mirror of
https://git.code.sf.net/p/quake/game-source
synced 2025-04-05 07:20:51 +00:00
Stuff.
This commit is contained in:
parent
ff00c005cc
commit
90d7c11e08
5 changed files with 368 additions and 245 deletions
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@ -35,7 +35,7 @@ void() _spawn_point_loop_chain = {
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void() _spawn_point_init = {
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local entity oldself;
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util_map_entity_init();
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util_map_entity_init ();
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if (self.count > spawn_head.count) {
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oldself = self;
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@ -46,7 +46,7 @@ void() _spawn_point_init = {
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}
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self = oldself;
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} else if (self.count < spawn_head.count) {
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util_map_entity_cull();
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util_map_entity_cull ();
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return;
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}
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@ -62,29 +62,41 @@ void() _spawn_point_init = {
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/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 24)
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The single player starting point for a level.
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*/
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void() info_player_start = { self.count = 0; _spawn_point_init(); };
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void() info_player_start = {
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self.count = 0;
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_spawn_point_init ();
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};
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/*QUAKED info_player_start2 (1 0 0) (-16 -16 24) (16 16 24)
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Only used on start map for the return point from an episode.
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*/
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void() info_player_start2 = { self.count = 0; _spawn_point_init(); };
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void() info_player_start2 = {
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self.count = 0;
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_spawn_point_init ();
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};
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/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 24)
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A spawn point for non-teamplay deathmatch games
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*/
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void() info_player_deathmatch = { self.count = 100; _spawn_point_init(); };
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void() info_player_deathmatch = {
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self.count = 100;
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_spawn_point_init ();
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};
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/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 24)
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A spawn point for coop games
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*/
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void() info_player_coop = { self.count = 0; _spawn_point_init(); };
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void() info_player_coop = {
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self.count = 0;
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_spawn_point_init ();
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};
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/*QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
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Doesn't do anything. Use it for ambients.
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*/
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void() info_notnull = {
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util_map_entity_init();
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util_map_entity_cull();
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util_map_entity_init ();
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util_map_entity_cull ();
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};
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#define SPAWNFLAGS_START_OFF 1
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@ -96,10 +108,10 @@ If targeted, it will toggle between on or off.
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*/
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void() _light_use = {
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if (self.spawnflags & SPAWNFLAGS_START_OFF) {
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lightstyle(self.style, self.noise4);
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self.spawnflags -= SPAWNFLAGS_START_OFF;
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lightstyle (self.style, self.noise4);
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self.spawnflags &= ~SPAWNFLAGS_START_OFF;
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} else {
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lightstyle(self.style, self.noise3);
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lightstyle (self.style, self.noise3);
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self.spawnflags |= SPAWNFLAGS_START_OFF;
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}
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};
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@ -107,91 +119,110 @@ void() _light_use = {
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void() light = {
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util_map_entity_init();
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if (!self.noise3) self.noise3 = "a";
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if (!self.noise4) self.noise4 = "m";
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if (!self.noise3)
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self.noise3 = "a";
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if (!self.noise4)
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self.noise4 = "m";
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self.use = _light_use;
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if (self.spawnflags & SPAWNFLAGS_START_OFF)
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lightstyle(self.style, self.noise3);
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lightstyle (self.style, self.noise3);
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else
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lightstyle(self.style, self.noise4);
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lightstyle (self.style, self.noise4);
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util_map_entity_cull();
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util_map_entity_cull ();
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};
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/*QUAKED misc_fireball (0 .5 .8) (-8 -8 -8) (8 8 8)
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Lava Balls
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*/
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void() _misc_fireball_deathmsg = {
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local float r;
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local string nname;
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r = random();
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local float r;
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local string nname;
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nname = name(self);
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r = random ();
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nname = name (self);
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if (r < 0.25) bprint(PRINT_DEATH, nname, " catches a lava ball.\n");
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else if (r < 0.5) bprint(PRINT_DEATH, "A lavaball gives ", nname, " a hug.\n");
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else if (r < 0.75) bprint(PRINT_DEATH, nname, " was struck down by the lava gods.\n");
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else bprint(PRINT_DEATH, nname, " gets coated with liquid brimstone.\n");
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if (r < 0.25) {
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bprint (PRINT_DEATH, nname, " catches a lava ball.\n");
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} else if (r < 0.5) {
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bprint (PRINT_DEATH, "A lavaball gives ", nname, " a hug.\n");
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} else if (r < 0.75) {
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bprint (PRINT_DEATH, nname, " was struck down by the lava gods.\n");
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} else {
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bprint (PRINT_DEATH, nname, " gets coated with liquid brimstone.\n");
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}
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};
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void() _misc_fireball_touch = {
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damage(other, self, self, 20, _misc_fireball_deathmsg);
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safe_remove(self);
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damage (other, self, self, 20, _misc_fireball_deathmsg);
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safe_remove (self);
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};
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void() _misc_fireball_think = {
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local entity fireball;
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local vector dir;
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local entity fireball;
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local vector dir;
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fireball = spawn("FIREBALL");
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fireball = spawn ("FIREBALL");
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fireball.netname = "a lavaball";
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setmodel(fireball, self.weaponmodel);
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setorigin(fireball, self.origin);
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setmodel (fireball, self.weaponmodel);
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setorigin (fireball, self.origin);
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fireball.solid = SOLID_TRIGGER;
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fireball.movetype = MOVETYPE_TOSS;
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fireball.touch = _misc_fireball_touch;
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makevectors(self.angles);
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dir = v_forward*500 + v_right*crandom()*50 + v_up*crandom()*50;
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dir = normalize(dir);
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makevectors (self.angles);
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dir = v_forward * 500 + v_right * crandom() * 50 + v_up * crandom () * 50;
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dir = normalize (dir);
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fireball.velocity = dir * self.speed;
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fireball.mass = 20;
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self.nextthink = time + (random() * 5) + 3;
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self.nextthink = time + (random () * 5) + 3;
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};
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void() misc_fireball = {
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util_map_entity_init();
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if (!self.angles) self.angles = '-90 0 0';
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if (!self.speed) self.speed = 200;
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if (!self.weaponmodel) self.weaponmodel = "progs/lavaball.mdl";
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if (!self.angles)
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self.angles = '-90 0 0';
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if (!self.speed)
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self.speed = 200;
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if (!self.weaponmodel)
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self.weaponmodel = "progs/lavaball.mdl";
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precache_model(self.weaponmodel);
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precache_model (self.weaponmodel);
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self.think = _misc_fireball_think;
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self.nextthink = time + (random() * 5);
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self.nextthink = time + (random () * 5);
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};
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/*QUAKED misc_explobox (0 .5 .8) (0 0 0) (32 32 64)
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Exploding box.
