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use a switch statement for the monster class config stuff
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parent
825691490b
commit
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1 changed files with 22 additions and 19 deletions
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@ -3,7 +3,7 @@
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// void bringback (); declared in ogre.qc ( first file its referanced in);
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// void savecritter (); ""
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integer respawn_enabled = 1;
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integer respawn_enabled;
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@static {
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@ -32,25 +32,28 @@ void () im_alive =
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setmodel(self, self.weaponmodel);
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self.health = self.max_health;
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// about 3/4 of quakes critters use this size
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setsize (self, '-16 -16 -24', '16 16 40');
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if (self.classname == "monster_demon1")
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setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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if (self.classname == "monster_ogre")
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setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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if (self.classname == "monster_shalrath")
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setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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if (self.classname == "monster_shambler")
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setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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if (self.classname == "monster_dog")
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setsize (self, '-32 -32 -24', '32 32 40');
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if (self.classname == "monster_fish") {
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setsize (self, '-16 -16 -24', '16 16 24');
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self.flags = self.flags + FL_SWIM;
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switch (self.classname) {
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case "monster_demon1":
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case "monster_ogre":
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case "monster_shalrath":
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case "monster_shambler":
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setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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break;
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case "monster_dog":
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setsize (self, '-32 -32 -24', '32 32 40');
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break;
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case "monster_fish":
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setsize (self, '-16 -16 -24', '16 16 24');
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self.flags = self.flags + FL_SWIM;
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break;
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case "monster_wizard":
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self.flags = self.flags + FL_FLY;
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break;
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default:
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// about 3/4 of quakes critters use this size
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setsize (self, '-16 -16 -24', '16 16 40');
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break;
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}
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if (self.classname == "monster_wizard")
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self.flags = self.flags + FL_FLY;
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spawn_tfog (self.origin);
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spawn_tdeath (self.origin, self);
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