00
Bill Currie
647d38fa40 Make R_MarkLights use the vis info to speed things up. Oddly, even though
R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00
Bill Currie
b455458629 exit cleanup. Sys_Error and Sys_Quit should be used whenever possible. 2001-08-02 17:16:12 +00:00
Ragnvald Maartmann-Moe IV
2887dd3950 Fix issue with gl_lightmap_components 4 and lightmap updates. 2001-08-02 04:12:26 +00:00
Ragnvald Maartmann-Moe IV
fd0c5aab36 Garbage comment removal. 2001-08-02 02:28:17 +00:00
Ragnvald Maartmann-Moe IV
6e9b51edfc (Optionally) Use glTexSubImage2D for lightmap updates. Doesn't give as large a boost as I'd hoped, but will matter far more as other optimizations happen. New cvars gl_lightmap_align does nothing yet, and gl_lightmap_subimage only works in mode 0 and 1. Mode 2 (should be fastest mode on most cards) will eventully get implemented... 2001-08-02 02:18:04 +00:00
Bill Currie
56bb92a7f9 make gl_sky_clip 3 do as originally promises 2001-07-22 02:06:02 +00:00
Ragnvald Maartmann-Moe IV
54cda68878 Just a bit of whitespace and comment cleanup. 2001-07-21 23:18:59 +00:00
Ragnvald Maartmann-Moe IV
1461143371 Spiffed up scrag and hellknight missile particle trails. (Partly inspired by darkplaces, though not identical to LordHavoc's) 2001-07-21 20:32:45 +00:00
Bill Currie
22dbc62c71 damn magic numbers. sdl didn't like the key num shift either 2001-07-20 05:18:46 +00:00
Bill Currie
9f09a6aa32 assigning > 255 into an unsigned char isn't too good 2001-07-20 01:45:19 +00:00
Bill Currie
bcbd1b953a heh. close, so close. one mised const 2001-07-19 21:51:18 +00:00
Bill Currie
46176e1094 azerty kb patch from Filip Van Raemdonck <mechanix@digibel.org>. includes some
misc fixes, too
2001-07-19 21:46:34 +00:00
Bill Currie
1c9e1b176f fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Adam Olsen
ac46e5b49d oops, sys_dump_core instead of sys_dumpcore 2001-07-15 01:45:03 +00:00
Adam Olsen
cb133ddf93 Add support for core dumping to X11 targets. set sys_dump_core to 1, and
ulimit -c to a sufficiently high value.  (I get ~20 meg cores)
2001-07-14 03:15:14 +00:00
Bill Currie
62a4b86001 d'oh 2001-07-06 00:17:09 +00:00
Bill Currie
245d81420d make sound blocking cvar controlled (in_snd_block, default off, archived) and
pause the cd as well.
2001-07-05 20:35:42 +00:00
Bill Currie
fc09d2b00f port Bruce Momjian's patches from newtree with a less incestuous
implementation of his sound/focus patch. NOTE: only alsa 0.9 is tested
(Rhamph, can you test 0.5, please?) and only the alsa drivers stop the
hardware right ow.

WARNING!!! you /will/ have to re-install your plugins, or you will get
segfaults when the window gains/loses focus.

How do you tell if a window has focus on first mapping in X11?
2001-07-05 20:18:23 +00:00
Bill Currie
c38ca8e2f1 qfplist.h:
remove include of glob.h. not needed and causes win32 build to fail
plugin.c:
	include compat.h and cast the return of GetProcAddress
gl_funcs.c:
	fix parse error and type mismatch
qfgl_ext.c:
	half re-write QFGL_ExtensionAddress to use QFGL_ProcAddress
vid_wgl.c:
	fix for the new gl linking
2001-07-05 17:28:19 +00:00
Joseph Carter
fb8d04eca2 Fix -sgl's glFlush 2001-07-01 00:11:24 +00:00
Joseph Carter
515f449a39 Sun-specific code is dead. Sun boxes should work fine with -x11 and -glx
as it is.  Left snd_sun, which looks useful for something.
2001-06-29 08:01:12 +00:00
Joseph Carter
11257134c0 dos is dead, really. This has never worked, and would need a full rewrite
from scratch before it would anyway.  That's not likely, so say goodbye!
2001-06-29 07:56:36 +00:00
Chris Ison
9bb956b29c libGL (mesa) now dynamic for -3dfx 2001-06-29 03:27:18 +00:00