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||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
^L
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
^L
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
^L
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply, and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License
|
||||
may add an explicit geographical distribution limitation excluding those
|
||||
countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
^L
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
^L
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms
|
||||
of the ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library.
|
||||
It is safest to attach them to the start of each source file to most
|
||||
effectively convey the exclusion of warranty; and each file should
|
||||
have at least the "copyright" line and a pointer to where the full
|
||||
notice is found.
|
||||
|
||||
|
||||
<one line to give the library's name and a brief idea of what it
|
||||
does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James
|
||||
Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
269
ParoxysmII/README
Normal file
269
ParoxysmII/README
Normal file
|
@ -0,0 +1,269 @@
|
|||
Paroxysm II - Release Notes
|
||||
Copyright (C) 2002 Jeff Teunissen <deek@d2dc.net>
|
||||
Copyright (C) 2002 Contributors to the QuakeForge Project
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or (at
|
||||
your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330
|
||||
Boston, MA 02111-1307 USA
|
||||
|
||||
Paroxysm II is based on "Paroxysm", created and donated to the public
|
||||
domain by Frank "p0x" Condello <pox@planetquake.com>.
|
||||
|
||||
Table of Contents
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
1 Special Thanks
|
||||
2 About Paroxysm II
|
||||
3 Requirements
|
||||
4 Installation
|
||||
5 New Commands
|
||||
6 Weapons
|
||||
7 Armor
|
||||
8 Configuring Deathmatch Options
|
||||
9 Troubleshooting
|
||||
10 Credits
|
||||
|
||||
|
||||
1 Special Thanks
|
||||
~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The QuakeForge Project would like to thank Frank "p0x" Condello, first for
|
||||
writing, and then donating Paroxysm to the public domain. You've created
|
||||
a great game, and we hope that Paroxysm II lives up to the high standard
|
||||
you've set.
|
||||
|
||||
We would also like to thank Id Software, Inc. for writing and releasing
|
||||
Quake under the GNU General Public License. The Quake engine is a most
|
||||
excellent gift for the Free Software community, and has created an
|
||||
entire subculture dedicated to playing all the wonderful Quake
|
||||
modifications. Thank you!
|
||||
|
||||
|
||||
2 About Paroxysm II
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Paroxysm II (Pox2) is a Deathmatch game for the QuakeForge engine. While
|
||||
most (if not all) of Pox2 will work with non-QuakeForge Quake engines,
|
||||
it will take some work, and we will not go out of our way to support
|
||||
running Pox2 without QuakeForge servers and clients.
|
||||
|
||||
|
||||
3 Requirements
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Pox2 requires a QuakeForge engine built with compression support. The
|
||||
files in the package are gzip-compressed for small size and speed of
|
||||
loading.
|
||||
|
||||
An OpenGL-supporting client is HIGHLY recommended. The game works in
|
||||
software mode, but it's nowhere near as cool. :)
|
||||
|
||||
|
||||
4 Installation
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Copy the "paroxysm" directory in the distribution to the directory in
|
||||
which your shared QuakeForge data files are located. On a Unix-based
|
||||
system, these will usually be in "/usr/local/share/games/quakeforge"; on
|
||||
a Windows system, this will usually be C:\QUAKE or something similar.
|
||||
Create a subdirectory called "paroxysm" in your unshared data files (on
|
||||
a Unix system, typically ~/.quakeforge/ -- on a Windows system, it's
|
||||
usually the same as the shared directory), and copy the autoexec.cfg
|
||||
there. You should edit this file to create a standard configuration for
|
||||
yourself.
|
||||
|
||||
NOTE: Make sure the "secondtrigger" command is bound to a key or button
|
||||
that you have fast, ready access to; you won't be very formidable in a
|
||||
deathmatch if you can't use the special features of the weapons! :)
|
||||
|
||||
|
||||
5 New Commands
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
These commands can by typed into the console, or bound to a key.
|
||||
|
||||
The default bindings can be changed in the autoexec.cfg file (note: this
|
||||
will change in the future -- there will be a "bindkeys" command that
|
||||
will rebind the default keys for you, allowing you to use autoexec.cfg
|
||||
for your own stuff.
