mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-25 05:11:58 +00:00
paritally working with the new server bot support (half borked, though)
This commit is contained in:
parent
4ab3a55325
commit
e260183d85
3 changed files with 70 additions and 267 deletions
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@ -179,9 +179,10 @@ void() bot_dodge_stuff =
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}
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else
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{
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foe = player_head;
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while(foe)
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{
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local integer i = 0;
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for (i = 0; i < 32; i++) {
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if (!(foe = players[i]))
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continue;
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if(foe != self)
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{
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if (foe.modelindex != 0)
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314
fbxa/bot_qw.qc
314
fbxa/bot_qw.qc
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@ -63,11 +63,6 @@ frikbot/bot_misc.qc
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frikbot/bot_phys.qc
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frikbot/bot_move.qc
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--------------------------------------
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* Comment out the following functions in defs.qc
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sound, stuffcmd, sprint, aim, centerprint, setspawnparms
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WriteByte, WriteChar, WriteShort, WriteLong, WriteCoord
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WriteAngle, WriteString, WriteEntity
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--------------------------------------
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* Add this to worldspawn() in world.qc, right at the very top, before InitBodyQue();
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BotInit(); // FrikBot
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--------------------------------------
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@ -124,9 +119,13 @@ for all variable in the bot...
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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entity [32] players;
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entity [32] phys_objects;
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// ----- entity fields ---
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.float wallhug, keys, oldkeys, ishuman;
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.float b_frags, b_clientno, b_shirt, b_pants;
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.float b_frags, b_shirt, b_pants;
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.integer b_clientno;
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.float priority, ai_time, b_sound, missile_speed;
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.float portal_time, b_skill, switch_wallhug;
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.float b_aiflags, b_num, b_chattime;
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@ -145,8 +144,8 @@ for all variable in the bot...
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// -------globals-----
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float active_clients1, active_clients2;
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float max_clients, real_frametime;
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integer max_clients;
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float real_frametime;
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float bot_count, b_options, lasttime;
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float waypoint_mode, dump_mode;
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float waypoints, direct_route, userid;
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@ -155,150 +154,16 @@ float sv_accelerate, sv_maxspeed, sv_stopspeed;
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entity fixer;
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entity route_table;
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entity b_temp1, b_temp2, b_temp3;
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entity player_head, player_tail, phys_head, way_head;
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entity way_head;
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float busy_waypoints;
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float coop = 0; // hack
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// ----------Commands---------
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void(entity e, float chan, string samp, float vol, float atten) frik_sound = #8;
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void(entity client, string s) frik_stuffcmd = #21;
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void(entity client, float level, string s) frik_sprint = #24;
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vector(entity e, float sped) frik_aim = #44;
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void(entity client, string s) frik_centerprint = #73;
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void(entity e) frik_setspawnparms = #78;
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void(float to, float f) frik_WriteByte = #52;
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void(float to, float f) frik_WriteChar = #53;
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void(float to, float f) frik_WriteShort = #54;
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void(float to, float f) frik_WriteLong = #55;
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void(float to, float f) frik_WriteCoord = #56;
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void(float to, float f) frik_WriteAngle = #57;
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void(float to, string s) frik_WriteString = #58;
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void(float to, entity s) frik_WriteEntity = #59;
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entity () SV_AllocClient = #0;
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void (entity e) SV_FreeClient = #0;
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//----------------------------------------------------------------------------
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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Function redclarations. These allow function
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designed to work for clients (sprint, so forth)
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to mainly not complain when working with a bot
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Although these shouldn't be needed anymore,
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as the bots truly are clients now, if you don't
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stop the SZ_ buffer from filling up by disabling
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direct messages to the bots, it crashes quake :-(
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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*/
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void(entity client, string s) stuffcmd =
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{
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if (client.ishuman)
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frik_stuffcmd(client, s);
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};
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void(entity e) setspawnparms =
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{
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if (e.ishuman)
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frik_setspawnparms(e);
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else
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SetNewParms();
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};
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void(entity client, float level, string s) sprint =
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{
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if (client.ishuman)
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frik_sprint(client, level, s);
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};
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void(entity client, string s) centerprint =
