fix a few compile issues

This commit is contained in:
Bill Currie 2004-02-12 22:15:37 +00:00
parent be35af6714
commit 1fdecdcafd
2 changed files with 27 additions and 27 deletions

View file

@ -255,31 +255,31 @@
#define VEC_HULL2_MAX '32 32 64'
// protocol bytes
#define SVC_TEMPENTITY 23
#define SVC_KILLEDMONSTER 27
#define SVC_FOUNDSECRET 28
#define SVC_INTERMISSION 30
#define SVC_FINALE 31
#define SVC_CDTRACK 32
#define SVC_SELLSCREEN 33
#define SVC_SMALLKICK 34
#define SVC_BIGKICK 35
#define SVC_MUZZLEFLASH 39
#define SVC_TEMPENTITY 23.0
#define SVC_KILLEDMONSTER 27.0
#define SVC_FOUNDSECRET 28.0
#define SVC_INTERMISSION 30.0
#define SVC_FINALE 31.0
#define SVC_CDTRACK 32.0
#define SVC_SELLSCREEN 33.0
#define SVC_SMALLKICK 34.0
#define SVC_BIGKICK 35.0
#define SVC_MUZZLEFLASH 39.0
#define TE_SPIKE 0
#define TE_SUPERSPIKE 1
#define TE_GUNSHOT 2
#define TE_EXPLOSION 3
#define TE_TAREXPLOSION 4
#define TE_LIGHTNING1 5
#define TE_LIGHTNING2 6
#define TE_WIZSPIKE 7
#define TE_KNIGHTSPIKE 8
#define TE_LIGHTNING3 9
#define TE_LAVASPLASH 10
#define TE_TELEPORT 11
#define TE_BLOOD 12
#define TE_LIGHTNINGBLOOD 13
#define TE_SPIKE 0.0
#define TE_SUPERSPIKE 1.0
#define TE_GUNSHOT 2.0
#define TE_EXPLOSION 3.0
#define TE_TAREXPLOSION 4.0
#define TE_LIGHTNING1 5.0
#define TE_LIGHTNING2 6.0
#define TE_WIZSPIKE 7.0
#define TE_KNIGHTSPIKE 8.0
#define TE_LIGHTNING3 9.0
#define TE_LAVASPLASH 10.0
#define TE_TELEPORT 11.0
#define TE_BLOOD 12.0
#define TE_LIGHTNINGBLOOD 13.0
// sound channels
// channel 0 never willingly overrides

View file

@ -153,12 +153,12 @@ void(vector org, float damage) SpawnBlood =
if (trace_ent.nobleed) {
type = TE_GUNSHOT;
count = 5.0
count = 5.0;
} else {
type = TE_BLOOD;
count = 1.0;
}
WriteBytes (MSG_MULTICAST, SVC_TEMPENTIty, type, count);
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, type, count);
WriteCoordV (MSG_MULTICAST, org);
multicast (org, MULTICAST_PVS);
};
@ -231,7 +231,7 @@ void() Multi_Finish =
WriteCoordV (MSG_MULTICAST, puff_org);
}
if (blood_count) {
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY, TE_BLOOD, blood_count);
WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_BLOOD, blood_count);
WriteCoordV (MSG_MULTICAST, blood_org);
}
multicast (puff_org, MULTICAST_PVS);