|
||||
|
||||
Command Description
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
secondtrigger - Activate the current weapon's secondary trigger.
|
||||
- Default key binding: ALT
|
||||
- This command is used a LOT. The Paroxysm II weapons
|
||||
are most powerful when you learn how to use both of
|
||||
their functions.
|
||||
idtarget - Display the names of players that pass through your
|
||||
line-of-sight. (toggles)
|
||||
- Default key binding: I
|
||||
rules - Display the state of all Deathmatch modifiers.
|
||||
|
||||
|
||||
6 Weapons
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Pox2's weapons are substantially different from Quake's. Paroxysm II
|
||||
contains a number of rule changes that you may not be used to:
|
||||
|
||||
There is no weapon auto switching when you run out of ammo. You will
|
||||
hear some sort of click or buzz indicating you need more ammo. (Although
|
||||
you can run out of ammo, you still can't cycle to a weapon if you have
|
||||
no ammo for it.)
|
||||
|
||||
NOTE: This rule can be overridden by using the Weapon Autoswitch Option.
|
||||
|
||||
If you touch a weapon, it becomes your active weapon (no auto best
|
||||
weapon). Picking up a backpack that contains a weapon will NOT change your current weapon.
|
||||
|
||||
NOTE: This rule can be overriden by using the Weapon Autoswitch Option.
|
||||
|
||||
You can not pick up a weapon if you already have it. The chief reason
|
||||
for this is that it prevents things like respawn camping of certain
|
||||
powerful weapons to dominate a map.
|
||||
|
||||
Here is a table of the weapons, what they are and what they do.
|
||||
|
||||
Weapon (#) Description
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
T-Shot (2) A rotating triple-barreled shotgun. The secondary
|
||||
trigger primes all three barrels for a powerful
|
||||
triple-blast.
|
||||
(you spawn with this weapon)
|
||||
|
||||
Combo Gun (3) Double-barreled shotgun. The secondary trigger fires a
|
||||
short-range impact grenade.
|
||||
|
||||
Plasma Gun (4) Fires short, fast-moving bursts of charged plasma. The
|
||||
secondary trigger overloads the weapon, firing a large
|
||||
plasma burst with high radial damage...but it takes time
|
||||
to recharge when you do.
|
||||
|
||||
Nail Gun (5) The gift that keeps on giving, the Nail Gun has a
|
||||
secondary trigger that launches a Shrapnel Bomb. A
|
||||
second press on the second trigger detonates your
|
||||
deployed shrapnel bomb.
|
||||
|
||||
Grenade Primary trigger fires "bouncy" grenades. Secondary
|
||||
Launcher (6) trigger plants phase mines. Phase mines fuse with
|
||||
inanimate objects and arm themselves on contact. They
|
||||
are triggered by touch, damage, or movement. Phase mines
|
||||
explode after 60 seconds, and can be placed inside
|
||||
powerups, dead bodies, attached to walls or ceilings,
|
||||
etc. In a future version, phase mines may become
|
||||
invisible, but do less damage.
|
||||
|
||||
Annihilator (7) The Annihilator is the weapon your mother warned you
|
||||
about (or should have). It's a semi-automatic,
|
||||
shoulder-mounted, double-barreled high-impact grenade
|
||||
launcher. It fires two grenades per shot, and must be
|
||||
reloaded after four shots. Because its main function can
|
||||
be so devastating, the secondary trigger performs a
|
||||
reload instead of some other offensive capability.
|
||||
|
||||
|
||||
7 Armor
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
Like Paroxysm before it, Paroxysm II deals with armor in a different way
|
||||
than Quake does. You don't pick up armor, you stand in a regeneration
|
||||
station. There are three types of regeneration stations; blue, yellow,
|
||||
and red. This color coding shows how high the station can recharge your
|
||||
armor; blue can give you 50 armor points, yellow 150, red 250. Your
|
||||
powered armor only has the capacity to hold 150 power units without
|
||||
losing some over time...so if your armor meter shows red, you will lose
|
||||
armor points over time until it reaches 150.
|
||||
|
||||
The color of the armor indicator only shows how much armor you have --
|
||||
unlike Quake, there are not multiple armor types, they all protect
|
||||
equally.
