remove an extra SVC_TEMPENTITY byte that was causing protocol errors

This commit is contained in:
Bill Currie 2004-03-15 23:36:30 +00:00
parent f75528ced1
commit 27e31a50fa

View file

@ -149,8 +149,6 @@ void(vector org, float damage) SpawnBlood =
{
local float type, count;
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
if (trace_ent.nobleed) {
type = TE_GUNSHOT;
count = 5.0;