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*/
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void() _misc_explobox_deathmsg = {
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local float r;
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local string nname;
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local float r;
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local string nname;
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nname = name(self);
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r = random();
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nname = name (self);
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r = random ();
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if (self.dmg_attacker.dmg_attacker == self) {
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if (r < 0.5) bprint(PRINT_DEATH, nname, " learns what combustible means the hard way.\n");
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else bprint(PRINT_DEATH, nname, " trips on some live ammo.\n");
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if (r < 0.5) {
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bprint (PRINT_DEATH, nname,
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" learns what combustible means the hard way.\n");
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} else {
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bprint (PRINT_DEATH, nname, " trips on some live ammo.\n");
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}
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} else {
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if (r < 0.5) bprint(PRINT_DEATH, nname, " has fun at the gunpowder factory.\n");
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else bprint(PRINT_DEATH, nname, " eats ", name(self.dmg_attacker.dmg_attacker), "'s box of joy.\n");
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if (r < 0.5) {
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bprint (PRINT_DEATH, nname,
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" has fun at the gunpowder factory.\n");
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} else {
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bprint (PRINT_DEATH, nname, " eats ",
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name (self.dmg_attacker.dmg_attacker), "'s box of joy.\n");
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}
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}
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};
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@ -200,27 +231,28 @@ _misc_explobox_damage = {
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self.health -= d;
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if (self.health <= 0) {
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util_use_targets();
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util_use_targets ();
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self.takedamage = DAMAGE_NO;
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self.velocity = '0 0 0';
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damage_attack(self);
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damage_attack (self);
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damage_radius(self, self.dmg_attacker, self, _misc_explobox_deathmsg);
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damage_radius (self, self.dmg_attacker, self, _misc_explobox_deathmsg);
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effect_explosion(center(self));
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effect_explosion (center (self));
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deathmsg_nodisplay();
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remove(self);
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deathmsg_nodisplay ();
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remove (self);
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}
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deathmsg_nodisplay();
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deathmsg_nodisplay ();
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return FALSE; // lie
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};
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void() misc_explobox = {
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if (!self.model) self.model = "maps/b_explob.bsp";
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if (!self.model)
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self.model = "maps/b_explob.bsp";
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if (!self.mins && !self.maxs) {
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self.mins = '0 0 0';
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self.maxs = '32 32 64';
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@ -231,11 +263,16 @@ void() misc_explobox = {
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util_map_entity_init();
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if (!self.health) self.health = 20;
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if (!self.dmg) self.dmg = 160;
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if (!self.mass) self.mass = self.dmg * 8;
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if (!self.lip) self.lip = self.dmg;
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if (!self.speed) self.speed = 1000;
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if (!self.health)
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self.health = 20;
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if (!self.dmg)
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self.dmg = 160;
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if (!self.mass)
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self.mass = self.dmg * 8;
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if (!self.lip)
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self.lip = self.dmg;
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if (!self.speed)
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self.speed = 1000;
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self.netname = "combustible cargo";
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@ -243,7 +280,7 @@ void() misc_explobox = {
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self.max_health = self.health; // for respawn.
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util_map_entity_drop();
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util_map_entity_drop ();
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self.th_takedamage = _misc_explobox_damage;
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};
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@ -256,11 +293,11 @@ void() func_wall = {
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self.movetype = MOVETYPE_PUSH;
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self.solid = SOLID_BSP;
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util_map_entity_init();
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util_map_entity_init ();
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self.use = _func_wall_use;
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util_map_entity_cull();
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util_map_entity_cull ();
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};
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/*QUAKED func_illusionary (0 .5 .8) ?