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{
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if (client.ishuman)
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frik_centerprint(client, s);
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};
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vector(entity e, float sped) aim =
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{
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e.missile_speed = sped;
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return frik_aim(e, sped);
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};
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void(entity e, float chan, string samp, float vol, float atten) sound =
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{
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frik_sound(e, chan, samp, vol, atten);
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if (samp == "items/inv3.wav")
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return;
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else if (e.classname == "player")
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e.b_sound = time + 1;
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else if (other.classname == "player")
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other.b_sound = time + 1;
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};
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void(float to, float f) WriteByte =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteByte(to, f);
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};
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void(float to, float f) WriteChar =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteChar(to, f);
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};
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void(float to, float f) WriteShort =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteShort(to, f);
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};
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void(float to, float f) WriteLong =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteLong(to, f);
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};
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void(float to, float f) WriteCoord =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteCoord(to, f);
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};
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void(float to, float f) WriteAngle =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteAngle(to, f);
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};
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void(float to, string s) WriteString =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteString(to, s);
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};
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void(float to, entity s) WriteEntity =
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{
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if ((to == MSG_ONE) && (msg_entity.ishuman != TRUE))
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return;
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frik_WriteEntity(to, s);
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};
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float(float clientno) ClientIsActive =
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{
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if(clientno > 16)
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{
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if(active_clients2 & ClientBitFlag(clientno - 16))
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return TRUE;
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else
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return FALSE;
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}
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else
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{
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if(active_clients1 & ClientBitFlag(clientno))
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return TRUE;
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else
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return FALSE;
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}
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};
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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@ -311,7 +176,7 @@ it just links the bot into the mod
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void() ClientFixRankings =
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{
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local float cno;
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local integer cno;
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if (self.switch_wallhug > time)
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return;
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self.switch_wallhug = 0;
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@ -323,10 +188,10 @@ void() ClientFixRankings =
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{
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if (!b_temp2.ishuman)
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{
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if (ClientIsActive(cno))
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if (players[cno])
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UpdateClient(b_temp2);
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}
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cno = cno + 1;
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cno++;
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b_temp2 = nextent(b_temp2);
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}
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};
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void() ClientInRankings =
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{
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local float cno;
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local integer cl_no = ClientNumber (self);
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if (!self.phys_obj) {
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// oh no, the server killed our data. THE BASTARD!
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// ie, incoming player
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local entity e;
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// repair the link
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if (player_head != self) {
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e = player_head;
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while (e) {
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if (e._next == self) {
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self._last = e;
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e = NIL;
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} else {
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e = e._next;
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}
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}
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}
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if (player_tail != self) {
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e = player_tail;
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while (e) {
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if (e._last == self) {
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self._next = e;
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e = NIL;
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} else {
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e = e._last;
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}
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}
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}
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// unlink it again
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if (self._last)
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self._last._next = self._next;
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else if (self._next)
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player_head = self._next;
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if (self._next)
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self._next._last = self._last;
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else if (self._last)
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player_tail = self._last;
