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https://git.code.sf.net/p/quake/game-source
synced 2024-11-10 06:31:52 +00:00
waypoint creation/deletion and linking seems to be working
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parent
9bbdc67fbf
commit
aa731990e2
2 changed files with 31 additions and 25 deletions
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@ -463,7 +463,7 @@
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}
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@implementation EditorState: Object
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+set_menu:(ImpulseMenu)item
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+setMenu:(ImpulseMenu)item
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{
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((Target) @self.@this).editor.menu = item;
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((Target) @self.@this).editor.menu_time = time;
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@ -471,50 +471,50 @@
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+main_menu
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{
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[EditorState set_menu: main_menu];
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[EditorState setMenu: main_menu];
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}
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+waypoint_menu
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{
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[EditorState set_menu: waypoint_menu];
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[EditorState setMenu: waypoint_menu];
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}
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+link_menu
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{
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[EditorState set_menu: link_menu];
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[EditorState setMenu: link_menu];
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}
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+ai_flags_menu
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{
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dprint ("ai_flags_menu\n");
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[EditorState set_menu: ai_flags_menu];
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[EditorState setMenu: ai_flags_menu];
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}
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+ai_flag2_menu
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{
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dprint ("ai_flag2_menu\n");
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[EditorState set_menu: ai_flag2_menu];
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[EditorState setMenu: ai_flag2_menu];
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}
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+bot_menu
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{
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[EditorState set_menu: bot_menu];
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[EditorState setMenu: bot_menu];
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}
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+waylist_menu
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{
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[EditorState set_menu: waylist_menu];
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[EditorState setMenu: waylist_menu];
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}
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+teleport_to_way
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{
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[EditorState set_menu: teleport_menu];
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[EditorState setMenu: teleport_menu];
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}
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+close_menu
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{
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local Target player = (Target) @self.@this;
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[EditorState set_menu: NIL];
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[EditorState setMenu: NIL];
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[Waypoint hideAll];
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waypoint_mode = WM_LOADED;
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[player.editor release];
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@ -537,8 +537,8 @@
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if (way) {
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editor.prev_menu = editor.menu;
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editor.confirm_text = "-- Delete Waypoint --\n\nAre you sure?";
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editor.confirm_cmd = "delete waypoitn";
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editor.menu = confirm_menu;
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editor.confirm_cmd = "delete waypoint";
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[EditorState setMenu:confirm_menu];
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editor.last_way = way;
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}
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}
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@ -619,7 +619,7 @@
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editor.prev_menu = editor.menu;
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editor.confirm_text = "-- Link Ways --\n\nSelect another way";
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editor.confirm_cmd = "link ways";
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editor.menu = confirm_menu;
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[EditorState setMenu:confirm_menu];
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editor.last_way = way;
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}
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}
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@ -632,7 +632,7 @@
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editor.prev_menu = editor.menu;
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editor.confirm_text = "-- Telelink Ways --\n\nSelect another way";
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editor.confirm_cmd = "telelink ways";
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editor.menu = confirm_menu;
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[EditorState setMenu:confirm_menu];
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editor.last_way = way;
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}
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}
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@ -645,7 +645,7 @@
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editor.prev_menu = editor.menu;
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editor.confirm_text = "-- Delete Link --\n\nSelect another way";
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editor.confirm_cmd = "delete link";
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editor.menu = confirm_menu;
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[EditorState setMenu:confirm_menu];
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editor.last_way = way;
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}
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}
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@ -658,7 +658,7 @@
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editor.prev_menu = editor.menu;
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editor.confirm_text = "-- Create Link X2 --\n\nSelect another way";
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editor.confirm_cmd = "create link x2";
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editor.menu = confirm_menu;
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[EditorState setMenu:confirm_menu];
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editor.last_way = way;
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}
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}
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@ -671,7 +671,7 @@
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editor.prev_menu = editor.menu;
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editor.confirm_text = "-- Delete Link X2 --\n\nSelect another way";
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editor.confirm_cmd = "delete link x2";
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editor.menu = confirm_menu;
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[EditorState setMenu:confirm_menu];
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editor.last_way = way;
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}
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}
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@ -732,7 +732,7 @@
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editor.prev_menu = editor.menu;
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editor.confirm_text = "-- Delete ALL Ways --\n\nAre you sure?";
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editor.confirm_cmd = "delete all ways";
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editor.menu = confirm_menu;
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[EditorState setMenu:confirm_menu];
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}
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+dump_waypoints
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@ -813,13 +813,13 @@
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editor.last_way = NIL;
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break;
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}
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editor.menu = editor.prev_menu;
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[EditorState setMenu: editor.prev_menu];
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}
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+cancel
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{
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local EditorState editor = ((Target) @self.@this).editor;
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editor.menu = editor.prev_menu;
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[EditorState setMenu: editor.prev_menu];
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}
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@ -83,6 +83,7 @@ Array waypoint_array;
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{
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[self init];
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[waypoint_array addItem: self];
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[self release];
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origin = org;
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search_time = time;
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distance = -1;
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@ -91,16 +92,12 @@ Array waypoint_array;
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-(id)initAt:(vector)org linkedTo:(integer[])link flags:(integer)flag
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{
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[self init];
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[waypoint_array addItem: self];
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origin = org;
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self = [self initAt:org];
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links[0] = (Waypoint) link[0];
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links[1] = (Waypoint) link[1];
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links[2] = (Waypoint) link[2];
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links[3] = (Waypoint) link[3];
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flags = flag;
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search_time = time;
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distance = -1;
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return self;
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}
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@ -110,9 +107,18 @@ Array waypoint_array;
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//FIXME do entity based init
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}
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-(void)dealloc
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{
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[waypoint_array makeObjectsPerformSelector:@selector(unlinkWay:)
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withObject:self];
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[super dealloc];
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}
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-(void)setOrigin:(vector)org
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{
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origin = org;
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if (ent)
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setorigin (ent, org);
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}
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-(vector)origin
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