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@ -270,9 +307,9 @@ void() func_illusionary = {
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_NOT;
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util_map_entity_init();
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util_map_entity_init ();
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self.use = _func_wall_use;
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util_map_entity_cull();
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util_map_entity_cull ();
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};
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@ -2,12 +2,12 @@
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@extern {
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#endif
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entity intermission_head;
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entity spawn_head;
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void() info_notnull;
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void() light;
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void() misc_explobox;
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void() func_wall;
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entity intermission_head;
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entity spawn_head;
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void () info_notnull;
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void () light;
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void () misc_explobox;
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void () func_wall;
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#ifndef IMPLEMENT_MAPENTS
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};
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@ -23,28 +23,33 @@ void() item_health = {
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self.noise2 = "items/r_item1.wav";
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self.health = 15;
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} else if (self.spawnflags & SPAWNFLAGS_HEALTH_MEGA) {
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item_megahealth();
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item_megahealth ();
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return;
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} else {
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if (!self.model) self.model = "maps/b_bh25.bsp";
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if (!self.noise2) self.noise2 = "items/health1.wav";
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if (!self.health) self.health = 25;
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if (!self.model)
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self.model = "maps/b_bh25.bsp";
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if (!self.noise2)
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self.noise2 = "items/health1.wav";
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if (!self.health)
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self.health = 25;
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}
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if (self.mins == '0 0 0' && self.maxs == '0 0 0')
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setsize(self, '0 0 0', '32 32 56');
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item_generic();
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setsize (self, '0 0 0', '32 32 56');
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item_generic ();
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};
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/*QUAKED item_armor (0 .5 .8) (-16 -16 0) (16 16 32)
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*/
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void() item_armor = {
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if (!self.model) self.model = "progs/armor.mdl";
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if (!self.noise2) self.noise2 = "items/armor1.wav";
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if (!self.model)
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self.model = "progs/armor.mdl";
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if (!self.noise2)
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self.noise2 = "items/armor1.wav";
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if (self.mins == '0 0 0' && self.maxs == '0 0 0')
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setsize(self, '-16 -16 0', '16 16 56');
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item_generic();
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setsize (self, '-16 -16 0', '16 16 56');
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item_generic ();
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};
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// ========================================================================
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@ -52,14 +57,16 @@ void() item_armor = {
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/*QUAKED item_ammo (0 .5 .8) (0 0 0) (32 32 32)
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*/
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void() item_ammo = {
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if (!self.model) self.model = "progs/backpack.mdl";
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if (!self.noise2) self.noise2 = "weapons/lock4.wav";
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if (!self.model)
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self.model = "progs/backpack.mdl";
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if (!self.noise2)
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self.noise2 = "weapons/lock4.wav";
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if (self.mins == '0 0 0' && self.maxs == '0 0 0')
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setsize(self, '0 0 0', '32 32 56');
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if (!self.wait && !self.delay) {
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self.wait = 25;
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self.delay = 10;
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}
