switch/case/break audit

This commit is contained in:
Bill Currie 2003-03-18 21:59:47 +00:00
parent 8785e2af3d
commit 42825adab7
6 changed files with 14 additions and 0 deletions

View file

@ -206,6 +206,7 @@ door_touch =
case 0:
centerprint (other, "You need the silver key");
sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
break;
default:
break;
}
@ -222,6 +223,7 @@ door_touch =
case 0:
centerprint (other, "You need the gold key");
sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
break;
default:
break;
}
@ -425,6 +427,7 @@ func_door =
precache_sound ("doors/ddoor2.wav");
self.noise1 = "doors/ddoor2.wav";
self.noise2 = "doors/ddoor1.wav";
break;
default:
break;
}

View file

@ -357,6 +357,7 @@ armor_touch =
type = 0.8;
value = 200;
bit = IT_ARMOR3;
break;
default:
break;
}
@ -1003,6 +1004,7 @@ key_setsounds =
case 2:
precache_sound2 ("misc/basekey.wav");
self.noise = "misc/basekey.wav";
break;
default:
break;
}
@ -1036,6 +1038,7 @@ item_key1 =
precache_model2 ("progs/b_s_key.mdl");
setmodel (self, "progs/b_s_key.mdl");
self.netname = "silver keycard";
break;
default:
break;
}
@ -1075,6 +1078,7 @@ item_key2 =
precache_model2 ("progs/b_g_key.mdl");
setmodel (self, "progs/b_g_key.mdl");
self.netname = "gold keycard";
break;
default:
break;
}
@ -1192,6 +1196,8 @@ powerup_touch =
}
other.super_time = 1;
other.super_damage_finished = time + 30;
self.nextthink = time + 60;
break;
default:
self.nextthink = time + 60;
break;

View file

@ -163,6 +163,7 @@ func_plat =
precache_sound ("plats/medplat2.wav");
self.noise = "plats/medplat1.wav";
self.noise1 = "plats/medplat2.wav";
break;
default:
break;
}

View file

@ -439,6 +439,7 @@ DeathSound =
break;
case 5:
self.noise = "player/death5.wav";
break;
default:
break;
}

View file

@ -114,6 +114,7 @@ trigger_multiple =
case 2:
precache_sound ("misc/talk.wav");
self.noise = "misc/talk.wav";
break;
case 3:
precache_sound ("misc/trigger1.wav");
self.noise = "misc/trigger1.wav";

View file

@ -1036,6 +1036,7 @@ CycleWeaponReverseCommand =
self.weapon = IT_LIGHTNING;
if (self.ammo_cells < 1)
am = 1;
break;
}
if ((self.items & self.weapon) && am == 0) {
@ -1113,6 +1114,7 @@ ImpulseCommands =
break;
case 12:
CycleWeaponReverseCommand ();
break;
default:
break;
}