more docs, unused field nuckage and whitespace

This commit is contained in:
Bill Currie 2003-03-05 00:10:15 +00:00
parent 3c8806a56c
commit bad81338fd
3 changed files with 79 additions and 18 deletions

View file

@ -229,15 +229,15 @@ void(vector wishvel) SV_Accelerate =
};
void() SV_WaterMove =
{
local vector wishvel;
local float wishspeed, addspeed, cspeed, newspeed;
local vector wishvel;
local float wishspeed, addspeed, cspeed, newspeed;
makevectors(self.v_angle);
wishvel = v_right * self.movevect_y + v_forward * self.movevect_x;
if (self.movevect == '0 0 0')
wishvel_z = wishvel_z - 60;
wishvel_z = wishvel_z - 60;
else
wishvel_z = wishvel_z + self.movevect_z;
wishvel_z = wishvel_z + self.movevect_z;
wishspeed = vlen(wishvel);
if (wishspeed > sv_maxspeed) {
@ -245,7 +245,7 @@ void() SV_WaterMove =
wishspeed = sv_maxspeed;
}
wishspeed = wishspeed * 0.7;
cspeed = vlen(self.velocity);
cspeed = vlen(self.velocity);
if (cspeed) {
newspeed = cspeed - (real_frametime * cspeed * sv_friction);
if (newspeed < 0)
@ -258,13 +258,13 @@ void() SV_WaterMove =
if (!wishspeed)
return;
addspeed = wishspeed - newspeed;
if (addspeed <= 0)
if (addspeed <= 0)
return;
wishvel = normalize(wishvel);
cspeed = sv_accelerate * wishspeed * real_frametime;
if (cspeed > addspeed)
cspeed = addspeed;
self.velocity = self.velocity + cspeed * wishvel;
cspeed = sv_accelerate * wishspeed * real_frametime;
if (cspeed > addspeed)
cspeed = addspeed;
self.velocity = self.velocity + cspeed * wishvel;
};
void() SV_AirMove =
{

View file

@ -129,7 +129,7 @@ entity [32] phys_objects;
.float wallhug, keys, oldkeys, ishuman;
.float b_frags, b_shirt, b_pants;
.integer b_clientno;
.float priority, ai_time, b_sound, missile_speed;
.float ai_time, b_sound, missile_speed;
.float portal_time, b_skill, switch_wallhug;
.float b_aiflags, b_num, b_chattime;
.float b_entertime; // QW shtuff
@ -140,7 +140,7 @@ entity [32] phys_objects;
.entity target1, target2, target3, target4;
.entity _next, _last;
.entity current_way;
.vector b_angle, b_dest, mouse_emu, obs_dir;
.vector b_angle, mouse_emu, obs_dir;
.vector movevect, b_dir;
.vector dyn_dest;
.vector punchangle; // HACK - Don't want to screw with bot_phys

View file

@ -2,6 +2,9 @@
#define TRUE 1
// ----- entity fields ---
/* wallhug
* bot follow walls on left (false) or right (true)
*/
@extern .float wallhug;
/* keys
* wp if true, waypoint isn't busy (?)
@ -35,24 +38,45 @@
* bot pants color
*/
@extern .float b_pants;
@extern .float priority;
/* ai_time
* bot ai thinking framerate control
*/
@extern .float ai_time;
/* b_sound
* wp if this waypoint is on a bot's route, the bit corresponding to the bot
* client number will be set
* bot end time of current playing soud (for bots hearing enemies)
* bot end time of current playing sound (for bots hearing enemies)
*/
@extern .float b_sound;
/* missile_speed
* ? ?
*/
@extern .float missile_speed;
/* portal_time
* ? dynamic waypoints?
*/
@extern .float portal_time;
/* b_skill
* wp target2 waypoint number
* bot skill level: 0 = easy, 3 = nightmare
*/
@extern .float b_skill;
/* switch_wallhug
* bot client linking stuff (bad name!!)
*/
@extern .float switch_wallhug;
/* b_aiflags
* wp
* bot
*/
@extern .float b_aiflags;
/* b_num
* bot bot number
*/
@extern .float b_num;
/* b_chattime
* bot control of bot chatting and movement (can't talk and walk:)
*/
@extern .float b_chattime;
/* b_entertime
* bot used for keeping track of bot play time
@ -62,12 +86,25 @@
* ? waypoint editing stuff
*/
@extern .float b_menu, b_menu_time, b_menu_value;
/* route_failed
* bot if waypoint routing fails, go into roam mode
*/
@extern .float route_failed;
@extern .float dyn_flags;
@extern .float dyn_time;
@extern .float dyn_plat;
/* dyn_flags, dyn_time, dyn_plat
* ? dynamic waypoint stuff
*/
@extern .float dyn_flags, dyn_time, dyn_plat;
/* temp_way
* bot roam mode stuff
*/
@extern .entity temp_way;
/* last_way
* bot previous waypoint ?
*/
@extern .entity last_way;
/* phys_obj
* bot actual physical entity of bot
*/
@extern .entity phys_obj;
/* targetN
* bot LIFO stack of goals for the bot to achieve
@ -78,14 +115,38 @@
* bot linked list of possible foes
*/
@extern .entity _next, _last;
/* current_way
* wp ?
* bot currently saught waypoint?
*/
@extern .entity current_way;
/* b_angle
* bot desired view angle
*/
@extern .vector b_angle;
@extern .vector b_dest;
/* mouse_emu
* bot mouse movement emulation for mousing bots :)
*/
@extern .vector mouse_emu;
/* obs_dir
* bot obstruction direction?
*/
@extern .vector obs_dir;
/* movevect
* bot desired motion vector
*/
@extern .vector movevect;
/* b_dir
* bot direction to waypoint
*/
@extern .vector b_dir;
/* dyn_dest
* ? dynamic waypoint stuff
*/
@extern .vector dyn_dest;
/* punchangle
* bot fake kick?
*/
@extern .vector punchangle; // HACK - Don't want to screw with bot_phys
// --------defines-----