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item_generic();
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item_generic ();
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};
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@ -43,31 +43,31 @@
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*/
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void() _deathmsg_squish = {
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bprint(PRINT_DEATH, name(self), " was squished.\n");
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bprint (PRINT_DEATH, name(self), " was squished.\n");
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};
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.vector finaldest;
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void() _move_to_pos_done = {
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self.velocity = '0 0 0';
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setorigin(self, self.finaldest);
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setorigin (self, self.finaldest);
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self.nextthink = -1;
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if (self.think1)
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self.think1();
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self.think1 ();
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};
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/* calculate velocity and direction to move to position at spd. */
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/* _ONLY_ use this with MOVETYPE_PUSH's! */
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void(vector position, float spd, void() think_func) util_move_to_pos = {
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local vector offs;
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local float dist;
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local float dist;
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local vector offs;
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self.finaldest = position;
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self.speed = spd;
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offs = position - self.origin;
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dist = vlen(offs);
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offs = offs * (1/dist);
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dist = vlen (offs);
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offs *= (1/ dist);
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self.velocity = offs * spd;
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@ -80,10 +80,10 @@ void(vector position, float spd, void() think_func) util_move_to_pos = {
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};
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void() _movewall_done = {
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self.state = self.state + 0.5;
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self.state += 0.5;
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if (self.w_think)
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self.w_think();
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self.w_think ();
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};
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void() _movewall_use = {
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@ -100,14 +100,16 @@ void() _movewall_use = {
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return;
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spd = self.goalentity.speed;
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if (!spd) spd = self.speed;
|
||||
util_move_to_pos(self.goalentity.pos2 - self.view_ofs, spd, _movewall_done);
|
||||
if (!spd)
|
||||
spd = self.speed;
|
||||
util_move_to_pos (self.goalentity.pos2 - self.view_ofs, spd,
|
||||
_movewall_done);
|
||||
|
||||
self.state = self.goalentity.style - 0.5;
|
||||
self.goalentity = self.goalentity.goalentity;
|
||||
|
||||
if (self.w_think)
|
||||
self.w_think();
|
||||
self.w_think ();
|
||||
};
|
||||
|
||||
void() movewall_init = {
|
||||
|
@ -126,7 +128,7 @@ void() movewall_init = {
|
|||
|
||||
void() _movewall_wait_think = {
|
||||
if (self.pain_finished <= self.ltime) {
|
||||
_movewall_use();
|
||||
_movewall_use ();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -136,7 +138,7 @@ void() _movewall_wait_think = {
|
|||
void() _movewall_state0_use = {
|
||||
if (self.state != 0)
|
||||
return;
|
||||
_movewall_use();
|
||||
_movewall_use ();
|
||||
};
|
||||
|
||||
void() _movewall_binary_think = {
|
||||
|
@ -144,7 +146,7 @@ void() _movewall_binary_think = {
|
|||
local vector tmp;
|
||||
|
||||
if (self.noise3)
|
||||
sound(self, CHAN_BODY, self.noise3, 1, ATTN_NORM);
|
||||
sound (self, CHAN_BODY, self.noise3, 1, ATTN_NORM);
|
||||
|
||||
tmp = self.pos2;
|
||||
self.pos2 = self.pos1;
|
||||
|
@ -152,7 +154,7 @@ void() _movewall_binary_think = {
|
|||
self.style = 1 - self.style;
|
||||
} else {
|
||||
if (self.noise4)
|
||||
sound(self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM);
|
||||
sound (self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM);
|
||||
|
||||
if (self.state == 1) {
|
||||
self.think = _movewall_wait_think;
|
||||
|
@ -163,11 +165,11 @@ void() _movewall_binary_think = {
|
|||
|
||||
void() _movewall_block_ignore = {
|
||||
if (self.dmg)
|
||||
damage(other, self, self, self.dmg*frametime, _deathmsg_squish);
|
||||
damage (other, self, self, self.dmg * frametime, _deathmsg_squish);
|
||||
|
||||
/* recalculate the move.. */
|
||||
if (self.nextthink && self.think == _movewall_done)
|
||||
util_move_to_pos(self.finaldest, self.speed, self.think1);
|
||||
util_move_to_pos (self.finaldest, self.speed, self.think1);
|
||||
};
|
||||
|
||||
void() _movewall_block_goback = {
|
||||
|
@ -178,15 +180,15 @@ void() _movewall_block_goback = {
|
|||
|
||||
void() _movewall_trigger_touch = {
|
||||
self = self.owner;
|
||||
self.flags = self.flags | FL_JUMPRELEASED;
|
||||
self.touch();
|
||||
self.flags = self.flags - FL_JUMPRELEASED;
|
||||
self.flags |= FL_JUMPRELEASED;
|
||||
self.touch ();
|
||||
self.flags &= ~FL_JUMPRELEASED;
|
||||
};
|
||||
|
||||
entity(vector org, vector tmin, vector tmax) _movewall_spawn_trigger = {
|
||||
local entity trigger;
|
||||
local entity trigger;
|
||||
|
||||