|
||||
|
||||
|
||||
8 Deathmatch Options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Server administrators can change how Paroxysm II plays by setting the
|
||||
"deathmatch" Cvar in the server console. Deathmatch modifiers are
|
||||
"bitfields" -- to combine two modifiers, add their values.
|
||||
|
||||
NOTE: Normal deathmatch has a flag of 1.
|
||||
|
||||
The "fraglimit" and "timelimit" Cvars still apply, but may not work the
|
||||
same in various game modes.
|
||||
|
||||
Mode (value) Description
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Predator Mode (2) All players are cloaked (eyes only)
|
||||
|
||||
Dark Mode (4) Lighting is dimmed, and players are equipped
|
||||
with flashlights.
|
||||
|
||||
Last Man Standing (8) Players start with a set number of frags, and
|
||||
lose a frag when they die. When only one player
|
||||
remains, the game is over.
|
||||
* fraglimit sets the initial frags for players
|
||||
|
||||
Free For All (16) Players spawn with full health (200), armor, all
|
||||
weapons, and 5 seconds of invulnerability.
|
||||
Shield generators, quad damage, cloak, and
|
||||
MegaShields are the only power-ups.
|
||||
Backpacks contain health and any ammo left when
|
||||
its owner died.
|
||||
|
||||
Gib Mode (32) Players always gib when killed, and never drop
|
||||
backpacks.
|
||||
|
||||
Weapon Autoswitch (128) Similar to the original Quake weapon pickup
|
||||
rules; Switches to another weapon when you run
|
||||
out of ammo, selects your best weapon when you
|
||||
pick up weapons or ammo.
|
||||
|
||||
(NOTE: You still can't pick up a weapon you
|
||||
already have)
|
||||
|
||||
|
||||
9 Troubleshooting
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Problem: My flashlight doesn't work in dark mode when using OpenGL!
|
||||
Fix: Hit "L" to toggle the gl_dlight_lightmap Cvar. This may slow your
|
||||
gameplay down a bit, but it is necessary for dark mode to work in GL.
|
||||
|
||||
Problem: There's not enough ammo on (insert map here).
|
||||
Explanation: Although Paroxysm II is compatible with existing DeathMatch
|
||||
maps, some maps may not be ideal. Due to weapon and rule changes, many
|
||||
(mostly older) maps will not have enough ammo for a solid game.
|
||||
Unfortunately, none of the original Quake Deathmatch maps are
|
||||
ideal Paroxysm II maps. For this reason, we are compiling a list of maps
|
||||
that are known to work well with Paroxysm II. If you know of a map that
|
||||
works well with Paroxysm II, please let us know via email, at:
|
||||
"QuakeForge Users" <quakeforge-users@lists.quakeforge.net>
|
||||
|
||||
10 Credits
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
All models, and all skins (except for the Plasma Gun) were created by
|
||||
Frank Condello. The Plasma Gun was skinned by Forest "LordHavoc" Hale
|
||||
with help from Jeff "Deek" Teunissen.
|
||||
|
||||
The QuakeC code was written by Frank Condello. It is currently being
|
||||
maintained by Jeff Teunissen.
|
||||
|
||||
|
||||
Ok, that's all of it. Really, no foolin'.
|
||||
|
||||
|
||||
GO PLAY!
|
14
ParoxysmII/TODO
Normal file
14
ParoxysmII/TODO
Normal file
|
@ -0,0 +1,14 @@
|
|||
o = todo
|
||||
X = done
|
||||
? = maybe but not likely
|
||||
M = more testing
|
||||
I = in progress
|
||||
W = waiting on other work
|
||||
|
||||
I Single source tree, using qfcc with cpp support
|
||||
o Add code to exec a script on map change (e.g. if maps/q1_q3dm17.bsp is
|
||||
loaded, exec q1_q3dm17.bsp.cfg)
|
||||
X commit to a CVS tree somewhere
|
||||
o Better team support (classes?)
