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Make DelayThink always remove self.
It turns out this is correct behaviour. Problem found while playing Geophobia.
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b01ba9a9c6
commit
bbfde21196
2 changed files with 2 additions and 6 deletions
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@ -184,11 +184,9 @@ void() SUB_CalcAngleMoveDone =
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void() DelayThink =
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{
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local int rem = self.killtarget != self.targetname;
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activator = self.enemy;
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SUB_UseTargets ();
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if (rem)
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remove(self);
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remove(self);
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};
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/*
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@ -173,11 +173,9 @@ SUB_CalcAngleMoveDone =
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void ()
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DelayThink =
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{
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local int rem = self.killtarget != self.targetname;
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activator = self.enemy;
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SUB_UseTargets ();
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if (rem)
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remove (self);
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remove (self);
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};
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/*
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