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finally have nails working properly again (put the break in the wrong place
:P )
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1 changed files with 2 additions and 2 deletions
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@ -745,8 +745,8 @@ ammo_touch =
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case 2: // spikes
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if (other.ammo_nails >= 200)
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return;
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break;
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other.ammo_nails = other.ammo_nails + self.aflag;
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break;
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case 3: // rockets
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if (other.ammo_rockets >= 100)
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return;
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@ -760,7 +760,7 @@ ammo_touch =
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}
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bound_other_ammo ();
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sprint (other, PRINT_LOW, "You got the ");
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sprint (other, PRINT_LOW, self.netname);
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sprint (other, PRINT_LOW, "\n");
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