|
||||
W Client-side game code (waiting for QF support)
|
||||
W secondtrigger as a +command (CSGC)
|
10
ParoxysmII/bin/makedist
Executable file
10
ParoxysmII/bin/makedist
Executable file
|
@ -0,0 +1,10 @@
|
|||
#! /bin/sh
|
||||
mkdir paroxysm
|
||||
mkdir paroxysm/source
|
||||
cp -a COPYING README defaults qwprogs.dat.gz qwprogs.sym.gz pak0.pak paroxysm
|
||||
cp -a source/*.{r,rh,qw,nq} source/progs.src paroxysm/source
|
||||
tar -cho paroxysm | gzip -9 > paroxysm.tar.gz
|
||||
tar -cho paroxysm | bzip2 -9 > paroxysm.tar.bz2
|
||||
rm -f paroxysm.zip
|
||||
zip -9r paroxysm.zip paroxysm
|
||||
rm -rf paroxysm
|
22
ParoxysmII/bin/makepack
Executable file
22
ParoxysmII/bin/makepack
Executable file
|
@ -0,0 +1,22 @@
|
|||
#! /bin/sh
|
||||
gamename=paroxysm
|
||||
LOCALRUNDIR=$HOME/.quake/paroxysm
|
||||
|
||||
gzip -9rv gfx maps progs sound
|
||||
pushd source
|
||||
make
|
||||
cp qwprogs.dat qwprogs.sym ..
|
||||
popd
|
||||
for i in gfx.wad quake.rc qwprogs.dat qwprogs.sym; do
|
||||
cat $i | gzip -9v > $i.gz
|
||||
done
|
||||
|
||||
find gfx/ > file.list
|
||||
find maps/ >> file.list
|
||||
find progs/ >> file.list
|
||||
find sound/ >> file.list
|
||||
sort file.list -o file.list
|
||||
echo gfx.wad.gz quake.rc.gz >> file.list
|
||||
|
||||
pak -cv -fpak0.pak `cat file.list`
|
||||
cp pak0.pak qwprogs.*.gz $LOCALRUNDIR
|
60
ParoxysmII/deeks.cfg
Normal file
60
ParoxysmII/deeks.cfg
Normal file
|
@ -0,0 +1,60 @@
|
|||
// An example server.cfg
|
||||
|
||||
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
|
||||
sv_gamedir "paroxysm"
|
||||
sv_timestamps 1
|
||||
sv_minqfversion "0.3.0" // Minimum QuakeForge version to play
|
||||
sv_maxrate 2500
|
||||
sys_dead_sleep 0 // don't go completely dead when sleeping
|
||||
|
||||
hostname "QuakeForge Paroxysm #1"
|
||||
|
||||
timelimit 20
|
||||
samelevel 0
|
||||
fraglimit 0
|
||||
|
||||
// 1 deathmatch
|
||||
// + 2 predator mode
|
||||
// + 4 dark mode
|
||||
// + 8 Last Man Standing
|
||||
// + 16 Free For All
|
||||
// + 32 Gib Mode (no packs)
|
||||
// + 128 weapon autoswitch
|
||||
|
||||
deathmatch 133 // See the documentation for adding deathmatch modifiers
|
||||
|
||||
teamplay 0
|
||||
|
||||
// 0 is KEEP, 1 is DROP
|
||||
serverinfo dr 0 // Drop cloaking device
|
||||
serverinfo dq 0 // Drop quad
|
||||
|
||||
// limits
|
||||
maxclients 5
|
||||
maxspectators 2
|
||||
|
||||
// serverinfo and setmaster ip# should follow
|
||||
serverinfo Admin "[QF]-Deek <deek@d2dc.net>"
|
||||
serverinfo URL "http://www.quakeforge.net/"
|
||||
serverinfo Download "http://www.d2dc.net/~deek/paroxysm.tar.gz"
|
||||
|
||||
// Masters to report to
|
||||
//setmaster 192.246.40.37:27004 192.246.40.37:27006
|
||||
setmaster gozer.quakeforge.net
|
||||
|
||||
// Remote Connection password
|
||||
// what, you think I'd give this to you?
