mirror of
https://git.code.sf.net/p/quake/game-source
synced 2024-11-10 06:31:52 +00:00
--traditional is no longer needed. paroxysm/quake will take a lot more work
to get to this point, but now quake, quakeworld and paroxysm/quakeword can start using qfcc's features.
This commit is contained in:
parent
7f3ef60d60
commit
e158247afb
7 changed files with 10 additions and 10 deletions
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@ -1,5 +1,5 @@
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all: qwprogs.dat
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qwprogs.dat: progs.src *.qc
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qfcc --traditional -Werror -g
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qfcc -Werror -g
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clean:
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rm -f core *.dat *.sym progdefs.h
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@ -606,7 +606,7 @@ void(entity e, vector o) setorigin = #2;
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void(entity e, string m) setmodel = #3; // set movetype and solid first
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void(entity e, vector min, vector max) setsize = #4;
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// #5 was removed
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void() break = #6;
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//void() break = #6;
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float() random = #7; // returns 0 - 1
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void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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vector(vector v) normalize = #9;
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@ -463,7 +463,7 @@ void() weapon_touch =
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{
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local float hadammo, best, new = 0, old;
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local entity stemp;
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local float leave;
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//local float leave;
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// For client weapon_switch
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local float w_switch;
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@ -574,8 +574,8 @@ void() weapon_touch =
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self = stemp;
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if (leave)
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return;
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//if (leave)
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// return;
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//if (deathmatch!=3 || deathmatch !=5)
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//{
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@ -1,5 +1,5 @@
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all: progs.dat
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progs.dat: progs.src *.qc
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qfcc --traditional -Werror -g
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qfcc -Werror -g
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clean:
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rm -f core *.dat *.sym progdefs.h
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@ -444,7 +444,7 @@ float skill;
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.float speed;
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.float lefty;
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.integer lefty;
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.float search_time;
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.float attack_state;
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@ -564,7 +564,7 @@ void(entity e, vector o) setorigin = #2;
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void(entity e, string m) setmodel = #3; // set movetype and solid first
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void(entity e, vector min, vector max) setsize = #4;
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// #5 was removed
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void() break = #6;
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//void() break = #6;
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float() random = #7; // returns 0 - 1
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void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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vector(vector v) normalize = #9;
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@ -1,5 +1,5 @@
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all: qwprogs.dat
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qwprogs.dat: progs.src *.qc
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qfcc --traditional -Werror -g
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qfcc -Werror -g
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clean:
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rm -f core *.dat *.sym progdefs.h
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@ -604,7 +604,7 @@ void(entity e, vector o) setorigin = #2;
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void(entity e, string m) setmodel = #3; // set movetype and solid first
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void(entity e, vector min, vector max) setsize = #4;
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// #5 was removed
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void() break = #6;
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//void() break = #6;
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float() random = #7; // returns 0 - 1
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void(entity e, float chan, string samp, float vol, float atten) sound = #8;
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vector(vector v) normalize = #9;
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