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https://git.code.sf.net/p/quake/game-source
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switch/case/break audit
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8785e2af3d
commit
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6 changed files with 14 additions and 0 deletions
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@ -206,6 +206,7 @@ door_touch =
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case 0:
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centerprint (other, "You need the silver key");
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sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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break;
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default:
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break;
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}
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@ -222,6 +223,7 @@ door_touch =
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case 0:
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centerprint (other, "You need the gold key");
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sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
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break;
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default:
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break;
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}
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@ -425,6 +427,7 @@ func_door =
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precache_sound ("doors/ddoor2.wav");
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self.noise1 = "doors/ddoor2.wav";
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self.noise2 = "doors/ddoor1.wav";
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break;
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default:
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break;
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}
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@ -357,6 +357,7 @@ armor_touch =
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type = 0.8;
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value = 200;
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bit = IT_ARMOR3;
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break;
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default:
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break;
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}
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@ -1003,6 +1004,7 @@ key_setsounds =
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case 2:
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precache_sound2 ("misc/basekey.wav");
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self.noise = "misc/basekey.wav";
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break;
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default:
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break;
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}
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@ -1036,6 +1038,7 @@ item_key1 =
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precache_model2 ("progs/b_s_key.mdl");
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setmodel (self, "progs/b_s_key.mdl");
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self.netname = "silver keycard";
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break;
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default:
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break;
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}
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@ -1075,6 +1078,7 @@ item_key2 =
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precache_model2 ("progs/b_g_key.mdl");
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setmodel (self, "progs/b_g_key.mdl");
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self.netname = "gold keycard";
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break;
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default:
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break;
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}
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@ -1192,6 +1196,8 @@ powerup_touch =
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}
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other.super_time = 1;
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other.super_damage_finished = time + 30;
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self.nextthink = time + 60;
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break;
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default:
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self.nextthink = time + 60;
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break;
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@ -163,6 +163,7 @@ func_plat =
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precache_sound ("plats/medplat2.wav");
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self.noise = "plats/medplat1.wav";
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self.noise1 = "plats/medplat2.wav";
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break;
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default:
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break;
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}
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@ -439,6 +439,7 @@ DeathSound =
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break;
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case 5:
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self.noise = "player/death5.wav";
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break;
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default:
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break;
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}
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@ -114,6 +114,7 @@ trigger_multiple =
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case 2:
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precache_sound ("misc/talk.wav");
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self.noise = "misc/talk.wav";
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break;
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case 3:
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precache_sound ("misc/trigger1.wav");
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self.noise = "misc/trigger1.wav";
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@ -1036,6 +1036,7 @@ CycleWeaponReverseCommand =
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self.weapon = IT_LIGHTNING;
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if (self.ammo_cells < 1)
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am = 1;
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break;
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}
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if ((self.items & self.weapon) && am == 0) {
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@ -1113,6 +1114,7 @@ ImpulseCommands =
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break;
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case 12:
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CycleWeaponReverseCommand ();
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break;
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default:
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break;
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}
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