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monsters were previously seen by the kill detection code in combat.qc. combat.qc now has a while loop to determine how many kills it should update the client with. boss.qc has an adjustment to prevent the boss death from giving you 2 frags. all the rest have adjustments to make killed_monsters++ on monster death, assuming you have respawn_enabled set to 1, it will only count gibs. Otherwise it should work normally. This code is a little buggy, but Grievre wanted to see, so... *shrug* Hikaru |
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ctf | ||
fbxa | ||
klik | ||
nqw | ||
paroxysm | ||
ParoxysmII | ||
quake | ||
quakeworld |