mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-24 21:02:06 +00:00
remove an extra SVC_TEMPENTITY byte that was causing protocol errors
This commit is contained in:
parent
f75528ced1
commit
27e31a50fa
1 changed files with 0 additions and 2 deletions
|
@ -149,8 +149,6 @@ void(vector org, float damage) SpawnBlood =
|
|||
{
|
||||
local float type, count;
|
||||
|
||||
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
||||
|
||||
if (trace_ent.nobleed) {
|
||||
type = TE_GUNSHOT;
|
||||
count = 5.0;
|
||||
|
|
Loading…
Reference in a new issue