trigger = spawn("TRIGGER");
|
||||
trigger = spawn ("TRIGGER");
|
||||
|
||||
trigger.solid = SOLID_TRIGGER;
|
||||
trigger.movetype = MOVETYPE_NONE;
|
||||
|
@ -195,8 +197,8 @@ entity(vector org, vector tmin, vector tmax) _movewall_spawn_trigger = {
|
|||
|
||||
trigger.owner = self;
|
||||
|
||||
setsize(trigger, tmin, tmax);
|
||||
setorigin(trigger, org);
|
||||
setsize (trigger, tmin, tmax);
|
||||
setorigin (trigger, org);
|
||||
|
||||
return trigger;
|
||||
};
|
||||
|
@ -209,15 +211,15 @@ entity(vector org, vector tmin, vector tmax) _movewall_spawn_trigger = {
|
|||
|
||||
#define SPAWNFLAGS_DOOR_START_OPEN 1
|
||||
#define SPAWNFLAGS_DOOR_DONT_LINK 4
|
||||
#define SPAWNFLAGS_DOOR_GOLD_KEY 8 /* legacy */
|
||||
#define SPAWNFLAGS_DOOR_SILVER_KEY 16 /* legacy */
|
||||
#define SPAWNFLAGS_DOOR_GOLD_KEY 8 // legacy
|
||||
#define SPAWNFLAGS_DOOR_SILVER_KEY 16 // legacy
|
||||
#define SPAWNFLAGS_DOOR_TOGGLE 32
|
||||
|
||||
float(float d) _movewall_door_takedamage = {
|
||||
local entity oldself;
|
||||
|
||||
if (self.owner.state != 0) {
|
||||
deathmsg_nodisplay();
|
||||
deathmsg_nodisplay ();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -230,8 +232,8 @@ float(float d) _movewall_door_takedamage = {
|
|||
self.health = self.max_health;
|
||||
|
||||
while (self) {
|
||||
if (util_use_targets()) {
|
||||
self.use();
|
||||
if (util_use_targets ()) {
|
||||
self.use ();
|
||||
|
||||
/* Hack for id compat... */
|
||||
/* Use target if you need it to go more
|
||||
|
@ -247,14 +249,14 @@ float(float d) _movewall_door_takedamage = {
|
|||
|
||||
self = oldself;
|
||||
|
||||
deathmsg_nodisplay();
|
||||
return FALSE; /* lie */
|
||||
deathmsg_nodisplay ();
|
||||
return FALSE; // lie
|
||||
};
|
||||
|
||||
void() _movewall_door_touch = {
|
||||
local entity oldself;
|
||||
local entity oldself;
|
||||
|
||||
if (!is_living(other))
|
||||
if (!is_living (other))
|
||||
return;
|
||||
|
||||
oldself = self;
|
||||
|
@ -268,8 +270,8 @@ void() _movewall_door_touch = {
|
|||
}
|
||||
} else {
|
||||
while (self) {
|
||||
if (util_use_targets()) {
|
||||
_movewall_use();
|
||||
if (util_use_targets ()) {
|
||||
_movewall_use ();
|
||||
|
||||
/* Hack for id compat... */
|
||||
/* Use target if you need it to go more
|
||||
|
@ -286,25 +288,25 @@ void() _movewall_door_touch = {
|
|||
};
|
||||
|
||||
void() _door_link = {
|
||||
local entity head, tail;
|
||||
local entity head, tail;
|
||||
|
||||
tail = self;
|
||||
tail.owner = self;
|
||||
|
||||
head = self;
|
||||
while (1) {
|
||||
head = find(head, classname, self.classname);
|
||||
head = find (head, classname, self.classname);
|
||||
if (!head)
|
||||
break;
|
||||
|
||||
if (head.spawnflags & SPAWNFLAGS_DOOR_DONT_LINK)
|
||||
continue;
|
||||
|
||||
if (!util_entities_touch(self, head))
|
||||
if (!util_entities_touch (self, head))
|
||||
continue;
|
||||
|
||||
if (head.owner != head)
|
||||
objerror("Crosslinked doors\n");
|
||||
objerror ("Crosslinked doors\n");
|
||||
|
||||
tail.enemy = head;
|
||||
tail = head;
|
||||
|
@ -313,16 +315,25 @@ void() _door_link = {
|
|||
tail.owner = self;
|
||||
|
||||
/* *Sigh*. Id compat. */
|
||||
if (tail.noise1) self.noise1 = tail.noise1;
|
||||
if (tail.noise2) self.noise2 = tail.noise2;
|
||||
if (tail.noise3) self.noise3 = tail.noise3;
|
||||
if (tail.noise4) self.noise4 = tail.noise4;
|
||||
if (tail.noise5) self.noise5 = tail.noise5;
|
||||
if (tail.noise6) self.noise6 = tail.noise6;
|
||||
if (tail.message) self.message = tail.message;
|
||||
if (tail.noise1)
|
||||
self.noise1 = tail.noise1;
|
||||
if (tail.noise2)
|
||||
self.noise2 = tail.noise2;
|
||||
if (tail.noise3)
|
||||
self.noise3 = tail.noise3;
|
||||
if (tail.noise4)
|
||||
self.noise4 = tail.noise4;
|
||||
if (tail.noise5)
|
||||
self.noise5 = tail.noise5;
|
||||
if (tail.noise6)
|
||||
self.noise6 = tail.noise6;
|
||||
if (tail.message)
|
||||
self.message = tail.message;
|
||||
|
||||
if (tail.health) self.health = tail.health;
|
||||
if (tail.targetname) self.targetname = tail.targetname;
|
||||
if (tail.health)
|
||||
self.health = tail.health;
|
||||
if (tail.targetname)
|
||||
self.targetname = tail.targetname;
|
||||
|
||||
tail.message = "";
|
||||
|
||||
|
@ -366,72 +377,93 @@ void() _door_link = {
|
|||
|
||||
void() func_door = {
|
||||
if (!self.noise5) {
|
||||
if (world.worldtype == 0) {
|
||||
switch (world.worldtype) {
|
||||
case 0:
|
||||
self.noise5 = "doors/medtry.wav";
|
||||
self.noise6 = "doors/meduse.wav";
|
||||
} else if (world.worldtype == 1) {
|
||||
break;
|
||||
case 1:
|
||||
self.noise5 = "doors/runetry.wav";
|
||||
self.noise6 = "doors/runeuse.wav";
|
||||
} else if (world.worldtype == 2) {
|
||||
break;
|
||||
case 2:
|
||||
self.noise5 = "doors/basetry.wav";
|
||||
self.noise6 = "doors/baseuse.wav";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!self.noise3) {
|
||||
if (self.sounds == 1) {
|
||||
switch (self.sounds) {
|
||||
case 1:
|
||||
self.noise3 = "doors/doormv1.wav";
|
||||
self.noise4 = "doors/drclos4.wav";
|
||||
} else if (self.sounds == 2) {
|
||||
break;
|
||||
case 2:
|
||||
self.noise3 = "doors/hydro1.wav";
|
||||
self.noise4 = "doors/hydro2.wav";
|
||||
} else if (self.sounds == 3) {
|
||||
break;
|
||||
case 3:
|
||||
self.noise3 = "doors/stndr1.wav";
|
||||
self.noise4 = "doors/stndr2.wav";
|
||||
} else if (self.sounds == 4) {
|
||||
break;
|
||||
case 4:
|
||||
self.noise3 = "doors/ddoor1.wav";
|
||||
self.noise4 = "doors/ddoor2.wav";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (self.noise3) precache_sound(self.noise3);
|
||||
if (self.noise4) precache_sound(self.noise4);
|
||||
|
||||
if (self.noise3)
|
||||
precache_sound(self.noise3);
|
||||
if (self.noise4)
|
||||
precache_sound(self.noise4);
|
||||
|
||||
if (self.message != "" && !self.noise1 && !self.noise2)
|
||||
self.noise2 = "misc/talk.wav";
|
||||
|
||||
if (!self.speed) self.speed = 100;
|
||||
if (!self.wait) self.wait = 3;
|
||||
if (!self.lip) self.lip = 8;
|
||||
if (!self.speed)
|
||||
self.speed = 100;
|
||||
if (!self.wait)
|
||||
self.wait = 3;
|
||||
if (!self.lip)
|
||||
self.lip = 8;
|
||||
|
||||
if (!self.dmg) self.dmg = 2;
|
||||
if (self.dmg < 0) self.dmg = 0;
|
||||
if (!self.dmg)
|
||||
self.dmg = 2;
|
||||
if (self.dmg < 0)
|
||||
self.dmg = 0;
|
||||
|
||||
if (self.spawnflags & SPAWNFLAGS_DOOR_SILVER_KEY) {
|
||||
self.spawnflags = self.spawnflags | SPAWNFLAGS_CHECK_ITEMS;
|
||||
self.items = self.items | IT_KEY1;
