d'oh, forgot @extern isn't constant :)
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fbxa/defs.h
24
fbxa/defs.h
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@ -240,18 +240,18 @@
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@extern float FL_JUMPRELEASED; // for jump debouncing
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// edict.movetype values
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@extern float MOVETYPE_NONE; // never moves
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//float MOVETYPE_ANGLENOCLIP;
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//float MOVETYPE_ANGLECLIP;
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@extern float MOVETYPE_WALK; // players only
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@extern float MOVETYPE_STEP; // discrete, not real time unless fall
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@extern float MOVETYPE_FLY;
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@extern float MOVETYPE_TOSS; // gravity
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@extern float MOVETYPE_PUSH; // no clip to world, push and crush
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@extern float MOVETYPE_NOCLIP;
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@extern float MOVETYPE_FLYMISSILE; // fly with extra size against monsters
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@extern float MOVETYPE_BOUNCE;
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@extern float MOVETYPE_BOUNCEMISSILE; // bounce with extra size
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#define MOVETYPE_NONE 0 // never moves
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//#define MOVETYPE_ANGLENOCLIP 1
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//#define MOVETYPE_ANGLECLIP 2
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#define MOVETYPE_WALK 3 // players only
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#define MOVETYPE_STEP 4 // discrete, not real time unless fall
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#define MOVETYPE_FLY 5
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#define MOVETYPE_TOSS 6 // gravity
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#define MOVETYPE_PUSH 7 // no clip to world, push and crush
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#define MOVETYPE_NOCLIP 8
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#define MOVETYPE_FLYMISSILE 9 // fly with extra size against monsters
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#define MOVETYPE_BOUNCE 10
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#define MOVETYPE_BOUNCEMISSILE 11 // bounce with extra size
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// edict.solid values
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@extern float SOLID_NOT; // no interaction with other objects
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