d'oh, forgot @extern isn't constant :)

This commit is contained in:
Bill Currie 2003-03-06 16:39:31 +00:00
parent 64fa70d359
commit b1e29990e5
1 changed files with 12 additions and 12 deletions

View File

@ -240,18 +240,18 @@
@extern float FL_JUMPRELEASED; // for jump debouncing
// edict.movetype values
@extern float MOVETYPE_NONE; // never moves
//float MOVETYPE_ANGLENOCLIP;
//float MOVETYPE_ANGLECLIP;
@extern float MOVETYPE_WALK; // players only
@extern float MOVETYPE_STEP; // discrete, not real time unless fall
@extern float MOVETYPE_FLY;
@extern float MOVETYPE_TOSS; // gravity
@extern float MOVETYPE_PUSH; // no clip to world, push and crush
@extern float MOVETYPE_NOCLIP;
@extern float MOVETYPE_FLYMISSILE; // fly with extra size against monsters
@extern float MOVETYPE_BOUNCE;
@extern float MOVETYPE_BOUNCEMISSILE; // bounce with extra size
#define MOVETYPE_NONE 0 // never moves
//#define MOVETYPE_ANGLENOCLIP 1
//#define MOVETYPE_ANGLECLIP 2
#define MOVETYPE_WALK 3 // players only
#define MOVETYPE_STEP 4 // discrete, not real time unless fall
#define MOVETYPE_FLY 5
#define MOVETYPE_TOSS 6 // gravity
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
#define MOVETYPE_NOCLIP 8
#define MOVETYPE_FLYMISSILE 9 // fly with extra size against monsters
#define MOVETYPE_BOUNCE 10
#define MOVETYPE_BOUNCEMISSILE 11 // bounce with extra size
// edict.solid values
@extern float SOLID_NOT; // no interaction with other objects