|
||||
self.spawnflags |= SPAWNFLAGS_CHECK_ITEMS;
|
||||
self.items |= IT_KEY1;
|
||||
self.wait = -1;
|
||||
}
|
||||
|
||||
if (self.spawnflags & SPAWNFLAGS_DOOR_GOLD_KEY) {
|
||||
self.spawnflags = self.spawnflags | SPAWNFLAGS_CHECK_ITEMS;
|
||||
self.items = self.items | IT_KEY2;
|
||||
self.spawnflags |= SPAWNFLAGS_CHECK_ITEMS;
|
||||
self.items |= IT_KEY2;
|
||||
self.wait = -1;
|
||||
}
|
||||
|
||||
self.max_health = self.health;
|
||||
|
||||
movewall_init();
|
||||
movewall_init ();
|
||||
|
||||
util_map_entity_init();
|
||||
util_map_entity_init ();
|
||||
|
||||
util_set_movedir();
|
||||
util_set_movedir ();
|
||||
|
||||
self.pos1 = self.origin;
|
||||
self.pos2 = self.pos1 + self.movedir*(fabs(self.movedir*self.size) - self.lip);
|
||||
self.pos2 = self.pos1 + self.movedir * (fabs (self.movedir * self.size)
|
||||
- self.lip);
|
||||
|
||||
if (self.spawnflags & SPAWNFLAGS_DOOR_START_OPEN) {
|
||||
setorigin(self, self.pos2);
|
||||
setorigin (self, self.pos2);
|
||||
self.pos2 = self.pos1;
|
||||
self.pos1 = self.origin;
|
||||
}
|
||||
|
@ -448,7 +480,7 @@ void() func_door = {
|
|||
self.blocked = _movewall_block_goback;
|
||||
self.w_think = _movewall_binary_think;
|
||||
|
||||
self.owner = self; /* In case we get triggered before 0.1 */
|
||||
self.owner = self; // In case we get triggered before 0.1
|
||||
|
||||
self.think = _door_link;
|
||||
self.nextthink = self.ltime + 0.1;
|
||||
|
@ -464,7 +496,7 @@ void() _movewall_plat_touch = {
|
|||
if (!(self.flags & FL_JUMPRELEASED))
|
||||
return;
|
||||
|
||||
_movewall_door_touch();
|
||||
_movewall_door_touch ();
|
||||
};
|
||||
|
||||
void() func_plat = {
|
||||
|
@ -480,22 +512,26 @@ void() func_plat = {
|
|||
}
|
||||
}
|
||||
|
||||
if (self.noise3) precache_sound(self.noise3);
|
||||
if (self.noise4) precache_sound(self.noise4);
|
||||
if (self.noise3)
|
||||
precache_sound(self.noise3);
|
||||
if (self.noise4)
|
||||
precache_sound(self.noise4);
|
||||
|
||||
if (!self.speed) self.speed = 150;
|
||||
if (!self.wait) self.wait = 1;
|
||||
if (!self.speed)
|
||||
self.speed = 150;
|
||||
if (!self.wait)
|
||||
self.wait = 1;
|
||||
|
||||
movewall_init();
|
||||
movewall_init ();
|
||||
|
||||
util_map_entity_init();
|
||||
util_map_entity_init ();
|
||||
|
||||
if (!self.height)
|
||||
self.height = self.size_z - 8;
|
||||
|
||||
self.pos1 = self.origin;
|
||||
self.pos2 = self.origin;
|
||||
self.pos2_z = self.pos2_z - self.height;
|
||||
self.pos2_z -= self.height;
|
||||
|
||||
// =============
|
||||
tmin = self.mins + '25 25 0';
|
||||
|
@ -514,7 +550,7 @@ void() func_plat = {
|
|||
// =============
|
||||
|
||||
if (!self.targetname) {
|
||||
setorigin(self, self.pos2);
|
||||
setorigin (self, self.pos2);
|
||||
self.pos2 = self.pos1;
|
||||
self.pos1 = self.origin;
|
||||
|
||||
|
@ -541,12 +577,12 @@ void() func_plat = {
|
|||
/* buttons, out pos1, in pos2 */
|
||||
|
||||
void() _movewall_button_think = {
|
||||
if (floor(self.state) != self.state) {
|
||||
local vector tmp;
|
||||
if (floor (self.state) != self.state) {
|
||||
local vector tmp;
|
||||
|
||||
if (self.state == 0.5) {
|
||||
if (self.noise3)
|
||||
sound(self, CHAN_BODY, self.noise3, 1, ATTN_NORM);
|
||||
sound (self, CHAN_BODY, self.noise3, 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
tmp = self.pos2;
|
||||
|
@ -556,11 +592,12 @@ void() _movewall_button_think = {
|
|||
} else {
|
||||
if (self.state == 1) {
|
||||
if (self.noise4)
|
||||
sound(self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM);
|
||||
sound (self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1,
|
||||
ATTN_NORM);
|
||||
|
||||
self.think = _movewall_wait_think;
|
||||
|
||||
if (util_use_targets()) {
|
||||
if (util_use_targets ()) {
|
||||
self.frame = 1;
|
||||
self.nextthink = self.ltime + self.wait;
|
||||
} else {
|
||||
|
@ -573,17 +610,16 @@ void() _movewall_button_think = {
|
|||
};
|
||||
|
||||
void() _movewall_button_touch = {
|
||||
if (!is_living(other))
|
||||
if (!is_living (other))
|
||||
return;
|
||||
|
||||
if (self.state != 0)
|
||||
return;
|
||||
|
||||
self.use();
|
||||
self.use ();
|
||||
};
|
||||
|
||||
float(float d) _movewall_button_takedamage = {
|
||||
deathmsg_nodisplay();
|
||||
deathmsg_nodisplay ();
|
||||
|
||||
if (self.state != 0)
|
||||
return FALSE;
|
||||
|
@ -592,35 +628,53 @@ float(float d) _movewall_button_takedamage = {
|
|||
|
||||
if (self.health <= 0) {
|
||||
self.health = self.max_health;
|
||||
self.use();
|
||||
self.use ();
|
||||
}
|
||||
|
||||
return FALSE; /* lie */
|
||||
return FALSE; // lie
|
||||
};
|
||||
|
||||
void() func_button = {
|
||||
if (!self.noise3) {
|
||||
if (self.sounds == 0) self.noise3 = "buttons/airbut1.wav";
|
||||
else if (self.sounds == 1) self.noise3 = "buttons/switch21.wav";
|
||||
else if (self.sounds == 2) self.noise3 = "buttons/switch02.wav";
|
||||
else if (self.sounds == 3) self.noise3 = "buttons/switch04.wav";
|
||||
switch (self.sounds) {
|
||||
case 0:
|
||||
self.noise3 = "buttons/airbut1.wav";
|
||||
break;
|
||||
case 1:
|
||||
self.noise3 = "buttons/switch21.wav";
|
||||
break;
|
||||
case 2:
|
||||
self.noise3 = "buttons/switch02.wav";
|
||||
break;
|
||||
case 3:
|
||||
self.noise3 = "buttons/switch04.wav";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (self.noise3) precache_sound(self.noise3);
|
||||
if (self.noise4) precache_sound(self.noise4);
|
||||
if (self.noise3)
|
||||
precache_sound (self.noise3);
|
||||
if (self.noise4)
|
||||
precache_sound (self.noise4);
|
||||
|
||||
if (!self.speed) self.speed = 40;
|
||||
if (!self.wait) self.wait = 1;
|
||||
if (!self.lip) self.lip = 4;
|
||||
if (!self.speed)
|
||||
self.speed = 40;
|
||||
if (!self.wait)
|
||||
self.wait = 1;
|
||||
if (!self.lip)
|
||||
self.lip = 4;
|
||||
|
||||
movewall_init();
|
||||
movewall_init ();
|
||||
|
||||
util_map_entity_init();
|
||||
util_map_entity_init ();
|
||||
|
||||
util_set_movedir();
|
||||
util_set_movedir ();
|
||||
|
||||
self.pos1 = self.origin;
|
||||
self.pos2 = self.pos1 + self.movedir*(fabs(self.movedir*self.size) - self.lip);
|
||||
self.pos2 = self.pos1 + self.movedir * (fabs (self.movedir * self.size)
|
||||
- self.lip);
|
||||
|
||||
self.style = 1;
|
||||
self.state = 1 - self.style;
|
||||
|
@ -662,52 +716,54 @@ void() func_button = {
|
|||
/* pos1 is state 0 position */
|
||||
|
||||
void() _movewall_secret_use = {
|
||||
/* Stay open... */
|
||||
// Stay open...
