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Timothy C. McGrath 9e9ddc4017 Fixed the bug with ogres on e1m4 - they now spawn in midair and happily try to
kill you again after they fall down. (were exploding when they respawned midair
previously)

This interestingly enough was due to the fact that apparently droptofloor();
does not work if the monster is in death animations. That's OK, I figured it
out. :)

Hikaru
2004-02-19 10:10:15 +00:00
ctf bit manip cleanup 2004-02-08 05:38:36 +00:00
fbxa bit manip cleanup 2004-02-08 05:11:49 +00:00
klik ignore the .dat and .sym files 2004-02-12 22:03:31 +00:00
nqw bit manipulations fixes 2004-02-08 05:02:20 +00:00
paroxysm bit manip cleanup 2004-02-08 06:18:03 +00:00
ParoxysmII remove need for symlinking 2004-02-12 22:16:17 +00:00
quake Fixed the bug with ogres on e1m4 - they now spawn in midair and happily try to 2004-02-19 10:10:15 +00:00
quakeworld bit manipulation cleanup 2004-02-08 04:52:32 +00:00