--traditional is no longer needed. paroxysm/quake will take a lot more work

to get to this point, but now quake, quakeworld and paroxysm/quakeword can
start using qfcc's features.
This commit is contained in:
Bill Currie 2002-02-22 19:12:55 +00:00
parent 7f3ef60d60
commit e158247afb
7 changed files with 10 additions and 10 deletions

View file

@ -1,5 +1,5 @@
all: qwprogs.dat
qwprogs.dat: progs.src *.qc
qfcc --traditional -Werror -g
qfcc -Werror -g
clean:
rm -f core *.dat *.sym progdefs.h

View file

@ -606,7 +606,7 @@ void(entity e, vector o) setorigin = #2;
void(entity e, string m) setmodel = #3; // set movetype and solid first
void(entity e, vector min, vector max) setsize = #4;
// #5 was removed
void() break = #6;
//void() break = #6;
float() random = #7; // returns 0 - 1
void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector(vector v) normalize = #9;

View file

@ -463,7 +463,7 @@ void() weapon_touch =
{
local float hadammo, best, new = 0, old;
local entity stemp;
local float leave;
//local float leave;
// For client weapon_switch
local float w_switch;
@ -574,8 +574,8 @@ void() weapon_touch =
self = stemp;
if (leave)
return;
//if (leave)
// return;
//if (deathmatch!=3 || deathmatch !=5)
//{

View file

@ -1,5 +1,5 @@
all: progs.dat
progs.dat: progs.src *.qc
qfcc --traditional -Werror -g
qfcc -Werror -g
clean:
rm -f core *.dat *.sym progdefs.h

View file

@ -444,7 +444,7 @@ float skill;
.float speed;
.float lefty;
.integer lefty;
.float search_time;
.float attack_state;
@ -564,7 +564,7 @@ void(entity e, vector o) setorigin = #2;
void(entity e, string m) setmodel = #3; // set movetype and solid first
void(entity e, vector min, vector max) setsize = #4;
// #5 was removed
void() break = #6;
//void() break = #6;
float() random = #7; // returns 0 - 1
void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector(vector v) normalize = #9;

View file

@ -1,5 +1,5 @@
all: qwprogs.dat
qwprogs.dat: progs.src *.qc
qfcc --traditional -Werror -g
qfcc -Werror -g
clean:
rm -f core *.dat *.sym progdefs.h

View file

@ -604,7 +604,7 @@ void(entity e, vector o) setorigin = #2;
void(entity e, string m) setmodel = #3; // set movetype and solid first
void(entity e, vector min, vector max) setsize = #4;
// #5 was removed
void() break = #6;
//void() break = #6;
float() random = #7; // returns 0 - 1
void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector(vector v) normalize = #9;