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self._last = self._next = NIL;
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}
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if (player_head)
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player_head._last = self;
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self._next = player_head;
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player_head = self;
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if (!player_tail)
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player_tail = self;
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players[cl_no] = self;
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self.b_clientno = cl_no + 1;
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userid = userid + 1;
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self.b_userid = userid;
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if (!self.phys_obj)
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{
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b_temp2 = phys_head;
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while (b_temp2 != NIL && b_temp2.owner != self)
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b_temp2 = b_temp2._next;
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self.phys_obj = b_temp2;
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}
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self.phys_obj = phys_objects[cl_no];
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if (self.ishuman == 2)
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{
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@ -398,11 +215,7 @@ void() ClientInRankings =
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}
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cno = self.colormap - 1;
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BotInvalidClientNo (cno);
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if(cno > 16)
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active_clients2 = active_clients2 | ClientBitFlag(cno - 16);
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else
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active_clients1 = active_clients1 | ClientBitFlag(cno);
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self.b_clientno = cno;
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self.b_clientno = (integer) cno;
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self.ishuman = TRUE;
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self.switch_wallhug = time + 1;
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};
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@ -410,18 +223,8 @@ void() ClientInRankings =
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void() ClientDisconnected =
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{
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if (player_head == self)
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player_head = self._next;
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if (player_tail == self)
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player_tail = self._last;
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if (self._next)
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self._next._last = self._last;
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if (self._last)
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self._last._next = self._next;
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if(self.b_clientno > 16)
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active_clients2 = active_clients2 - (active_clients2 & ClientBitFlag(self.b_clientno - 16));
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else
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active_clients1 = active_clients1 - (active_clients1 & ClientBitFlag(self.b_clientno));
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local integer cl_no = ClientNumber (self);
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players[cl_no] = NIL;
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};
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/*
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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@ -453,7 +256,7 @@ float () BotPreFrame =
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if (!self.ishuman)
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{
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WriteByte(2, 14);
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WriteByte(2, self.b_clientno);
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WriteByte(2, (float)self.b_clientno);
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WriteShort(2, self.frags);
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}
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}
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@ -517,8 +320,8 @@ BotInit
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void() BotInit =
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{
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local entity ent, fisent;
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local float numents = 0;
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local entity ent;
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local integer numents = 0;
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// spawn entities for the physics
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ent = nextent(NIL);
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@ -531,19 +334,13 @@ void() BotInit =
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}
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ent = nextent(NIL);
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fisent = NIL;
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while (numents < max_clients)
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{
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phys_head = spawn();
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if (fisent)
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fisent._next = phys_head;
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phys_head._last = fisent;
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fisent = phys_head;
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ent.phys_obj = phys_head;
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phys_head.classname = "phys_obj";
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phys_head.owner = ent;
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numents = numents + 1;
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phys_objects[numents] = spawn();
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phys_objects[numents].classname = "phys_obj";
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phys_objects[numents].owner = ent;
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numents++;
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ent = nextent(ent);
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}
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bot_map_load();
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@ -564,16 +361,16 @@ signs on to the server.
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void(entity who) UpdateClient =
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{
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WriteByte(2, 14 );
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WriteByte(2, who.b_clientno);
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WriteByte(2, (float)who.b_clientno);
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WriteShort(2, who.frags);
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WriteByte(2, 36);
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WriteByte(2, who.b_clientno);
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WriteByte(2, (float)who.b_clientno);
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WriteShort(2, 100 * (3 - who.b_skill));
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WriteByte(2, 37); // update entertime
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WriteByte(2, who.b_clientno); // client number
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WriteByte(2, (float)who.b_clientno); // client number
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WriteLong(2, time - who.b_entertime); // client entertime
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WriteByte(2, 40 ); // update userinfo
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WriteByte(2, who.b_clientno); // client number
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WriteByte(2, (float)who.b_clientno); // client number