|
||||
|
||||
// Map rotation
|
||||
//localinfo q1_q2edge q1_q3dm13
|
||||
//localinfo q1_q3dm13 q1_q3dm17
|
||||
//localinfo q1_q3dm17 q1_q3tourney2
|
||||
//localinfo q1_q3tourney2 q1_q2edge
|
||||
|
||||
localinfo q1_q3dm13 q1_q3dm17
|
||||
localinfo q1_q3dm17 q1_q3tourney2
|
||||
localinfo q1_q3tourney2 q1_q3dm13
|
||||
|
||||
// startup map
|
||||
//map q1_q2edge
|
||||
map q1_q3dm13
|
30
ParoxysmII/defaults/autoexec.cfg
Normal file
30
ParoxysmII/defaults/autoexec.cfg
Normal file
|
@ -0,0 +1,30 @@
|
|||
// This is the default binding for the secondtrigger
|
||||
bind alt secondtrigger
|
||||
|
||||
// Default binding for Target ID
|
||||
bind i idtarget
|
||||
|
||||
// Default binding for gl_flashblend toggle
|
||||
//NOTE: this item is not needed for software rendered Quake
|
||||
bind g gllight
|
||||
|
||||
// These are the default bindings for Adding Bots
|
||||
bind b addbot
|
||||
bind n teambot
|
||||
|
||||
//This is the default binding for the ChaseCam
|
||||
bind c chasecam
|
||||
|
||||
// These are the default bindings for the KasCam (Automatic Camera for Observing Only)
|
||||
bind k autocam
|
||||
bind ] camnext
|
||||
|
||||
//These are optional bindings for the Chasecam (Manual 3rd person Camera)
|
||||
//To make them active, remove the comment tags '//'
|
||||
|
||||
//bind UPARROW camforward
|
||||
//bind LEFTARROW camleft
|
||||
//bind RIGHTARROW camright
|
||||
//bind DOWNARROW cambackward
|
||||
//bind HOME camup
|
||||
//bind END camdown
|
30
ParoxysmII/defaults/autoexec.dos
Normal file
30
ParoxysmII/defaults/autoexec.dos
Normal file
|
@ -0,0 +1,30 @@
|
|||
// This is the default binding for the secondtrigger
|
||||
bind COMMAND secondtrigger
|
||||
|
||||
// Default binding for Target ID
|
||||
bind i idtarget
|
||||
|
||||
// Default binding for gl_flashblend toggle
|
||||
//NOTE: this item is not needed for software rendered Quake
|
||||
bind g gllight
|
||||
|
||||
// These are the default bindings for Adding Bots
|
||||
bind b addbot
|
||||
bind n teambot
|
||||
|
||||
//This is the default binding for the ChaseCam
|
||||
bind c chasecam
|
||||
|
||||
// These are the default bindings for the KasCam (Automatic Camera for Observing Only)
|
||||
bind k autocam
|
||||
bind ] camnext
|
||||
|
||||
//These are optional bindings for the Chasecam (Manual 3rd person Camera)
|
||||
//To make them active, remove the comment tags '//'
|
||||
|
||||
//bind UPARROW camforward
|
||||
//bind LEFTARROW camleft
|
||||
//bind RIGHTARROW camright
|
||||
//bind DOWNARROW cambackward
|
||||
//bind HOME camup
|
||||
//bind END camdown
|
40
ParoxysmII/defaults/server.cfg
Normal file
40
ParoxysmII/defaults/server.cfg
Normal file
|
@ -0,0 +1,40 @@
|
|||
// An example server.cfg
|
||||
|
||||
gamedir "paroxysm" // Game directory MUST be 'paroxysm'
|
||||
sv_gamedir "paroxysm"
|
||||
|
||||
hostname "QuakeForge Paroxysm server"
|
||||
|
||||
timelimit 0
|
||||
fraglimit 0
|
||||
deathmatch 129 // See the documentation for adding Deathmatch Modifiers
|
||||
teamplay 1
|
||||
|
||||
|
||||
// 0 is OFF, 1 is ON
|
||||
serverinfo dr 0 // drop ring
|
||||
serverinfo dq 0 // drop quad
|
||||
|
||||
// limits
|
||||
maxclients 8
|
||||
maxspectators 4
|
||||
|
||||
// serverinfo and setmaster ip# should follow
|
||||
serverinfo Admin "Nobody"
|
||||
serverinfo Email "postmaster@localhost"
|
||||
serverinfo URL "http://www.quakeforge.net/"
|
||||
|
||||
// Masters to report to
|
||||
setmaster 192.246.40.37:27004 192.246.40.37:27006
|
||||
|
||||
// maps to play
|
||||
localinfo dm1 dm2
|
||||
localinfo dm2 dm3
|
||||
localinfo dm3 dm4
|
||||
localinfo dm4 dm5
|
||||
localinfo dm5 dm6
|
||||
localinfo dm6 e1m8
|
||||
localinfo e1m8 dm1
|
||||
|
||||
// startup map
|
||||
map e1m8
|
BIN
ParoxysmII/gfx.wad
Normal file
BIN
ParoxysmII/gfx.wad
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/complete.lmp
Normal file
BIN
ParoxysmII/gfx/complete.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/conback.lmp
Normal file
BIN
ParoxysmII/gfx/conback.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_drct.lmp
Normal file
BIN
ParoxysmII/gfx/dim_drct.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_ipx.lmp
Normal file
BIN
ParoxysmII/gfx/dim_ipx.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_modm.lmp
Normal file
BIN
ParoxysmII/gfx/dim_modm.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_mult.lmp
Normal file
BIN
