Removed the self.frags holdover from the historical bringback.qc - it was used

for timing purposes.

Fixed respawned scrags - they now don't go straight through walls.

Still trying to determine why demons are getting hung up on some walls...

Hikaru
This commit is contained in:
Timothy C. McGrath 2004-02-11 09:21:59 +00:00
parent dd9e935d81
commit e288b1a18a
1 changed files with 1 additions and 2 deletions

View File

@ -24,8 +24,6 @@ void () im_alive = [ 0, (self.th_run), 0.2 ]
self.movetype = MOVETYPE_STEP;
self.takedamage = DAMAGE_AIM;
self.frags = 1;
if (mapname != "end")
self.origin = self.oldorigin;
@ -47,6 +45,7 @@ void () im_alive = [ 0, (self.th_run), 0.2 ]
self.flags = self.flags + FL_SWIM;
break;
case "monster_wizard":
setsize (self, '-16 -16 -24', '16 16 40');
self.flags = self.flags + FL_FLY;
break;
default: