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d'oh :P
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@ -334,7 +334,7 @@ void ()
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W_FireRocket =
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{
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if (deathmatch != 4)
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self.currentammo = -self.ammo_rockets;
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self.currentammo = --self.ammo_rockets;
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sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
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