ParoxysmII/gfx/dim_mult.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/dim_tcp.lmp
Normal file
BIN
ParoxysmII/gfx/dim_tcp.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/finale.lmp
Normal file
BIN
ParoxysmII/gfx/finale.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/inter.lmp
Normal file
BIN
ParoxysmII/gfx/inter.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/loading.lmp
Normal file
BIN
ParoxysmII/gfx/loading.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/mainmenu.lmp
Normal file
BIN
ParoxysmII/gfx/mainmenu.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot1.lmp
Normal file
BIN
ParoxysmII/gfx/menudot1.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot2.lmp
Normal file
BIN
ParoxysmII/gfx/menudot2.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot3.lmp
Normal file
BIN
ParoxysmII/gfx/menudot3.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot4.lmp
Normal file
BIN
ParoxysmII/gfx/menudot4.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot5.lmp
Normal file
BIN
ParoxysmII/gfx/menudot5.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/menudot6.lmp
Normal file
BIN
ParoxysmII/gfx/menudot6.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/mp_menu.lmp
Normal file
BIN
ParoxysmII/gfx/mp_menu.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen1.lmp
Normal file
BIN
ParoxysmII/gfx/netmen1.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen2.lmp
Normal file
BIN
ParoxysmII/gfx/netmen2.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen3.lmp
Normal file
BIN
ParoxysmII/gfx/netmen3.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen4.lmp
Normal file
BIN
ParoxysmII/gfx/netmen4.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/netmen5.lmp
Normal file
BIN
ParoxysmII/gfx/netmen5.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_load.lmp
Normal file
BIN
ParoxysmII/gfx/p_load.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_multi.lmp
Normal file
BIN
ParoxysmII/gfx/p_multi.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_option.lmp
Normal file
BIN
ParoxysmII/gfx/p_option.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/p_save.lmp
Normal file
BIN
ParoxysmII/gfx/p_save.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/pause.lmp
Normal file
BIN
ParoxysmII/gfx/pause.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/qplaque.lmp
Normal file
BIN
ParoxysmII/gfx/qplaque.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ranking.lmp
Normal file
BIN
ParoxysmII/gfx/ranking.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/sp_menu.lmp
Normal file
BIN
ParoxysmII/gfx/sp_menu.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ttl_cstm.lmp
Normal file
BIN
ParoxysmII/gfx/ttl_cstm.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ttl_main.lmp
Normal file
BIN
ParoxysmII/gfx/ttl_main.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/ttl_sgl.lmp
Normal file
BIN
ParoxysmII/gfx/ttl_sgl.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/gfx/vidmodes.lmp
Normal file
BIN
ParoxysmII/gfx/vidmodes.lmp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_batt0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_batt0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_batt1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_batt1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_bh10.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_bh10.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_bh100.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_bh100.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_bh25.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_bh25.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_nail0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_nail0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_nail1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_nail1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_rock0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_rock0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_rock1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_rock1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_shell0.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_shell0.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/maps/bspmdls/b_shell1.bsp
Normal file
BIN
ParoxysmII/maps/bspmdls/b_shell1.bsp
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/bsaw_p.mdl
Normal file
BIN
ParoxysmII/progs/bsaw_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/cloak.mdl