|
||||
if (self.count == 2 && self.state == 2)
|
||||
self.nextthink = self.ltime + self.wait;
|
||||
|
||||
if (self.state != 0)
|
||||
return;
|
||||
|
||||
_movewall_use();
|
||||
_movewall_use ();
|
||||
};
|
||||
|
||||
.vector dest1, dest2;
|
||||
void() _movewall_secret_think = {
|
||||
if (floor(self.state) != self.state) {
|
||||
if (floor (self.state) != self.state) {
|
||||
if (self.count == 0 && self.state == 0.5) {
|
||||
self.message = NIL;
|
||||
self.noise2 = NIL;
|
||||
|
||||
if (!util_use_targets()) {
|
||||
if (!util_use_targets ()) {
|
||||
self.velocity = '0 0 0';
|
||||
setorigin(self, self.pos1);
|
||||
setorigin (self, self.pos1);
|
||||
|
||||
self.state = 0;
|
||||
self.nextthink = -1;
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (self.noise3)
|
||||
sound(self, CHAN_BODY, self.noise3, 1, ATTN_NORM);
|
||||
sound (self, CHAN_BODY, self.noise3, 1, ATTN_NORM);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (self.noise4)
|
||||
sound(self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM);
|
||||
sound (self, CHAN_BODY|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM);
|
||||
|
||||
self.think = _movewall_use;
|
||||
self.nextthink = self.ltime + 1.0;
|
||||
|
||||
if (self.count == 0 && self.state == 0) {
|
||||
self.style = 1;
|
||||
self.pos2 = self.dest1;
|
||||
} if (self.count == 0 && self.state == 1) {
|
||||
self.style = 2;
|
||||
self.pos2 = self.dest2;
|
||||
if (self.count == 0) {
|
||||
if (self.state == 0) {
|
||||
self.style = 1;
|
||||
self.pos2 = self.dest1;
|
||||
} else if (self.state == 1) {
|
||||
self.style = 2;
|
||||
self.pos2 = self.dest2;
|
||||
}
|
||||
} else if (self.count == 1 && self.state == 2) {
|
||||
if (self.spawnflags & SPAWNFLAGS_SECRET_ONCE) {
|
||||
self.nextthink = -1;
|
||||
|
@ -733,13 +789,13 @@ void() _movewall_secret_think = {
|
|||
};
|
||||
|
||||
float(float d) _movewall_secret_takedamage = {
|
||||
self.use();
|
||||
deathmsg_nodisplay();
|
||||
self.use ();
|
||||
deathmsg_nodisplay ();
|
||||
return FALSE;
|
||||
};
|
||||
|
||||
void() _movewall_secret_touch = {
|
||||
if (!is_living(other))
|
||||
if (!is_living (other))
|
||||
return;
|
||||
|
||||
if (time < self.attack_finished)
|
||||
|
@ -748,11 +804,12 @@ void() _movewall_secret_touch = {
|
|||
self.attack_finished = time + 2;
|
||||
|
||||
if (self.message) {
|
||||
if (is_cl(other))
|
||||
centerprint(other, self.message);
|
||||
if (is_cl (other))
|
||||
centerprint (other, self.message);
|
||||
|
||||
if (self.noise2)
|
||||
sound(other, CHAN_ITEM, self.noise2, self.volume, self.attenuation);
|
||||
sound (other, CHAN_ITEM, self.noise2, self.volume,
|
||||
self.attenuation);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -771,35 +828,47 @@ dmg damage to inflict when blocked (default 2)
|
|||
|
||||
void() func_door_secret = {
|
||||
if (!self.noise3) {
|
||||
if (self.sounds == 1) {
|
||||
switch (self.sounds) {
|
||||
case 1:
|
||||
self.noise1 = "doors/latch2.wav";
|
||||
self.noise3 = "doors/winch2.wav";
|
||||
self.noise4 = "doors/drclos4.wav";
|
||||
} else if (self.sounds == 2) {
|
||||
break;
|
||||
case 2:
|
||||
self.noise3 = "doors/airdoor1.wav";
|
||||
self.noise4 = "doors/airdoor2.wav";
|
||||
} else if (self.sounds == 0 || self.sounds == 3) {
|
||||
break;
|
||||
case 0:
|
||||
case 3:
|
||||
self.noise3 = "doors/basesec1.wav";
|
||||
self.noise4 = "doors/basesec2.wav";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (self.message != "" && !self.noise2)
|
||||
self.noise2 = "misc/talk.wav";
|
||||
|
||||
if (self.noise3) precache_sound(self.noise3);
|
||||
if (self.noise4) precache_sound(self.noise4);
|
||||
if (self.noise3)
|
||||
precache_sound(self.noise3);
|
||||
if (self.noise4)
|
||||
precache_sound(self.noise4);
|
||||
|
||||
self.solid = SOLID_BSP;
|
||||
self.movetype = MOVETYPE_PUSH;
|
||||
|
||||
if (!self.speed) self.speed = 50;
|
||||
if (!self.wait) self.wait = 5;
|
||||
if (!self.dmg) self.dmg = 2;
