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https://git.code.sf.net/p/quake/game-source
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add bot_add and bot_kick server console commands :)
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parent
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commit
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2 changed files with 53 additions and 26 deletions
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@ -72,6 +72,7 @@ ClientFixRankings(); // FrikBot
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*/
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#include "libfrikbot.h"
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#include "cmd.h"
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integer []bot_way_ref;
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integer []bot_move_ref;
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@ -229,31 +230,6 @@ ClientDisconnected =
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players[cl_no] = NIL;
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};
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// BotInit ====================================================================
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void ()
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BotInit =
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{
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[Waypoint clearAll];
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bot_way_ref = &bot_way_linker;
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bot_move_ref = &bot_move_linker;
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bot_chat_ref = &bot_chat_linker;
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stagger_think_ref = &stagger_think;
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bot_fight_ref = &bot_fight_linker;
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bot_map_load ();
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};
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Rankings 'utilities'. Written by Alan Kivlin,
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this code just fools clients by sending precisely
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the same network messages as when a real player
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signs on to the server.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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void(Waypoint e1, Waypoint e2, integer flag) DeveloperLightning = {};
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// BotConnect and related functions. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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integer (entity cl)
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@ -311,6 +287,57 @@ void () BotImpulses =
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@self.impulse = 0;
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};
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void ()
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bot_add_f =
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{
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local integer whatbot = 0;
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local integer skill;
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local integer c = Cmd_Argc ();
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if (c == 1) {
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skill = (integer) stof (infokey (NIL, "skill"));
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} else if (c == 2) {
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skill = (integer) stof (Cmd_Argv (1));
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} else {
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whatbot = (integer) stof (Cmd_Argv (1));
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skill = (integer) stof (Cmd_Argv (2));
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}
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BotConnect (whatbot, skill);
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};
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void ()
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bot_kick_f =
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{
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[Bot kick];
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};
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// BotInit ====================================================================
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void ()
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BotInit =
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{
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[Waypoint clearAll];
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bot_way_ref = &bot_way_linker;
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bot_move_ref = &bot_move_linker;
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bot_chat_ref = &bot_chat_linker;
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stagger_think_ref = &stagger_think;
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bot_fight_ref = &bot_fight_linker;
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bot_map_load ();
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Cmd_AddCommand ("bot_add", bot_add_f);
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Cmd_AddCommand ("bot_kick", bot_kick_f);
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};
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Rankings 'utilities'. Written by Alan Kivlin,
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this code just fools clients by sending precisely
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the same network messages as when a real player
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signs on to the server.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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void(Waypoint e1, Waypoint e2, integer flag) DeveloperLightning = {};
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@implementation Bot
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- (id) init
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{
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@ -13,7 +13,7 @@ diff -u -r1.3 Makefile
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-qwprogs.dat: progs.src *.qc
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- qfcc -Werror -Wall -g
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+qwprogs.dat: qwprogs.o
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+ qfcc -g -o qwprogs.dat qwprogs.o -lfrikbot -lr
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+ qfcc -g -o qwprogs.dat qwprogs.o -lfrikbot -lcsqc -lr
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+qwprogs.o: progs.src *.qc
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+ qfcc -Dself=@self -g -c -o qwprogs.o
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clean:
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