Normal file
BIN
ParoxysmII/progs/cloak.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/combo_p.mdl
Normal file
BIN
ParoxysmII/progs/combo_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_bsaw.mdl
Normal file
BIN
ParoxysmII/progs/d_bsaw.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_combo.mdl
Normal file
BIN
ParoxysmII/progs/d_combo.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_gren.mdl
Normal file
BIN
ParoxysmII/progs/d_gren.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_nail.mdl
Normal file
BIN
ParoxysmII/progs/d_nail.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_plasma.mdl
Normal file
BIN
ParoxysmII/progs/d_plasma.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_rhino.mdl
Normal file
BIN
ParoxysmII/progs/d_rhino.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/d_tshot.mdl
Normal file
BIN
ParoxysmII/progs/d_tshot.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/death_p.mdl
Normal file
BIN
ParoxysmII/progs/death_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/drip.spr
Normal file
BIN
ParoxysmII/progs/drip.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_combo.mdl
Normal file
BIN
ParoxysmII/progs/g_combo.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_gren.mdl
Normal file
BIN
ParoxysmII/progs/g_gren.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_nailg.mdl
Normal file
BIN
ParoxysmII/progs/g_nailg.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_plasma.mdl
Normal file
BIN
ParoxysmII/progs/g_plasma.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_rhino.mdl
Normal file
BIN
ParoxysmII/progs/g_rhino.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/g_tshot.mdl
Normal file
BIN
ParoxysmII/progs/g_tshot.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/glassrub.mdl
Normal file
BIN
ParoxysmII/progs/glassrub.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/gren_p.mdl
Normal file
BIN
ParoxysmII/progs/gren_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/grenade.mdl
Normal file
BIN
ParoxysmII/progs/grenade.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/h_player.mdl
Normal file
BIN
ParoxysmII/progs/h_player.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/laser.mdl
Normal file
BIN
ParoxysmII/progs/laser.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/mwrub1.mdl
Normal file
BIN
ParoxysmII/progs/mwrub1.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/mwrub2.mdl
Normal file
BIN
ParoxysmII/progs/mwrub2.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/mwrub3.mdl
Normal file
BIN
ParoxysmII/progs/mwrub3.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/nail_p.mdl
Normal file
BIN
ParoxysmII/progs/nail_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/null.mdl
Normal file
BIN
ParoxysmII/progs/null.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/null.spr
Normal file
BIN
ParoxysmII/progs/null.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/plasma.mdl
Normal file
BIN
ParoxysmII/progs/plasma.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/plasma_p.mdl
Normal file
BIN
ParoxysmII/progs/plasma_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/poxmegs.mdl
Normal file
BIN
ParoxysmII/progs/poxmegs.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/poxquad.mdl
Normal file
BIN
ParoxysmII/progs/poxquad.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/poxquad2.mdl
Normal file
BIN
ParoxysmII/progs/poxquad2.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/regen.mdl
Normal file
BIN
ParoxysmII/progs/regen.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rhino_p.mdl
Normal file
BIN
ParoxysmII/progs/rhino_p.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rubble1.mdl
Normal file
BIN
ParoxysmII/progs/rubble1.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rubble2.mdl
Normal file
BIN
ParoxysmII/progs/rubble2.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/rubble3.mdl
Normal file
BIN
ParoxysmII/progs/rubble3.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/spark.spr
Normal file
BIN
ParoxysmII/progs/spark.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/spike.mdl
Normal file
BIN
ParoxysmII/progs/spike.mdl
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/splash.spr
Normal file
BIN
ParoxysmII/progs/splash.spr
Normal file
Binary file not shown.
BIN
ParoxysmII/progs/stream.mdl
Normal file
BIN
ParoxysmII/progs/stream.mdl
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue