progress getting klik to compile

This commit is contained in:
Bill Currie 2003-10-27 21:26:50 +00:00
parent cc9c73acf9
commit 13ecbceba2
7 changed files with 21 additions and 1 deletions

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@ -3,6 +3,9 @@
#include "mapents_util.qh"
#include "damage.qh"
#define IMPLEMENT_MAPENTS
#include "mapents.qh"
/*QUAKED info_intermission (1 0.5 0.5) (-16 -16 -16) (16 16 16)
This is the camera point for the intermission.
Use mangle instead of angle, so you can set pitch or roll as well as yaw. 'pitch roll yaw'

10
klik/mapents/mapents.qh Normal file
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@ -0,0 +1,10 @@
#ifndef IMPLEMENT_MAPENTS
@extern {
#endif
entity intermission_head;
entity spawn_head;
#ifndef IMPLEMENT_MAPENTS
};
#endif

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@ -2,7 +2,7 @@
#define QW_SYSTEM_qh 1
@extern {
#include "qw/system.qc"
#include "qw/sys_defs.qc"
};
#endif

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@ -15,6 +15,8 @@
#include "delays.qh"
#include "mapents.qh"
#define SV_FRAMES_BEFORE_SPAWN 3
void() main = {

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@ -1,3 +1,6 @@
#ifndef SYSTEM_qh
#include "sys_defs.qc"
#endif
void() NOTHING_function = {};

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@ -1,6 +1,8 @@
#ifndef SYSTEM_qh
#define SYSTEM_qh 1
#include "sys_defs.qh"
@extern {
#include "system.qc"
};