|
||||
if (!self.speed)
|
||||
self.speed = 50;
|
||||
if (!self.wait)
|
||||
self.wait = 5;
|
||||
if (!self.dmg)
|
||||
self.dmg = 2;
|
||||
|
||||
movewall_init();
|
||||
movewall_init ();
|
||||
|
||||
util_map_entity_init();
|
||||
util_map_entity_init ();
|
||||
|
||||
self.use = _movewall_secret_use;
|
||||
|
||||
|
@ -809,13 +878,13 @@ void() func_door_secret = {
|
|||
|
||||
if (!self.t_width) {
|
||||
if (self.spawnflags & SPAWNFLAGS_SECRET_1ST_DOWN)
|
||||
self.t_width = fabs(v_up * self.size);
|
||||
self.t_width = fabs (v_up * self.size);
|
||||
else
|
||||
self.t_width = fabs(v_right * self.size);
|
||||
self.t_width = fabs (v_right * self.size);
|
||||
}
|
||||
|
||||
if (!self.t_length) {
|
||||
self.t_length = fabs(v_forward * self.size);
|
||||
self.t_length = fabs (v_forward * self.size);
|
||||
}
|
||||
|
||||
self.pos1 = self.origin;
|
||||
|
@ -859,10 +928,11 @@ void() func_door_secret = {
|
|||
void() _movewall_train_think = {
|
||||
if (floor(self.state) != self.state) {
|
||||
if (self.count != self.state && self.noise3)
|
||||
sound(self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
|
||||
sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
|
||||
} else {
|
||||
if (self.noise4)
|
||||
sound(self, CHAN_VOICE|CHAN_NO_PHS_ADD, self.noise4, 1, ATTN_NORM);
|
||||
sound (self, CHAN_VOICE|CHAN_NO_PHS_ADD, self.noise4, 1,
|
||||
ATTN_NORM);
|
||||
|
||||
self.think = _movewall_wait_think;
|
||||
self.nextthink = self.ltime + self.wait;
|
||||
|
@ -872,22 +942,25 @@ void() _movewall_train_think = {
|
|||
};
|
||||
|
||||
void() _train_finalize = {
|
||||
local entity oldself;
|
||||
local entity oldself;
|
||||
|
||||
oldself = self;
|
||||
while (self) {
|
||||
if (self.goalentity) break; /* Looped. FIXME: Use short circuit when compiler supports */
|
||||
if (self.goalentity)
|
||||
break; // Looped. FIXME: Use short circuit when compiler supports
|
||||
|
||||
if (!self.target) objerror("Train without target\n");
|
||||
self.goalentity = find(world, targetname, self.target);
|
||||
if (!self.goalentity) objerror("Unable to find train target\n");
|
||||
if (!self.target)
|
||||
objerror ("Train without target\n");
|
||||
self.goalentity = find (world, targetname, self.target);
|
||||
if (!self.goalentity)
|
||||
objerror ("Unable to find train target\n");
|
||||
|
||||
self = self.goalentity;
|
||||
self.pos2 = self.origin;
|
||||
}
|
||||
self = oldself;
|
||||
|
||||
setorigin(self, self.goalentity.origin - self.view_ofs);
|
||||
setorigin (self, self.goalentity.origin - self.view_ofs);
|
||||
|
||||
if (!self.targetname) {
|
||||
self.think = _movewall_wait_think;
|
||||
|
@ -905,13 +978,19 @@ void() func_train = {
|
|||
}
|
||||
}
|
||||
|
||||
if (self.noise3) precache_sound(self.noise3);
|
||||
if (self.noise4) precache_sound(self.noise4);
|
||||
if (self.noise3)
|
||||
precache_sound(self.noise3);
|
||||
if (self.noise4)
|
||||
precache_sound(self.noise4);
|
||||
|
||||
if (!self.speed) self.speed = 100;
|
||||
if (!self.wait) self.wait = 0.1;
|
||||
if (!self.dmg) self.dmg = 2;
|
||||
if (self.dmg < 0) self.dmg = 0;
|
||||
if (!self.speed)
|
||||
self.speed = 100;
|
||||
if (!self.wait)
|
||||
self.wait = 0.1;
|
||||
if (!self.dmg)
|
||||
self.dmg = 2;
|
||||
if (self.dmg < 0)
|
||||
self.dmg = 0;
|
||||
|
||||
self.view_ofs = self.mins;
|
||||
|
||||
|
@ -922,7 +1001,7 @@ void() func_train = {
|
|||
|
||||
util_map_entity_init();
|
||||
|
||||
/* Make sure all the targetnames are set */
|
||||
// Make sure all the targetnames are set
|
||||
self.think = _train_finalize;
|
||||
self.nextthink = self.ltime + sv_mintic;
|
||||
};
|
||||
|
|
|
@ -146,7 +146,7 @@ float() util_use_targets = {
|
|||
};
|
||||
|
||||
float(entity e) is_living = {
|
||||
return (e.deadflag == DEAD_NO) && is_solid(e);
|
||||
return (e.deadflag == DEAD_NO) && is_solid (e);
|
||||
};
|
||||
|
||||
float(entity e) is_solid = {
|
||||
|
|
Loading…
Reference in a new issue