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WriteLong(2, who.b_userid); // client userid
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WriteByte(2, 92); // '\'
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WriteByte(2, 98); // 'b'
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|
@ -642,7 +439,7 @@ void(entity who) UpdateClient =
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WriteString( 2, who.netname);
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};
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float(float clientno) ClientBitFlag =
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float(integer clientno) ClientBitFlag =
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{
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local float bitflag;
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bitflag = 1;
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|
@ -654,16 +451,16 @@ float(float clientno) ClientBitFlag =
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return bitflag;
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};
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float() ClientNextAvailable =
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integer() ClientNextAvailable =
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{
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local float clientno;
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local integer clientno;
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// I want to do this top down, but QW won't let me
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clientno = 0;
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while(clientno < max_clients)
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{
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clientno = clientno + 1;
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if(!ClientIsActive(clientno))
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//FIXME if(!ClientIsActive(clientno))
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return clientno;
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}
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return -1;
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|
@ -692,27 +489,36 @@ entity(float num) GetClientEntity =
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return upsy;
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};
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integer (entity cl) ClientNumber =
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{
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local entity e = NIL;
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local integer f = -1;
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do {
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f++;
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e = nextent (e);
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} while (e != cl);
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return f;
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};
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void(float whatbot, float whatskill) BotConnect =
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{
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local float f;
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local integer f;
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local entity uself;
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f = ClientNextAvailable();
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//f = ClientNextAvailable();
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uself = self;
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if(f == -1)
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{
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self = SV_AllocClient ();
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if (!self) {
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bprint(PRINT_HIGH, "Unable to connect a bot, server is full.\n");
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self = uself;
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return;
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}
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if(f > 16)
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active_clients2 = active_clients2 | ClientBitFlag(f - 16);
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else
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active_clients1 = active_clients1 | ClientBitFlag(f);
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bot_count = bot_count + 1;
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self = GetClientEntity(f);
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bot_count++;
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bot_start_topic(1);
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f = ClientNumber (self) + 1;
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self.b_clientno = f;
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self.colormap = f + 1;
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self.colormap = (float) f + 1;
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if (whatbot)
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self.netname = BotName(whatbot);
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else
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|
@ -761,10 +567,6 @@ void(entity bot) BotDisconnect =
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self.b_shirt = 0;
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self.ammo_shells = self.ammo_nails = self.ammo_rockets = self.ammo_cells = 0;
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UpdateClient(self);
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if(self.b_clientno > 16)
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active_clients2 = active_clients2 - (active_clients2 & ClientBitFlag(self.b_clientno - 16));
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else
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active_clients1 = active_clients1 | (active_clients1 & ClientBitFlag(self.b_clientno));
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self.b_clientno = -1;
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}
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self = uself;
|
||||
|
@ -789,10 +591,6 @@ void(float clientno) BotInvalidClientNo =
|
|||
{
|
||||
bot.b_clientno = -1;
|
||||
BotDisconnect(bot);
|
||||
if(self.b_clientno > 16)
|
||||
active_clients2 = active_clients2 | ClientBitFlag(self.b_clientno - 16);
|
||||
else
|
||||
active_clients1 = active_clients1 | ClientBitFlag(self.b_clientno);
|
||||
//BotConnect(bot.b_num, bot.b_skill);
|
||||
return;
|
||||
}
|
||||
|
@ -801,7 +599,7 @@ void(float clientno) BotInvalidClientNo =
|
|||
|
||||
void() BotFrame =
|
||||
{
|
||||
local float num;
|
||||
local integer num;
|
||||
local string h;
|
||||
|
||||
h = infokey(NIL, "bot_options");
|
||||
|
|
|
@ -3,7 +3,9 @@
|
|||
|
||||
// ----- entity fields ---
|
||||
@extern .float wallhug, keys, oldkeys, ishuman;
|
||||
@extern .float b_frags, b_clientno, b_shirt, b_pants;
|
||||
@extern .float b_frags;
|
||||
@extern .integer b_clientno;
|
||||
@extern .float b_shirt, b_pants;
|
||||
@extern .float priority, ai_time, b_sound, missile_speed;
|
||||
@extern .float portal_time, b_skill, switch_wallhug;
|
||||
@extern .float b_aiflags, b_num, b_chattime;
|
||||
|
@ -83,8 +85,9 @@
|
|||
#define OPT_NOCHAT 2
|
||||
|
||||
// -------globals-----
|
||||
@extern float active_clients1, active_clients2;
|
||||
@extern float max_clients, real_frametime;
|
||||
@extern entity [32] players;
|
||||
@extern integer max_clients;
|
||||
@extern float real_frametime;
|
||||
@extern float bot_count, b_options, lasttime;
|
||||
@extern float waypoint_mode, dump_mode;
|
||||
@extern float waypoints, direct_route, userid;
|
||||
|
@ -93,7 +96,7 @@
|
|||
@extern entity fixer;
|
||||
@extern entity route_table;
|
||||
@extern entity b_temp1, b_temp2, b_temp3;
|
||||
@extern entity player_head, player_tail, phys_head, way_head;
|
||||
@extern entity way_head;
|
||||
@extern float busy_waypoints;
|
||||
|
||||
@extern float coop;
|
||||
|
@ -110,8 +113,9 @@
|
|||
@extern void() bot_dodge_stuff;
|
||||
|
||||
// rankings
|
||||
@extern float(float clientno) ClientBitFlag;
|
||||
@extern float() ClientNextAvailable;
|
||||
@extern integer (entity e) ClientNumber;
|
||||
@extern float(integer clientno) ClientBitFlag;
|
||||
@extern integer() ClientNextAvailable;
|
||||
@extern void(float whatbot, float whatskill) BotConnect;
|
||||
@extern void(entity bot) BotDisconnect;
|
||||
@extern void(float clientno) BotInvalidClientNo;
|
||||
|
|
Loading…
Reference in a new issue