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Timothy C. McGrath 9871fa2401 defs.qc: added killed_monsters_oldcount so I can keep track of how many
monsters were previously seen by the kill detection code in combat.qc.

combat.qc now has a while loop to determine how many kills it should update
the client with.

boss.qc has an adjustment to prevent the boss death from giving you 2 frags.

all the rest have adjustments to make killed_monsters++ on monster death,
assuming you have respawn_enabled set to 1, it will only count gibs. Otherwise
it should work normally.

This code is a little buggy, but Grievre wanted to see, so... *shrug*

Hikaru
2004-02-14 11:23:40 +00:00
ParoxysmII remove need for symlinking 2004-02-12 22:16:17 +00:00
ctf bit manip cleanup 2004-02-08 05:38:36 +00:00
fbxa bit manip cleanup 2004-02-08 05:11:49 +00:00
klik ignore the .dat and .sym files 2004-02-12 22:03:31 +00:00
nqw bit manipulations fixes 2004-02-08 05:02:20 +00:00
paroxysm bit manip cleanup 2004-02-08 06:18:03 +00:00
quake defs.qc: added killed_monsters_oldcount so I can keep track of how many 2004-02-14 11:23:40 +00:00
quakeworld bit manipulation cleanup 2004-02-08 04:52:32 +00:00